Giovanni Nakpil

Giovanni Nakpil

Modeling Supervisor / 26 yrs

Seattle, WA

Hire Me

Digital Modeler

Dreamcatcher (2019)

Digital Artist

The Lone Ranger (2013)

Digital Model Supervisor

The Avengers (2012)

Digital Models And Simulations

Transformers: Dark of the Moon (2011)

Digital Model Supervisor

Star Trek (2009)

Digital Modeler And Simulator

Indiana Jones and the Kingdom of the Crystal Skull (2008)

Digital Modeler

Pirates of the Caribbean: Dead Man's Chest (2006)

Digital Artist

Mission: Impossible III (2006)

Digital Artist

Jarhead (2005)

Digital Modeler

Van Helsing (2004)

CG Modeler

Pirates of the Caribbean: The Curse of the Black Pearl (2003)

Digital Model Development And Construction Artist

Star Wars: Episode II - Attack of the Clones (2002)

Digital Modeler

Jimmy Neutron: Boy Genius (2001)

Work History
  • Artist

    Valve

    September 2012 - June 2014
    Bellevue, WA

    -Helped design the Arms Dealer character for Counterstrike:Global Offensive's economy.
    -Designed and created economy items such as crates, coins and gun skins.
    -Created high resolution and game resolution game assets for "CS:GO"
    -Sculpted high end DOTA2 collectible statues, one of which is being used as life sized installation for the 2014 "International".

  • Digital Model Supervisor

    Industrial Light & Magic

    October 2002 - September 2012

    -Supervised creature assets for "Star Trek" and "The Avengers"
    -Worked heavily with R&D on latest methods for bringing the Hulk to life.
    -Modeled and created facial library and muscle flex system for the Hulk.
    -Worked with the art department in developing animated "life" tests of
    concept art to pitch to clients and directors.

  • Author

    Ballistic Media Publishing

    June 2010 - October 2010

    One of 3 authors of D'artiste Character Modelling 3.

  • Digital Modeler

    ESC

    March 2002 - October 2002

    Hardsurface modeler for the Matrix Sequels.

  • Digital Modeler

    Industrial Light & Magic

    May 2001 - March 2002

    Worked as a hardsurface modeler on "Starwars Episode 2: Attack of the Clones" and as a creature modeler on "Dreamcatcher".

  • Digital Modeler

    DNA Productions

    May 2000 - April 2001

    Worked on "Jimmy Neutron:Boy Genius" (my first ever
    movie credit!).

  • Freelance Artist

    Mare Crisium, LLC

    September 1998 - April 2000

    Did concept designs for over 200 spaceships and several
    alien beings for a videogame called "Stars!Supernova". After concepts were approved for each ship, I then modeled, textured, and did the lighting scheme for them.

  • Freelance Artist

    XL Translab/Bethesda Softworks

    January 1998 - August 1998

    -Created cinematic sequences for Redguard, 10th Planet, and Burnout games
    -Modeled and animated in-game elements of My DollHouse game
    -Created storyboards for cinematic sequences
    -Designed box covers for various game titles
    - Created graphics and splash pages for the Bethesda Softworks website
    -Used Adobe After FX, Video Action NT, and Adobe Premiere for video editing and compositing
    -Used Perception Board for High Quality output to VHS and Betacam format.
    -Created creature design sketches for Alien animated short aired on Discovery Channel

  • Graphic Designer

    Biographix

    August 1997 - November 1997

    -Created graphics for multimedia products
    -Interface and Logo creation
    -Used Macromedia Director to program multimedia presentations and games
    -Created graphic elements for websites

  • Assistant Editor

    The Daily Post Video Inc.

    April 1997 - August 1997

    -Digitized dailies to be edited on AVID stations
    -Assisted on high profile commercials for Coke, Dentyne, Molson EX, and Simex
    -Edited compilation reel for the 1997 Banf Film Fesitval
    -Used Digital Betacam, 3/4, and Betacam for high quality output
    -Used AVID Media Composer for editing and synching dailies

Education
  • Seneca College of Applied Arts and Technology

    1995 - 1997