Model and texture environments, props, creatures and characters.
Projects for film, tv, theme parks, and internet media.
Software used: Maya, ZBrush, Substance Painter, Photoshop, Mudbox, Facegen.
Modeler/Texture Artist
Freelance
2012 - 2013
Happy13 - Model and texture environment concept.
Test asset build for unannounced animation project.
Character model build for client web site.
Virtual Art Department Artist/ Pre-Vis Asset Builder
The Third Floor
2011 - 2012
Jack the Giant Slayer
Total Recall
- Model, texture, and uv assets for characters and environments.
- Set dress environments.
Software used: Maya, Photoshop, Motionbuilder
VAD (Virtual Art Dept.) / VPR (Virtual Production Dept.) Artist
Lightstorm Entertainment
2007 - 2009
Avatar
- Asset creation by modeling, UV layout, and texturing low poly costumes, props, and vehicles to be used in a real time engine.
- Assembled scenes by importing and syncing performance capture data, and integrating and adjusting characters, sets, lighting, effects and props.
Software used: Motionbuilder, Maya, After Effects, Photoshop, ZBrush
Modeler/Texture Artist
Deluxe Digital Studios
2006 - 2006
Saw 2 DVD
- Modeling, texture painting, material/shader setup, and UV mapping/layout hi poly props and environments.
Software used: Maya, Photoshop
Modeler/Texture Artist
little red robot
2006 - 2006
Hurt - Forever Music Video (Capital Records)
- Model and texture painting environments.
Software used: Photoshop, Maya
Texture Artist
Visura Imaging
2005 - 2005
The Race for Flight (Aperture Films)
- Texturing environments.
Software used: Photoshop, Maya