Lead animator for various projects at Supermassive Games, Lead animator for VR projects and there development, my duties include, running a team to a high standard of key frame animation, directing and implemeting the mocap data from block out to final pass, directing and animating the cameras for the cinematic sequences and in game characters. Also working closely with the other disciplines involved with creating a great game.
other duties here also include problem solving and finding solutions to a smoother game experience, pre vis animation and camera set up, the ability to direct the mocap and work with the data in Motionbuilder, also character key frame animation in Maya.
Senior Animator/Cinematic and previs animator, Mocap directo
EA
November 2009 - October 2011
LEAD ANIMATOR/ ANIMATION DIRECTOR
Disney Interactive.
August 2007 - December 2009
Lead Cinematic Animator/Director of Animation
Ubisoft Montréal
October 2006 - August 2007
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MPC
June 2006 - September 2006
previs animator
Nviz
March 2006 - May 2006
Lead Animator
Lionhead Studios
November 2003 - May 2006
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Wētā FX
June 2003 - November 2003
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Big Blue Box
February 2000 - June 2003
Animator
Amblin, Don Bluth, Richard Williams, Hibbert Ralph
January 1990 - February 2000
Animator
Klacto Animations
1993 - 2000
2-D Animator, did every thing from inbetween, animate and direct jobs for, TV and Movies.