Life-long artist: fine artist in college (BFA Stonybrook University under Yee Jan Bao) a professional illustrator after that, University Instructor (Academy of Art University 1998-2003) later on while pursuing illustration, and now in the present, almost entirely devoted to visual effects. I've held 3d modeling and texture paint positions as a senior artist and as a lead, and for the last several years I've focused on matte painting, both 3d and 2d with Photoshop, Maya and Nuke. To see a reel and a more complete portfolio, please send me a message.
Work History
Matte Painter & 3d Environments
Mathematic Studio
April 2023 - June 2023
Culver City, CA
One music video and one commercial; 3d matte painting and related 3d modeling and layout for both. Hybrid remote.
Matte Painter
JAMM VFX
October 2022 - November 2022
Matte paintings for a Kia commercial ... all remote.
Matte Painter
ScanlineVFX
August 2021 - July 2022
"The Batman," "The Flash," "Shazam! Fury of the Gods," and several other projects. 100% Remote
Matte Painter
Mousetrappe
June 2021 - July 2021
Burbank, CA and Remote
Matte painting of the Horse Head Nebula for a ride. Hybrid remote.
Matte Painter
FuseFX
September 2019 - March 2020
Sherman Oaks
Matte Painting (both 2d and 3d) concepts, concept models, and some photogrammetry for the 3d matte paintings.
Matte Painter
Luma Pictures
June 2019 - August 2019
Santa Monica, CA
Matte Painting on "Birds of Prey."
Matte Painter
ScanlineVFX
March 2019 - April 2019
Culver City, CA
3d matte painting on "Spider-Man: Far From Home."
Matte Painter
ScanlineVFX
March 2019 - April 2019
Culver City,CA
Matte Painting (3d) on "Spider-Man: Far From Home."
3d environment artist
CBS Digital
March 2018 - July 2018
Hollywood, CA
3d Lunar Environments for "Strange Angel."
3D Artist
Shade VFX
December 2017 - February 2018
Santa Monica, CA
3d modeler and Matte Painter on episodic projects ...
Maya/Mari/V-ray/Photoshop
3d Generalist
Zoic Studios
August 2017 - November 2017
Culver City, CA
Model/Texture/Lookdev with Maya/Mari/ZBrush/V-Ray/LightWave
3D Generalist
Furious FX
August 2016 - April 2017
Burbank,CA
3d modeling, texture paint, layout, sculpting, lookdev, and even tracked a couple shots.
3D Generalist
Zoic Studios
June 2016 - July 2016
Culver City
Model/Texture/ZBrush for a Disney spot.
Mari Artist/Texture Painter
A52
May 2016 - June 2016
Santa Monica, California
Stuff ...
Matte Painter/Texture Artist
Uncharted Territory
October 2015 - May 2016
Hollywood, CA
"Independence Day: Resurgence:" mostly matte paintings for environments and/or very large spaceships, and texture paint as well. Mari, Maya, Photoshop and on occasion, 3ds Max.
3d Generalist
Tandem Digital Entertainment
October 2015 - October 2015
Calabasas, CA
3d Modeling, Texture Paint, LookDev and Concept Art for an architectural NDA spot ...
Matte Painter/Texture Artist
Masters FX
August 2015 - October 2015
Arleta, California
Texture Paint, Concept Design, small amount of 3d Modeling "The Belko Experiment."
Maya/Mari/Mental Ray
Texture Supervisor
Prologue Films
February 2015 - July 2015
Venice Beach, California
Texture Paint, LookDev, Concept Art and some 3d Modeling for three "Destiny: The Taken King" projects. Maya/Mari/V-Ray/Photoshop. Although my contract had the lofty role of "Texture Supervisor" listed, I was really the only person painting textures for all but two or three weeks of the project. For about three weeks I worked with the absolutely fantastic Kris Kelly, who never needed any supervision, and whom I can't recommend enough.
3D Generalist
Tandem Digital Entertainment
February 2015 - February 2015
Calabasas, California
Character modeling, texturing and lookdev for a "Sketchers" spot.
Modeler/Texture Artist/LookDev
Zoic Studios
January 2015 - February 2015
Culver City,CA
One commercial spot... 3d modeling/texture paint/lookdev for spaceships and planes ...
Digital Artist
Method Studios
December 2014 - January 2015
Santa Monica, CA
Game of War Spot ...
Freelance Illustrator
Fantastic Books
October 2014 - November 2014
Book cover.
3D Generalist
Reliance MediaWorks
April 2014 - September 2014
Burbank, CA
3D Generalist for the episodic series "Black Sails." Mainly texture paint, a bit of 3D modeling, including digi doubles and a couple small paintover matte paintings were my tasks on this show.
Matte Painter
New Element FX
March 2014 - April 2014
Santa Clarita, CA
More Matte Painting ...
3D Generalist & Illustrator
The Thompson Design Group
March 2014 - March 2014
San Francisco Bay Area and Santa Clarita, CA
3d Modeling, Texturing, Lighting and Rendering of product package designs.
Matte Painter/3d Generalist
New Element FX
November 2013 - March 2014
Santa Clarita
Matte paintings for two sequences in the feature film "Dear Eleanor." 3d modeling, painting of base textures, matte painting in Photoshop, and projection setup in Nuke. Remote.
Lead Mari Artist/Texture Painter
Digital Domain
May 2010 - April 2013
Venice Beach, CA
Lead Mari Artist/Texture Painter
Digital Domain 2.0-3.0
June 2012 - April 2013
Venice Beach, CA
Lead texture artist on "Oblivion." Led a team of 4-5 artists on this project for assets, environments and a few digi doubles.
Digital Artist/Texture Painter
Digital Domain 2.0 (2010-2012)
May 2010 - October 2012
Venice Beach and Playa Vista, CA
Modeler/Texture Artist
hydraulx vfx
December 2009 - May 2010
Santa Monica, California
Modeling and texture painting for "Gulliver's Travels," "Jonah Hex," "Battle: Los Angeles," and one commercial.
Modeler/Texture Artist
CafeFX
August 2009 - December 2009
Santa Maria, CA
Layout, Modeling, and Texturing on "Alice and Wonderland."
Self Employed
George Krauter/G-3D
November 1992 - December 2023
Los Angeles, California
As a freelancer During the 90s, I gradually moved from an illustration career to one as a 3d generalist working mostly in the print and new media industry. Over the last several years, most of my work transitioned into 3d modeling and texture mapping for film, but I still work with illustration clients I've had for many years.
Texture Artist/Modeler
CIS Hollywood
November 2008 - March 2009
Hollywood, CA
Was a Texure Artist and Modeler on "GI Joe." Maya, Bodypaint, Photoshop and Renderman. Modeled and textured many props and environments. Sculpted a cave-like environment with Zbrush. Also did some lookdev for a number of props.
Texture Lead & Matte Painter
Snoot Entertainment
October 2008 - November 2008
Los Angeles, CA
Texture painting of characters and props for an all cg film.
Texture Artist/Modeler
Radium
August 2008 - October 2008
Santa Monica, California
At Radium I was primarily a texture artist, but the material I worked on overlapped with matte painting. I also did a good deal of nurbs and polygonal modeling with Maya.
Texture Artist/Commercials Generalist
Digital Domain
July 2007 - August 2008
Venice Beach, CA
Texture Artist/Commercials Generalist
Digtial Domain 2.0 (2007-2008)
July 2007 - August 2008
Venice Beach, CA
Texture artist on "Speed Racer" from July of 2007 through March of 2008. Responsible for creating texture maps using a variety of software including Maya, Photoshop, BodyPaint and ZBrush. Also did some UV mapping with Lightwave and Maya. Following this I was a generalist in the Commercial Unit working primarily with Lightwave/Maya/ZBrush on numerous commercials from March of 2008 through August of 2008.
Senior Texture Artist/Modeler
Gener8Xion Entertainment, Inc.
August 2005 - September 2006
Hollywood, CA
At Gener8Xion Entertainment I worked on "One Night With the King" in the position of senior texture artist. I was also a modeler and a matte painter during the production. As senior texture artist I was responsible for developing looks and painting textures for what was a huge variety of hard surface props and environments. I also did some previsualization work for a couple shots.
Visual Effects Artist
Identity Pictures
October 1999 - March 2000
San Francisco Bay Area
Created visual effects for the Identity Pictures short subject film, "Collectors." 100% remote.
Instructor
Academy of Art University
January 1998 - August 2003
San Francisco Bay Area
Taught more than 50 classes in several subjects during Spring 1998-Fall 2003 including 17 Lightwave courses, 16 Photoshop courses, 7 Strata 3d courses, 5 Painter courses, 3 independent studies, 2 Texture mapping courses, 2 Digital Portfolio courses, an Electric Image course, a Maya course and a 'concept' based course in Science Fiction Illustration.
Computer Graphics Artist
Fortune Magazine
July 1992 - July 1994
New York City, NY
I was staff illustrator for Fortune Magazine's promotions department at Time Warner. Mostly this meant creating illustrations for slide shows, presentations, trade shows, promotional mailings and special projects. The programs I used the most were Illustrator, Photoshop, Quark Express, Macromedia Director and Strata 3d. Duties included illustration, retouching, layout and design of many different projects. I taught myself Macromedia Director and basic Lingo and developed prototype interactive presentations for the department. It was at this point when I began using 3d software professionally; many elements in my day to day work there were made with 3d software.