Gilles Beloeil

Gilles Beloeil

Lead Concept Artist / 14 yrs

Montréal, Canada

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Senior concept artist.

Assassin's Creed Unity (2014)

Senior Concept Artist

Assassin's Creed III (2012)

Senior Concept Artist

Assassin's Creed: Revelations (2011)

Senior Concept Artist

Assassin's Creed: Brotherhood (2010)

Senior Concept Artist

Assassin's Creed: Lineage (2009)

Senior Concept Artist

Assassin's Creed II (2009)


Happy Feet (2006)

Lighting Lead

Final Destination 3 (2006)

Digital Artist

La dernière incarnation (2005)

Lighting Technical Director

Fantastic Four (2005) (2005)

Senior Matte Painting Artist

Charlie Jade (2005)

Lighting Department

Alone in the Dark (2005)

Lighting Team Lead

Pinocchio 3000 (2004)

Work History
  • February 2007 - September 2015

    Senior Concept Artist

    Ubisoft Montréal

  • October 2006 - January 2007

    Lighting Sequence Lead

    Meteor Studios

    I developed the lighting look of CG sets and creatures.

    Maya / renderman / Photoshop
  • February 2006 - August 2006


    Animal Logic

    I lighted, rendered and composited around fifteen shots of this Academy award winner CG movie.

    Maya / Renderman (mayaman) / Digital Fusion
  • June 2005 - December 2005

    VFX Lead Lighting

    Meteor Studios


    I developed the lighting look of the roller-coaster (set extension) and made a lightset.Then, I leaded my team mates artisticaly and technicaly during all the production. We delivered on time.

    Maya / Renderman (mtor)
  • March 2005 - June 2005

    VFX Lighter

    Meteor Studios


    Lighting and rendering of visual effects of the bridge sequence (set extension + CG vehicules)

    Maya / Renderman (mtor)
  • June 2004 - March 2005

    Digital matte painter on ''Charlie Jade'' (TV series)



    I did a few set extensions and matte paintings using XSI,Photoshop and Boujou.
  • March 2004 - June 2004

    VFX Lead lighting on ''Alone in the Dark''


    (Toronto) - Toybox is now a part of Technicolor.

    I replaced the lighting lead at the end of the project. I had to manage the lighting team.

    Maya / Renderman (mtor)
  • January 2004 - March 2004

    CG all rounder

    4 Elements Studios


    I did the full CG opening sequence of this movie.

    XSI / Shake / Photoshop
  • August 2002 - January 2004

    Lighting team lead



    I was the lead of a 12 artists team. I did some look developpement, RnD, and made keylighting for several major sequences.

  • September 2001 - August 2002

    CG all rounder



    I worked on several projects. Commercials, architectures, TV...

    Softimage 3D / XSI / Shake / After Effects / Photoshop
  • NAD Centre

    Nov - Nov