George Krauter

George Krauter

Matte Painting | 3d Environments | Concept Art

Senior 3d digital matte painter

United States

Hire Me

Matte Painter

The Flash (2023)

Visual Effects

The Orville (2022)

Matte Painter

Empire (2015)

Matte Painter

9-1-1 (2018)

Matte Painter

Mom (2013)

3d environment artist

Strange Angel (2018)

3d Generalist/Matte Painter

Westworld (2016)

Matte Painter

Sense8 (2015)

3d Generalist

The First (2018)

3d Generalist

Snatched (2017)

3d Generalist

The Mummy (2017)

3d Generalist

Veep (2012)

Matte Painter/Texture Artist

Independence Day: Resurgence (2016)

Textures and Concepts

The Belko Experiment (2017)

Texture Supervisor / Concept Artist

Destiny The Taken King (2015)

Lead Mari Artist/Texture Painter

Oblivion (2013)

Mari Artist/Texture Painter

Iron Man 3 (2013)

Mari Artist/Texture Painter

Virtual Tupac (2012)

Mari Artist/Texture Painter

47 Ronin (2013)

Texture Painter

Ender's Game (2013)

Digital Artist/Texture Painter

Thor (2011)

Digital Artist/Texture Painter

TRON: Legacy (2010)

Modeler/Texture Artist

Gulliver's Travels (2010)

Modeler/Texture Artist

Battle Los Angeles (2011)

Modeler/Texture Artist

Jonah Hex (2010)

Texture Artist/DigitalArtist

Speed Racer (2008)

Senior Texture Artist/Modeler

One Night with the King (2006)

Visual Effects Artist

Collectors (2001)

Skills
Skills Clear
Software
Software Clear
Life-long artist: fine artist in college (BFA Stonybrook University under Yee Jan Bao) a professional illustrator after that, University Instructor (Academy of Art University 1998-2003) later on while pursuing illustration, and now in the present, almost entirely devoted to visual effects. I've held 3d modeling and texture paint positions as a senior artist and as a lead, and for the last several years I've focused on matte painting, both 3d and 2d with Photoshop, Maya and Nuke. To see a reel and a more complete portfolio, please send me a message.
Work History
  • Matte Painter & 3d Environments

    Mathematic Studio

    April 2023 - June 2023
    Culver City, CA

    One music video and one commercial; 3d matte painting and related 3d modeling and layout for both. Hybrid remote.

  • Matte Painter

    JAMM VFX

    October 2022 - November 2022

    Matte paintings for a Kia commercial ... all remote.

  • Matte Painter

    ScanlineVFX

    August 2021 - July 2022

    "The Batman," "The Flash," "Shazam! Fury of the Gods," and several other projects. 100% Remote

  • Matte Painter

    Mousetrappe

    June 2021 - July 2021
    Burbank, CA and Remote

    Matte painting of the Horse Head Nebula for a ride. Hybrid remote.

  • Matte Painter

    FuseFX

    September 2019 - March 2020
    Sherman Oaks

    Matte Painting (both 2d and 3d) concepts, concept models, and some photogrammetry for the 3d matte paintings.

  • Matte Painter

    Luma Pictures

    June 2019 - August 2019
    Santa Monica, CA

    Matte Painting on "Birds of Prey."

  • Matte Painter

    ScanlineVFX

    March 2019 - April 2019
    Culver City, CA

    3d matte painting on "Spider-Man: Far From Home."

  • Matte Painter

    ScanlineVFX

    March 2019 - April 2019
    Culver City,CA

    Matte Painting (3d) on "Spider-Man: Far From Home."

  • 3d environment artist

    CBS Digital

    March 2018 - July 2018
    Hollywood, CA

    3d Lunar Environments for "Strange Angel."

  • 3D Artist

    Shade VFX

    December 2017 - February 2018
    Santa Monica, CA

    3d modeler and Matte Painter on episodic projects ...

    Maya/Mari/V-ray/Photoshop

  • 3d Generalist

    Zoic Studios

    August 2017 - November 2017
    Culver City, CA

    Model/Texture/Lookdev with Maya/Mari/ZBrush/V-Ray/LightWave

  • 3D Generalist

    Furious FX

    August 2016 - April 2017
    Burbank,CA

    3d modeling, texture paint, layout, sculpting, lookdev, and even tracked a couple shots.

  • 3D Generalist

    Zoic Studios

    June 2016 - July 2016
    Culver City

    Model/Texture/ZBrush for a Disney spot.

  • Mari Artist/Texture Painter

    A52

    May 2016 - June 2016
    Santa Monica, California

    Stuff ...

  • Matte Painter/Texture Artist

    Uncharted Territory

    October 2015 - May 2016
    Hollywood, CA

    "Independence Day: Resurgence:" mostly matte paintings for environments and/or very large spaceships, and texture paint as well. Mari, Maya, Photoshop and on occasion, 3ds Max.

  • 3d Generalist

    Tandem Digital Entertainment

    October 2015 - October 2015
    Calabasas, CA

    3d Modeling, Texture Paint, LookDev and Concept Art for an architectural NDA spot ...

  • Matte Painter/Texture Artist

    Masters FX

    August 2015 - October 2015
    Arleta, California

    Texture Paint, Concept Design, small amount of 3d Modeling "The Belko Experiment."
    Maya/Mari/Mental Ray

  • Texture Supervisor

    Prologue Films

    February 2015 - July 2015
    Venice Beach, California

    Texture Paint, LookDev, Concept Art and some 3d Modeling for three "Destiny: The Taken King" projects. Maya/Mari/V-Ray/Photoshop. Although my contract had the lofty role of "Texture Supervisor" listed, I was really the only person painting textures for all but two or three weeks of the project. For about three weeks I worked with the absolutely fantastic Kris Kelly, who never needed any supervision, and whom I can't recommend enough.

  • 3D Generalist

    Tandem Digital Entertainment

    February 2015 - February 2015
    Calabasas, California

    Character modeling, texturing and lookdev for a "Sketchers" spot.

  • Modeler/Texture Artist/LookDev

    Zoic Studios

    January 2015 - February 2015
    Culver City,CA

    One commercial spot... 3d modeling/texture paint/lookdev for spaceships and planes ...

  • Digital Artist

    Method Studios

    December 2014 - January 2015
    Santa Monica, CA

    Game of War Spot ...

  • Freelance Illustrator

    Fantastic Books

    October 2014 - November 2014

    Book cover.

  • 3D Generalist

    Reliance MediaWorks

    April 2014 - September 2014
    Burbank, CA

    3D Generalist for the episodic series "Black Sails." Mainly texture paint, a bit of 3D modeling, including digi doubles and a couple small paintover matte paintings were my tasks on this show.

  • Matte Painter

    New Element FX

    March 2014 - April 2014
    Santa Clarita, CA

    More Matte Painting ...

  • 3D Generalist & Illustrator

    The Thompson Design Group

    March 2014 - March 2014
    San Francisco Bay Area and Santa Clarita, CA

    3d Modeling, Texturing, Lighting and Rendering of product package designs.

  • Matte Painter/3d Generalist

    New Element FX

    November 2013 - March 2014
    Santa Clarita

    Matte paintings for two sequences in the feature film "Dear Eleanor." 3d modeling, painting of base textures, matte painting in Photoshop, and projection setup in Nuke. Remote.

  • Lead Mari Artist/Texture Painter

    Digital Domain

    May 2010 - April 2013
    Venice Beach, CA
  • Lead Mari Artist/Texture Painter

    Digital Domain 2.0-3.0

    June 2012 - April 2013
    Venice Beach, CA

    Lead texture artist on "Oblivion." Led a team of 4-5 artists on this project for assets, environments and a few digi doubles.

  • Digital Artist/Texture Painter

    Digital Domain 2.0 (2010-2012)

    May 2010 - October 2012
    Venice Beach and Playa Vista, CA
  • Modeler/Texture Artist

    hydraulx vfx

    December 2009 - May 2010
    Santa Monica, California

    Modeling and texture painting for "Gulliver's Travels," "Jonah Hex," "Battle: Los Angeles," and one commercial.

  • Modeler/Texture Artist

    CafeFX

    August 2009 - December 2009
    Santa Maria, CA

    Layout, Modeling, and Texturing on "Alice and Wonderland."

  • Self Employed

    George Krauter/G-3D

    November 1992 - December 2023
    Los Angeles, California

    As a freelancer During the 90s, I gradually moved from an illustration career to one as a 3d generalist working mostly in the print and new media industry. Over the last several years, most of my work transitioned into 3d modeling and texture mapping for film, but I still work with illustration clients I've had for many years.

  • Texture Artist/Modeler

    CIS Hollywood

    November 2008 - March 2009
    Hollywood, CA

    Was a Texure Artist and Modeler on "GI Joe." Maya, Bodypaint, Photoshop and Renderman. Modeled and textured many props and environments. Sculpted a cave-like environment with Zbrush. Also did some lookdev for a number of props.

  • Texture Lead & Matte Painter

    Snoot Entertainment

    October 2008 - November 2008
    Los Angeles, CA

    Texture painting of characters and props for an all cg film.

  • Texture Artist/Modeler

    Radium

    August 2008 - October 2008
    Santa Monica, California

    At Radium I was primarily a texture artist, but the material I worked on overlapped with matte painting. I also did a good deal of nurbs and polygonal modeling with Maya.

  • Texture Artist/Commercials Generalist

    Digital Domain

    July 2007 - August 2008
    Venice Beach, CA
  • Texture Artist/Commercials Generalist

    Digtial Domain 2.0 (2007-2008)

    July 2007 - August 2008
    Venice Beach, CA

    Texture artist on "Speed Racer" from July of 2007 through March of 2008. Responsible for creating texture maps using a variety of software including Maya, Photoshop, BodyPaint and ZBrush. Also did some UV mapping with Lightwave and Maya. Following this I was a generalist in the Commercial Unit working primarily with Lightwave/Maya/ZBrush on numerous commercials from March of 2008 through August of 2008.

  • Senior Texture Artist/Modeler

    Gener8Xion Entertainment, Inc.

    August 2005 - September 2006
    Hollywood, CA

    At Gener8Xion Entertainment I worked on "One Night With the King" in the position of senior texture artist. I was also a modeler and a matte painter during the production. As senior texture artist I was responsible for developing looks and painting textures for what was a huge variety of hard surface props and environments. I also did some previsualization work for a couple shots.

  • Visual Effects Artist

    Identity Pictures

    October 1999 - March 2000
    San Francisco Bay Area

    Created visual effects for the Identity Pictures short subject film, "Collectors." 100% remote.

  • Instructor

    Academy of Art University

    January 1998 - August 2003
    San Francisco Bay Area

    Taught more than 50 classes in several subjects during Spring 1998-Fall 2003 including 17 Lightwave courses, 16 Photoshop courses, 7 Strata 3d courses, 5 Painter courses, 3 independent studies, 2 Texture mapping courses, 2 Digital Portfolio courses, an Electric Image course, a Maya course and a 'concept' based course in Science Fiction Illustration.

  • Computer Graphics Artist

    Fortune Magazine

    July 1992 - July 1994
    New York City, NY

    I was staff illustrator for Fortune Magazine's promotions department at Time Warner. Mostly this meant creating illustrations for slide shows, presentations, trade shows, promotional mailings and special projects. The programs I used the most were Illustrator, Photoshop, Quark Express, Macromedia Director and Strata 3d. Duties included illustration, retouching, layout and design of many different projects. I taught myself Macromedia Director and basic Lingo and developed prototype interactive presentations for the department. It was at this point when I began using 3d software professionally; many elements in my day to day work there were made with 3d software.