Garvey Chi

Garvey Chi

Supervisor Character Rigger / 20 yrs

Toronto

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Work History
  • Rigging Supervisor

    Reel FX Animation

    October 2021 - September 2024

    SpongeBob SquarePants: The Search For SquarePants
    The Monkey King

  • Rigging Supervisor, Lead Rigger

    Tangent Animation

    April 2019 - August 2021
    Toronto, ON, CAN

    High in the Clouds
    The Monkey King
    Maya And The Three

  • Rigging Supervisor

    Tangent Animation

    September 2020 - August 2021
    Toronto, Ontario, Canada · Hybrid

    Show Agnostic:
    •Managed a department of 28 rigging artists and TDs
    •Supervised Rig TD team
    •Coordinated Rig TD resources across multiple films
    •Managed two rig teams on concurrent films
    •Facilitated cross-project training and information sharing
    •Worked with production technology team on USD integration for department

    Netflix project (feature)
    •Supervised second feature film running concurrent to The Monkey King film
    •Implemented rig bidding system, workflow and scheduling system from The Monkey King
    •Work with Animation Director and senior riggers to develop unique deformation and control setups
    •Work with Production on artist assignments
    •Rig bidding
    •Asset reviews, model tech checks and department quality control
    •Artist training

    The Monkey King (feature)
    •Re-configured rig department
    •Worked with rig development team to transition rig department workflow and asset builds from Blender to Autodesk Maya mid-project
    •Evaluated off-the-shelf rig build packages for implementation during department software transition
    •Re-designed rig department workflow to utilize Maya and the integration of a USD pipeline
    •Supervised creation and development of base rig setup
    •Developed layout rig build workflow; scripted automated build via NXT
    •Built and optimized rigs for layout dept
    •Lead artist training and support; artist training
    •Asset reviews, model tech checks and department quality control
    •Rig bid breakdowns and asset bidding
    •Worked with Rig Leads and Production on scheduling and artist assignments
    •Work closely with Animation Supervisor to create rig setups to fulfill the animation's performance and deformation needs and facilitate quick revision turn arounds
    •Work with Asset Supervisor to implement best rigging practices for USD pipeline
    •Working with outside vendors on outsourced rigs
    •Rig profiling, evaluation and optimization
    •Shot dept floor support

  • Rigging Supervisor, Lead Rigger, Rigger

    Toonbox Entertainment

    August 2012 - April 2019
    Toronto, Ontario Canada

    Nut Job 3
    Far Fetched
    Shrunken Master
    Nut Job 2
    Spark: A Space Tail
    The Nut Job

  • Rigging Supervisor

    Toonbox Entertainment

    March 2016 - April 2019
    Toronto, Ontario, Canada

    Show Agnostic Work:
    • Rigging department administrative tasks:
    i) interviewing, hiring, building a team
    ii) work to meet Director's vision
    iii) work with Asset Supervisor, Art Director and dept Leads to meet their needs
    iv) liaise with producer, production manager, and APMs on studio and dept tasks
    v) workflow documentation

    • Overhaul and re-design rigging dept workflow post-Nut Job 3 to facilitate quicker rig asset release in stages (mechanical rig, early skinning pass, deformation pass, body + face rig release, polish pass, advanced deformation) to the anim team
    • Work w/ facial and body Rigging Leads to optimize rigs by leveraging Maya 2018's parallel eval and implemented rig set-up upgrades for increased rig speed/performance - approx 9.8 fps increase
    • Designed studio rig menu for production 'ordering'. Breakdown of rig features and character complexities (tiers) designed to reduce rig waste (over-rigging) and increase artist and dept efficiency
    • Develop studiomesh (biped human) w/ Asset Supe and Modeling Lead to standardize character models ingested by rigging for optimization + ease of re-use
    • Develop Toonbox studiocar. Standardize car geo and rig components for quick re-use, re-size and rebuilding
    • Develop, build and rig studio Matte Painting Rig w/ Asset Supe
    • Update, maintain rig dept character templates, reusable rig data, and standardize build scripts

    Project Work:
    Far Fetched (short film)
    • Rigged Al + Edna (hero) bodies
    • Test case for new rig workflow + production pipeline.
    • Integration + upload to USD pipeline

    Shrunken Master (short film)
    • Worked with Lead Body Rigger to develop proof of concept muscle system in hero Rat rig; goal was to provide volume retention, drastically reduce time consumption of corrective shapes

    Nut Job 3 (feature)
    • Rigged Hazel (squirrel hero) body
    • Rig review/revisions/clean-up/quality control

    Nut Job 2 (feature)
    • Misc props
    • Rig review/revisions/clean-up/quality control

  • Animator

    Pipeline Studios

    January 2012 - August 2012
    Oakville, Ontario, Canada · On-site

    Babar and the Adventures of Badou - Season 2
    • Responsible for character animation of character and props working from storyboards
    • Animation TD duties - adapted and modified legacy animation scripts provided for the production to speed up the studio's animation pipeline/workflow
    • Maya file technical support

  • Technical Director, Animator, Rigger

    Pipeline Studios

    June 2007 - January 2012
    Oakville, Ontario, Canada · On-site

    Peregrina (short film)
    Handy Manny
    The Adventures of Chuck the Truck
    Babar and the Adventures of Badou
    Backyardigans
    Guess With Jess

  • Rigger

    Pipeline Studios

    November 2011 - January 2012
    Oakville, Ontario Canada

    Peregrina (short film)
    • Rigged eagle (hero) character
    • nCloth feather rig and simulation

  • Lead Technical Director

    Pipeline Studios

    March 2011 - January 2012
    Oakville, Ontario Canada · On-site

    Handy Manny - Season 4
    • FX simulation, shot assembly, rendering, compositing, production technical support and show delivery
    • Worked with offsite Supervising Technical Director
    • Supervised Junior Technical Directors
    • Oversaw show rendering and delivery from Junior TD teams

  • Senior Technical Director

    Pipeline Studios

    August 2010 - March 2011
    Oakville, Ontario Canada · On-site

    The Adventures of Chuck the Truck - Season 1
    • Responsible for FX simulation, assembly, rendering, compositing, production technical support and show delivery
    • Trained and supervised Junior Technical Directors
    • Liaised with offsite director and producer to address episode directions, notes, revisions and ensure delivery

  • Lead Animator

    Pipeline Studios

    March 2010 - August 2010
    Oakville, Ontario Canada · On-site

    Babar and the Adventures of Badou - Season 1
    • Character animation of character and props working from storyboards
    • Set up and streamlined the 3D animation portion of the studio's production pipeline
    • Animation TD tasks

  • Technical Director

    Pipeline Studios

    October 2009 - March 2010
    Oakville, Ontario Canada · On-site

    Backyardigans - Season 4
    • Responsible for FX simulation, assembly, rendering, compositing, production technical support and show delivery

  • Animator

    Pipeline Studios

    May 2008 - October 2009
    Oakville, Ontario Canada · On-site

    Guess With Jess - Season 1
    • Responsible for character animation
    • Set-up Pipeline Studios first 3D animation crew
    • Maintained the animation pipeline on production
    • Training animation crew on the pipeline and studio tools
    • Managed team schedule, intranet shot status and delivery
    • Animation TD tasks

  • technical director

    Nelvana

    May 2006 - June 2007
    Toronto, Ontario, Canada · On-site

    Backyardigans

  • Rigging Artist, Animator

    bullseye post

    May 2005 - April 2006
    Toronto, ON, CAN

    Monster Warriors

Education
  • Scripting - Character Rigging

    Rigging Dojo

    2011 - 2011
  • Certificate Diploma Digital Character Animation in Computer Animation

    Sheridan College

    2004 - 2005
  • Certificate Diploma Digital Character Animation in Computer Animation

    Sheridan College

    2004 - 2005
  • Certificate Diploma in Computer Animation

    Sheridan College

    2004 - 2004
  • Certificate Diploma in Portfolio Development for A in Classical Animat

    Sheridan College

    2001 - 2003
  • Honors BFA in Fine Arts - Visual Arts

    York University

    1999 - 2003