In-game Lighting and Compositing Lead / art development
Blizzard Entertainment
August 2006 - March 2020
Blizzard Entertainment
Art Direction, Team leadership, Lighting, Compositing, DI, General Merry-Making.
Path:
Lead In-Game Cinematics lighting/compositing artist
Sr. II In-Game Cinematics lighting/compositing artist
Sr. In-Game Cinematics lighting/compositing artist
Sr. Finishing artist, Cinematics
Finishing artist Cinematics (lighting/compositing/some FX)
Lead Compositor
The Department of the 4th Dimension (The D4D)
2006 - August 2006
DTLA
Between stints at The O, I was brought on to help tighten and polish the rebrand for The Syndicate's rebrand of ESPN's Monday Night Football at their affiliate partner run by Matt and his partner. There was a tight deadline but the work was fun and seen by more people than I could imagine!
Included a couple intro shots as well as NFL logo animations and media transition pieces.
Duties included: Tight schedule, asset tracking, composite supervision, media relations and final frame delivery.
Compositor
The Orphanage
August 2004 - June 2006
Compositing on movies: Superman Returns, Harry Potter, Sin City, Shark Boy and Lava Girl
Commercials: Xbox 360 - Perfect Dark Zero, Kameo; Comcast Cable - Fast Campaign
Compositor
Moving Pixels
2005 - 2005
Between stints at The Orphange, I was brought in to comp. for a promotional concert prologue video for artist Toby Keith. Short time frame, lots of shots, good times! I was offered to intern as a flame artist at the end of this show, but declined as I was already booked for The O. I always wondered what would have happened if I had taken that chance...
Tasks: Compositing, keying, tracking, roto, FX work (much of the dust), etc.
Compositor
Uncharted Territory
2004 - 2004
Worked on "Ring of the Neibelungs"
Compositing, Matte Painting, Tracking, Roto, late nights, team fun. Trial by fire.