Giovanni Nakpil

Giovanni Nakpil

Modeling Supervisor / 27 yrs

Seattle, WA

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Work History
  • Artist

    Valve

    September 2012 - June 2014
    Bellevue, WA

    -Helped design the Arms Dealer character for Counterstrike:Global Offensive's economy.
    -Designed and created economy items such as crates, coins and gun skins.
    -Created high resolution and game resolution game assets for "CS:GO"
    -Sculpted high end DOTA2 collectible statues, one of which is being used as life sized installation for the 2014 "International".

  • Digital Model Supervisor

    Industrial Light & Magic

    October 2002 - September 2012

    -Supervised creature assets for "Star Trek" and "The Avengers"
    -Worked heavily with R&D on latest methods for bringing the Hulk to life.
    -Modeled and created facial library and muscle flex system for the Hulk.
    -Worked with the art department in developing animated "life" tests of
    concept art to pitch to clients and directors.

  • Author

    Ballistic Media Publishing

    June 2010 - October 2010

    One of 3 authors of D'artiste Character Modelling 3.

  • Digital Modeler

    ESC

    March 2002 - October 2002

    Hardsurface modeler for the Matrix Sequels.

  • Digital Modeler

    Industrial Light & Magic

    May 2001 - March 2002

    Worked as a hardsurface modeler on "Starwars Episode 2: Attack of the Clones" and as a creature modeler on "Dreamcatcher".

  • Digital Modeler

    DNA Productions

    May 2000 - April 2001

    Worked on "Jimmy Neutron:Boy Genius" (my first ever
    movie credit!).

  • Freelance Artist

    Mare Crisium, LLC

    September 1998 - April 2000

    Did concept designs for over 200 spaceships and several
    alien beings for a videogame called "Stars!Supernova". After concepts were approved for each ship, I then modeled, textured, and did the lighting scheme for them.

  • Freelance Artist

    XL Translab/Bethesda Softworks

    January 1998 - August 1998

    -Created cinematic sequences for Redguard, 10th Planet, and Burnout games
    -Modeled and animated in-game elements of My DollHouse game
    -Created storyboards for cinematic sequences
    -Designed box covers for various game titles
    - Created graphics and splash pages for the Bethesda Softworks website
    -Used Adobe After FX, Video Action NT, and Adobe Premiere for video editing and compositing
    -Used Perception Board for High Quality output to VHS and Betacam format.
    -Created creature design sketches for Alien animated short aired on Discovery Channel

  • Graphic Designer

    Biographix

    August 1997 - November 1997

    -Created graphics for multimedia products
    -Interface and Logo creation
    -Used Macromedia Director to program multimedia presentations and games
    -Created graphic elements for websites

  • Assistant Editor

    The Daily Post Video Inc.

    April 1997 - August 1997

    -Digitized dailies to be edited on AVID stations
    -Assisted on high profile commercials for Coke, Dentyne, Molson EX, and Simex
    -Edited compilation reel for the 1997 Banf Film Fesitval
    -Used Digital Betacam, 3/4, and Betacam for high quality output
    -Used AVID Media Composer for editing and synching dailies

Education
  • Seneca College of Applied Arts and Technology

    1995 - 1997