-Helped design the Arms Dealer character for Counterstrike:Global Offensive's economy.
-Designed and created economy items such as crates, coins and gun skins.
-Created high resolution and game resolution game assets for "CS:GO"
-Sculpted high end DOTA2 collectible statues, one of which is being used as life sized installation for the 2014 "International".
Digital Model Supervisor
Industrial Light & Magic
October 2002 - September 2012
-Supervised creature assets for "Star Trek" and "The Avengers"
-Worked heavily with R&D on latest methods for bringing the Hulk to life.
-Modeled and created facial library and muscle flex system for the Hulk.
-Worked with the art department in developing animated "life" tests of
concept art to pitch to clients and directors.
Author
Ballistic Media Publishing
June 2010 - October 2010
One of 3 authors of D'artiste Character Modelling 3.
Digital Modeler
ESC
March 2002 - October 2002
Hardsurface modeler for the Matrix Sequels.
Digital Modeler
Industrial Light & Magic
May 2001 - March 2002
Worked as a hardsurface modeler on "Starwars Episode 2: Attack of the Clones" and as a creature modeler on "Dreamcatcher".
Digital Modeler
DNA Productions
May 2000 - April 2001
Worked on "Jimmy Neutron:Boy Genius" (my first ever
movie credit!).
Freelance Artist
Mare Crisium, LLC
September 1998 - April 2000
Did concept designs for over 200 spaceships and several
alien beings for a videogame called "Stars!Supernova". After concepts were approved for each ship, I then modeled, textured, and did the lighting scheme for them.
Freelance Artist
XL Translab/Bethesda Softworks
January 1998 - August 1998
-Created cinematic sequences for Redguard, 10th Planet, and Burnout games
-Modeled and animated in-game elements of My DollHouse game
-Created storyboards for cinematic sequences
-Designed box covers for various game titles
- Created graphics and splash pages for the Bethesda Softworks website
-Used Adobe After FX, Video Action NT, and Adobe Premiere for video editing and compositing
-Used Perception Board for High Quality output to VHS and Betacam format.
-Created creature design sketches for Alien animated short aired on Discovery Channel
Graphic Designer
Biographix
August 1997 - November 1997
-Created graphics for multimedia products
-Interface and Logo creation
-Used Macromedia Director to program multimedia presentations and games
-Created graphic elements for websites
Assistant Editor
The Daily Post Video Inc.
April 1997 - August 1997
-Digitized dailies to be edited on AVID stations
-Assisted on high profile commercials for Coke, Dentyne, Molson EX, and Simex
-Edited compilation reel for the 1997 Banf Film Fesitval
-Used Digital Betacam, 3/4, and Betacam for high quality output
-Used AVID Media Composer for editing and synching dailies