Geoffrey Jarrett

Geoffrey Jarrett

I add background characters to animated feature films

Senior Crowd Artist / TD / 17 yrs

San Francisco, CA, United States

Hire Me

Crowd Animator

Sonic Prime (2022)

Crowd Technical Director

Lightyear (2022)

Crowd TD / Crowds TD

Luca (2021)

Crowd Artist / Animator

Home (2015)

Crowd Artist / Animator

Penguins of Madagascar (2014)

Crowd Artist / Animator

Mr. Peabody & Sherman (2014)

Crowd Artist / Animator

Puss in Boots (2011)

Crowd Artist / Animator

Megamind (2010)

Crowd Artist / Animator

Monsters Vs Pumpkins

Crowd Artist / Animator

Monsters vs Aliens (2009)

Crowd Artist / Animator and Render Wrangler

Madagascar: Escape 2 Africa (2008)

Render Wrangler

Bee Movie (2007)

Render Wrangler

Flushed Away (2006)

Work History
  • Crowd TD

    Pixar

    September 2016 - Present

    - Lead scene development and sequence setup for delivery to downstream departments.
    - Worked with Layout Department to setup crowds in sequences for camera and scene scouting.
    - Populated scenes with background characters to create dynamic scenery with high level of detail using Houdini and internal technologies.
    - Staged, composed and edited small (3) to large (40k+) number of characters adding complexity and detail to the environment.
    - Key framed crowd character animation to interact with hero characters and add variation to the shot.
    - Key framed crowd vehicles, choreographed action shots with animation supervisor and director final approval without the need to send downstream to Animation department.

  • Crowd Artist

    DreamWorks Animation

    October 2007 - February 2015

    - Lead scene development and sequence setup for delivery to downstream departments.
    - Populated scenes with background characters to create dynamic scenery with high level of detail using Massive, Maya and internal technologies.
    - Staged, composed and edited small (3) to larger (70k+) number of characters adding complexity and detail to the environment.
    - Key framed crowd character animation to interact with hero characters and add variation to the shot.

  • Render Wrangler

    DreamWorks Animation

    March 2006 - October 2007

    - Managed production shots for all ongoing projects, focusing on completing render submissions to meet artist and department deadlines.
    - Monitored all critical operational studio systems acting as first point of escalation.
    - Helped production technical directors troubleshoot and resolve various rendering issues.
    - Worked with Digital Operations teams to diagnose render farm issues.
    - Trained incoming technical resource administrators.

  • Interior Design and Construction Coordinator - Side Project

    R&G Design and Construct

    March 2013 - January 2015

    - Managed crew of 3-6 construction workers, coordinating work efforts in mechanical, electrical and plumbing.
    - Designed layout and created plans to help visualize and communicate the envisioned idea to clients and crew.
    - Configured home automation devices including z-wave lighting, electronic entrance access, Nest Protects and Thermostats.
    - Setup and design of in-ceiling 5.1 digital surround sound system.
    - Secured all parts for the project from electrical outlets to appliances.
    - Helped pick material choices and color schemes for all facets of the r

  • Motion Capture Assistant

    MOVA

    May 2005 - March 2006

    - Motion capture rig setup optimizing camera positions to capture data for use in console and PC video games.
    - Recorded action sequences for various game projects via motion capture technologies.
    - Cleaned motion capture data providing production quality animation for games.
    - Performed various action sequences wearing motion capture suit, saving actor costs for project pitches and proposals.

Education
  • Ex'pression College for Digital Art

    2003 - 2005
  • Carnegie Mellon University

    1997 - 2003