Graham Ross

Graham Ross

Visual storyteller and artist

Senior Cinematic Artist / 14 yrs

San Francisco, CA, United States

Hire Me

Minecraft: Story Mode - A Telltale Games Series (2015)

Cinematic Artist/Director

Game of Thrones: A Telltale Game Series (2014)

Cinematic Artist

The Wolf Among Us (2013)

The Walking Dead: Season 2 (2013)

The Walking Dead (2012)

Cinematic Artist

The Walking Dead (2012)

Jurassic Park: The Game (2011)

Work History
  • Cinematic Lead

    Larian Studios

    January 2020 - Present
  • Cinematic Lead

    Larian Studios

    January 2020 - Present
    Dublin, Ireland
  • Senior 3D Artist/Generalist

    Ubisoft San Francisco

    January 2016 - Present
  • Senior 3D Artist/Cinematics Artist

    Ubisoft

    December 2015 - January 2020
    San Francisco

    Create storyboards and whitebox interactions and interactive dialogs for South Park: The Fractured But Whole
    Help create environment camera system and cinematic sequences
    Use Motionbuilder and Unreal to prototype unannounced project
    Develop in-house mocap system for animation previz and production
    Create proposals for new interactive dialog and cinematic tools
    Help develop narrative package for upcoming unannounced project

  • Director/Lead Cinematic Artist

    Telltale Games

    January 2011 - December 2015
    San Rafael, CA

    Responsable for cameras, editing and performance of characters within scenes for various projects at the company.
    Troubleshoot gameplay and performance issues using Maya, Flash and proprietary tools as well as bringing together different departments and individuals to meet the needs of current project director.
    In charge of setting up and running bi-weekly figure drawing sessions at studio.

  • Instructor

    Academy of Art University

    August 2009 - January 2011

    Teach and assist students within the Academy's Illustration department.

  • Anesthesia IT Support

    UCSF Medical Center

    August 2009 - January 2011

    Monitor and maintain network of 40+ users within the General Hospital branch of UCSF's Department of Anesthesia. Make sure staff machines are properly outfitted with software and encrypted. Also helping to implement digital record system for department including the eventual deployment of a fleet of ipads.

  • Academic Tutor

    Academy of Art University

    February 2009 - August 2009

    Tutor students within the 3D animation and illustration department

  • Computer Sales Associate

    University of California, San Francisco

    2006 - 2008
  • Intern

    Fluid Animation

    May 2005 - August 2005

    Researched and developed real-time renderer using MEL, MayaAPI and OpenGL and assisted in creating and organizing of multiple rendering passes.

  • Programmer

    Riha Design Group

    July 2004 - January 2005

    Utilized VirTools & UT2004 game engine to provide real-time walkthroughs for clients and assisted in expansion of company into 3D design

  • Freelance - Prototype Development

    The Bradford Group

    February 2004 - February 2004

    Developed fully textured and rendered models of prototypes in a 3d virtual environment

  • Camera Technician - Panavision Chicago

    Panavision

    May 2001 - March 2002

    Worked as a camera technician, servicing and maintaining high end movie cameras and lenses for local film shoots.

Education
  • Academy of Art University

    2005 - 2008
  • DePaul University

    2003 - 2005
  • University of Iowa

    1996 - 2000
  • Palatine High School

    1992 - 1996