Gianni Malpeli

Gianni Malpeli

Lead Animator / 29 yrs

Guildford, United Kingdom

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Work History
  • Lead/senior Animator

    Supermassive Games

    September 2001 - Present
  • Lead Animator, Until Dawn

    Supermassive Games

    September 2011 - August 2017

    Lead animator for various projects at Supermassive Games, Lead animator for VR projects and there development, my duties include, running a team to a high standard of key frame animation, directing and implemeting the mocap data from block out to final pass, directing and animating the cameras for the cinematic sequences and in game characters. Also working closely with the other disciplines involved with creating a great game.

    other duties here also include problem solving and finding solutions to a smoother game experience, pre vis animation and camera set up, the ability to direct the mocap and work with the data in Motionbuilder, also character key frame animation in Maya.

  • Senior Animator/Cinematic and previs animator, Mocap directo

    EA

    November 2009 - October 2011
  • LEAD ANIMATOR/ ANIMATION DIRECTOR

    Disney Interactive.

    August 2007 - December 2009
  • Lead Cinematic Animator/Director of Animation

    Ubisoft Montréal

    October 2006 - August 2007
  • Animator, 10.000 Years BC.

    MPC

    June 2006 - September 2006
  • previs animator

    Nviz

    March 2006 - May 2006
  • Lead Animator

    Lionhead Studios

    November 2003 - May 2006
  • Animator

    Wētā FX

    June 2003 - November 2003
  • Senior Animator

    Big Blue Box

    February 2000 - June 2003
  • Animator

    Amblin, Don Bluth, Richard Williams, Hibbert Ralph

    January 1990 - February 2000
  • Animator

    Klacto Animations

    1993 - 2000

    2-D Animator, did every thing from inbetween, animate and direct jobs for, TV and Movies.

  • Animator

    Richard Purdum Productions

    1997 - 1999
  • animator

    Hollwood Road

    1990 - 1992
Education
  • grey court school

    ? - ?