Geoffrey Jarrett

Geoffrey Jarrett

I add background characters to animated feature films

Senior Crowd Artist / TD / 17 yrs

San Francisco, CA, United States

Hire Me

Crowd TD

Elemental (2023)

Crowd Animator

Sonic Prime (2022)

Crowd Technical Director

Lightyear (2022)

Crowd TD

Pete (2022)

Crowd TD

Turning Red (2022)

Crowd TD

Dug Days (2021)

Crowd TD / Crowds TD

Luca (2021)

Crowd TD

Soul (2020)

Crowd TD

Onward (2020)

Animator

SparkShorts (2019)

crowd TD

Toy Story 4 (2019)

Crowd TD

Incredibles 2 (2018)

Crowd TD

Coco (2017)

Crowd TD

Cars 3 (2017)

Crowd Artist / Animator

Home (2015)

Crowd Artist / Animator

Penguins of Madagascar (2014)

Crowd Artist / Animator

Mr. Peabody & Sherman (2014)

Crowd Artist / Animator

Madagascar 3: Europe's Most Wanted (2012)

Crowd Artist / Animator

Puss in Boots (2011)

Crowd Artist / Animator

Megamind (2010)

Crowd Artist / Animator

Monsters Vs Pumpkins

Crowd Artist / Animator

Monsters vs Aliens (2009)

Crowd Artist / Animator and Render Wrangler

Madagascar: Escape 2 Africa (2008)

Render Wrangler

Kung Fu Panda (2008)

Render Wrangler

Shrek the Halls (2007)

Render Wrangler

Bee Movie (2007)

Render Wrangler

Shrek The Third (2007)

Render Wrangler

Flushed Away (2006)

Work History
  • Crowd TD

    Pixar

    September 2016 - Present

    - Lead scene development and sequence setup for delivery to downstream departments.
    - Worked with Layout Department to setup crowds in sequences for camera and scene scouting.
    - Populated scenes with background characters to create dynamic scenery with high level of detail using Houdini and internal technologies.
    - Staged, composed and edited small (3) to large (40k+) number of characters adding complexity and detail to the environment.
    - Key framed crowd character animation to interact with hero characters and add variation to the shot.
    - Key framed crowd vehicles, choreographed action shots with animation supervisor and director final approval without the need to send downstream to Animation department.

  • Crowd Artist

    DreamWorks Animation

    October 2007 - February 2015

    - Lead scene development and sequence setup for delivery to downstream departments.
    - Populated scenes with background characters to create dynamic scenery with high level of detail using Massive, Maya and internal technologies.
    - Staged, composed and edited small (3) to larger (70k+) number of characters adding complexity and detail to the environment.
    - Key framed crowd character animation to interact with hero characters and add variation to the shot.

  • Render Wrangler

    DreamWorks Animation

    March 2006 - October 2007

    - Managed production shots for all ongoing projects, focusing on completing render submissions to meet artist and department deadlines.
    - Monitored all critical operational studio systems acting as first point of escalation.
    - Helped production technical directors troubleshoot and resolve various rendering issues.
    - Worked with Digital Operations teams to diagnose render farm issues.
    - Trained incoming technical resource administrators.

  • Interior Design and Construction Coordinator - Side Project

    R&G Design and Construct

    March 2013 - January 2015

    - Managed crew of 3-6 construction workers, coordinating work efforts in mechanical, electrical and plumbing.
    - Designed layout and created plans to help visualize and communicate the envisioned idea to clients and crew.
    - Configured home automation devices including z-wave lighting, electronic entrance access, Nest Protects and Thermostats.
    - Setup and design of in-ceiling 5.1 digital surround sound system.
    - Secured all parts for the project from electrical outlets to appliances.
    - Helped pick material choices and color schemes for all facets of the r

  • Motion Capture Assistant

    MOVA

    May 2005 - March 2006

    - Motion capture rig setup optimizing camera positions to capture data for use in console and PC video games.
    - Recorded action sequences for various game projects via motion capture technologies.
    - Cleaned motion capture data providing production quality animation for games.
    - Performed various action sequences wearing motion capture suit, saving actor costs for project pitches and proposals.

Education
  • Ex'pression College for Digital Art

    2003 - 2005
  • Carnegie Mellon University

    1997 - 2003