Gary Macarevich

Gary Macarevich

Senior Animator / 20 yrs

Washinton DC - Baltimore Area

Hire Me
As a kid I loved cartoons and drawing, but it wasn’t until I saw Toy Story and Jurassic Park that I knew it could be a career. I attended college in New York City and lived there for close to a decade. I got my first big break at Blue Sky Studios working on ICE AGE. After that, I freelanced around the city until a connection lead me out west to Electronic Arts and Maxis. I spent close to 20 years in the Bay Area, and have been lucky enough to contribute to many incarnations of both the JAMES BOND and THE SIMS franchises. I’ve recently moved back east, and am enjoying working with new studios – and exploring new opportunities.
Work History
  • Cutscene Animator

    Visual Concepts

    July 2024 - March 2025

    Create cinematic animation for cutscenes in the next installment of the WWE2K franchise. Utilize keyframe animation for the cameras, facial, prop, and finger motion. Mocap cleanup and enhancement for the body performance.

    Implementation of finished cutscenes into proprietary game engine

  • Senior Animator II

    Lost Boys Interactive

    August 2022 - January 2024
    Madison, WI · Remote

    Motion capture enhancement, editing, and cleanup for two unreleased AAA titles

    Pre-production work on LBI’s first original IP - pre- pro included an audit of existing animations prior to a preliminary mocap session to assess additional needs for the project, gathering reference to help define character motion, providing animation support during the character rigging and skinning process, assisting in creating and maintaining a master mocap sheet for use by outsourcing houses and in house production, visual exploration in Ureal Engine’s Sequencer for key in game moments

  • Animator II

    Maxis Studios - EA

    February 2005 - July 2022
    Redwood City, CA · On-site

    Animated in game assets including characters, creatures, props and vehicles for various titles of THE SIMS franchise

    Shepherded assigned game features through the animation department from initial ideation through design implementation (process included state machine creation, maya file setup, animation trees, estimates, prototyping, collaboration with stake holders, feature maintenance, bug fixing, attend all relevant meetings)

    Mentor – onboard and mentor new animators throughout their time at Maxis

  • Animator

    Electronic Arts

    June 2003 - December 2004
    Redwood City, California, United States / Los Ange

    Animated in game assets for JAMES BOND: ROGUE AGENT, JAMES BOND: EVERYTHING OR NOTHING, JAMES BOND: FROM RUSSIA WITH LOVE

  • Animator

    Nickelodeon Creative Lab

    July 2002 - April 2003
    New York, NY

    Animated shots for Universal Studios Florida ride pre-show, JIMMY NEUTRON’S NICKTOON BLAST

    Animated shots for the TV Land pilot episode of THE ALAN BRADY SHOW

    Animated shots for the Nick Jr. pilot episode THE BACKYARDIGANS

  • Animator

    Curious Pictures

    June 2002 - June 2002
    Nyack, New York, United States · On-site

    Animated shots for a Dunkaroos commercial

  • Animator

    Ice Pond Studio

    May 2002 - May 2002
    Brewster, New York, United States · Remote

    Animated shots for G.I. JOE: SPY TROOPS THE MOVIE

  • Animator

    New Pencil, Inc.

    April 2002 - April 2002
    Sausallito, CA · Remote

    Animated in game assets for an unreleased video game title

  • Animator

    Treehouse Animation, LLC

    February 2002 - February 2002
    New York, United States · On-site

    Animated shots for an EXXONMOBIL commercial

  • Animation Technical Assistant

    Blue Sky Studios

    June 2000 - November 2001
    White Plains, NY · On-site

    Animated shots for ICE AGE

    Lip-sync animation for ICE AGE

    Character posing for the ICE AGE license & merchandising campaign

Education
  • B.F.A. in Computer Art

    School of Visual Arts

    August 1996 - May 1999