As a kid I loved cartoons and drawing, but it wasn’t until I saw Toy Story and Jurassic Park that I knew it could be a career. I attended college in New York City and lived there for close to a decade. I got my first big break at Blue Sky Studios working on ICE AGE. After that, I freelanced around the city until a connection lead me out west to Electronic Arts and Maxis. I spent close to 20 years in the Bay Area, and have been lucky enough to contribute to many incarnations of both the JAMES BOND and THE SIMS franchises. I’ve recently moved back east, and am enjoying working with new studios – and exploring new opportunities.
Work History
Cutscene Animator
Visual Concepts
July 2024 - March 2025
Create cinematic animation for cutscenes in the next installment of the WWE2K franchise. Utilize keyframe animation for the cameras, facial, prop, and finger motion. Mocap cleanup and enhancement for the body performance.
Implementation of finished cutscenes into proprietary game engine
Senior Animator II
Lost Boys Interactive
August 2022 - January 2024
Madison, WI · Remote
Motion capture enhancement, editing, and cleanup for two unreleased AAA titles
Pre-production work on LBI’s first original IP - pre- pro included an audit of existing animations prior to a preliminary mocap session to assess additional needs for the project, gathering reference to help define character motion, providing animation support during the character rigging and skinning process, assisting in creating and maintaining a master mocap sheet for use by outsourcing houses and in house production, visual exploration in Ureal Engine’s Sequencer for key in game moments
Animator II
Maxis Studios - EA
February 2005 - July 2022
Redwood City, CA · On-site
Animated in game assets including characters, creatures, props and vehicles for various titles of THE SIMS franchise
Shepherded assigned game features through the animation department from initial ideation through design implementation (process included state machine creation, maya file setup, animation trees, estimates, prototyping, collaboration with stake holders, feature maintenance, bug fixing, attend all relevant meetings)
Mentor – onboard and mentor new animators throughout their time at Maxis
Animator
Electronic Arts
June 2003 - December 2004
Redwood City, California, United States / Los Ange
Animated in game assets for JAMES BOND: ROGUE AGENT, JAMES BOND: EVERYTHING OR NOTHING, JAMES BOND: FROM RUSSIA WITH LOVE
Animator
Nickelodeon Creative Lab
July 2002 - April 2003
New York, NY
Animated shots for Universal Studios Florida ride pre-show, JIMMY NEUTRON’S NICKTOON BLAST
Animated shots for the TV Land pilot episode of THE ALAN BRADY SHOW
Animated shots for the Nick Jr. pilot episode THE BACKYARDIGANS
Animator
Curious Pictures
June 2002 - June 2002
Nyack, New York, United States · On-site
Animated shots for a Dunkaroos commercial
Animator
Ice Pond Studio
May 2002 - May 2002
Brewster, New York, United States · Remote
Animated shots for G.I. JOE: SPY TROOPS THE MOVIE
Animator
New Pencil, Inc.
April 2002 - April 2002
Sausallito, CA · Remote
Animated in game assets for an unreleased video game title
Animator
Treehouse Animation, LLC
February 2002 - February 2002
New York, United States · On-site
Animated shots for an EXXONMOBIL commercial
Animation Technical Assistant
Blue Sky Studios
June 2000 - November 2001
White Plains, NY · On-site
Animated shots for ICE AGE
Lip-sync animation for ICE AGE
Character posing for the ICE AGE license & merchandising campaign