Geoff Lou

Geoff Lou

Senior Asset Artist / 12 yrs

Los Angeles, CA

Hire Me

Visual Effects Asset Artist

Lift (2024)

Visual Effects Asset Artist

The Marvels (2023)

Previsualization Artist

The Tomorrow War (2021)

Asset Artist

Loki (2021)

Visualization Artist

Flora and Ulysses (2021)

Visualization Artist

Lovecraft Country (2020)

Visualization Artist

Gemini Man (2019)

Visualization Artist

It: Chapter Two (2019)

Visualization Artist

Avengers: Endgame (2019)

Visualization Artist

Captain Marvel (2019)

Visualization Artist;visualization Artists

Alita: Battle Angel (2019)

Previs Artists;previsualization Artist

Tom Clancy's Jack Ryan (2018)

Previs Artist

Rampage (2018)

Previs/postvis Artist

Suicide Squad (2016)

Previs Artist;the Third Floor

The 5th Wave (2016)

Previs Artist

Creed (2015)

Previs/postvis Artist

What Lives Inside (2015)

Virtual Art Department Artist

Jack the Giant Slayer (2013)

Previsualization Artist

Total Recall (2012)

Virtual Cinema Artist

Avatar (2009)

Previs Artist

Venom (2004)

Work History
  • Asset Artist

    The Third Floor

    July 2014 - April 2024
  • Asset Builder

    The Third Floor

    2014 - 2024
    Greater Los Angeles Area

    Model and texture environments, props, creatures and characters.
    Projects for film, tv, theme parks, and internet media.
    Software used: Maya, ZBrush, Substance Painter, Photoshop, Mudbox, Facegen.

  • Modeler/Texture Artist

    Freelance

    2012 - 2013

    Happy13 - Model and texture environment concept.
    Test asset build for unannounced animation project.
    Character model build for client web site.

  • Virtual Art Department Artist/ Pre-Vis Asset Builder

    The Third Floor

    2011 - 2012

    Jack the Giant Slayer
    Total Recall
    - Model, texture, and uv assets for characters and environments.
    - Set dress environments.
    Software used: Maya, Photoshop, Motionbuilder

  • VAD (Virtual Art Dept.) / VPR (Virtual Production Dept.) Artist

    Lightstorm Entertainment

    2007 - 2009

    Avatar
    - Asset creation by modeling, UV layout, and texturing low poly costumes, props, and vehicles to be used in a real time engine.
    - Assembled scenes by importing and syncing performance capture data, and integrating and adjusting characters, sets, lighting, effects and props.
    Software used: Motionbuilder, Maya, After Effects, Photoshop, ZBrush

  • Modeler/Texture Artist

    Deluxe Digital Studios

    2006 - 2006

    Saw 2 DVD
    - Modeling, texture painting, material/shader setup, and UV mapping/layout hi poly props and environments.
    Software used: Maya, Photoshop

  • Modeler/Texture Artist

    little red robot

    2006 - 2006

    Hurt - Forever Music Video (Capital Records)
    - Model and texture painting environments.
    Software used: Photoshop, Maya

  • Texture Artist

    Visura Imaging

    2005 - 2005

    The Race for Flight (Aperture Films)
    - Texturing environments.
    Software used: Photoshop, Maya