SpongeBob SquarePants: The Search For SquarePants
The Monkey King
Rigging Supervisor, Lead Rigger
Tangent Animation
April 2019 - August 2021
Toronto, ON, CAN
High in the Clouds
The Monkey King
Maya And The Three
Rigging Supervisor
Tangent Animation
September 2020 - August 2021
Toronto, Ontario, Canada · Hybrid
Show Agnostic:
•Managed a department of 28 rigging artists and TDs
•Supervised Rig TD team
•Coordinated Rig TD resources across multiple films
•Managed two rig teams on concurrent films
•Facilitated cross-project training and information sharing
•Worked with production technology team on USD integration for department
Netflix project (feature)
•Supervised second feature film running concurrent to The Monkey King film
•Implemented rig bidding system, workflow and scheduling system from The Monkey King
•Work with Animation Director and senior riggers to develop unique deformation and control setups
•Work with Production on artist assignments
•Rig bidding
•Asset reviews, model tech checks and department quality control
•Artist training
The Monkey King (feature)
•Re-configured rig department
•Worked with rig development team to transition rig department workflow and asset builds from Blender to Autodesk Maya mid-project
•Evaluated off-the-shelf rig build packages for implementation during department software transition
•Re-designed rig department workflow to utilize Maya and the integration of a USD pipeline
•Supervised creation and development of base rig setup
•Developed layout rig build workflow; scripted automated build via NXT
•Built and optimized rigs for layout dept
•Lead artist training and support; artist training
•Asset reviews, model tech checks and department quality control
•Rig bid breakdowns and asset bidding
•Worked with Rig Leads and Production on scheduling and artist assignments
•Work closely with Animation Supervisor to create rig setups to fulfill the animation's performance and deformation needs and facilitate quick revision turn arounds
•Work with Asset Supervisor to implement best rigging practices for USD pipeline
•Working with outside vendors on outsourced rigs
•Rig profiling, evaluation and optimization
•Shot dept floor support
Rigging Supervisor, Lead Rigger, Rigger
Toonbox Entertainment
August 2012 - April 2019
Toronto, Ontario Canada
Nut Job 3
Far Fetched
Shrunken Master
Nut Job 2
Spark: A Space Tail
The Nut Job
Rigging Supervisor
Toonbox Entertainment
March 2016 - April 2019
Toronto, Ontario, Canada
Show Agnostic Work:
• Rigging department administrative tasks:
i) interviewing, hiring, building a team
ii) work to meet Director's vision
iii) work with Asset Supervisor, Art Director and dept Leads to meet their needs
iv) liaise with producer, production manager, and APMs on studio and dept tasks
v) workflow documentation
• Overhaul and re-design rigging dept workflow post-Nut Job 3 to facilitate quicker rig asset release in stages (mechanical rig, early skinning pass, deformation pass, body + face rig release, polish pass, advanced deformation) to the anim team
• Work w/ facial and body Rigging Leads to optimize rigs by leveraging Maya 2018's parallel eval and implemented rig set-up upgrades for increased rig speed/performance - approx 9.8 fps increase
• Designed studio rig menu for production 'ordering'. Breakdown of rig features and character complexities (tiers) designed to reduce rig waste (over-rigging) and increase artist and dept efficiency
• Develop studiomesh (biped human) w/ Asset Supe and Modeling Lead to standardize character models ingested by rigging for optimization + ease of re-use
• Develop Toonbox studiocar. Standardize car geo and rig components for quick re-use, re-size and rebuilding
• Develop, build and rig studio Matte Painting Rig w/ Asset Supe
• Update, maintain rig dept character templates, reusable rig data, and standardize build scripts
Project Work:
Far Fetched (short film)
• Rigged Al + Edna (hero) bodies
• Test case for new rig workflow + production pipeline.
• Integration + upload to USD pipeline
Shrunken Master (short film)
• Worked with Lead Body Rigger to develop proof of concept muscle system in hero Rat rig; goal was to provide volume retention, drastically reduce time consumption of corrective shapes
Nut Job 3 (feature)
• Rigged Hazel (squirrel hero) body
• Rig review/revisions/clean-up/quality control
Babar and the Adventures of Badou - Season 2
• Responsible for character animation of character and props working from storyboards
• Animation TD duties - adapted and modified legacy animation scripts provided for the production to speed up the studio's animation pipeline/workflow
• Maya file technical support
Technical Director, Animator, Rigger
Pipeline Studios
June 2007 - January 2012
Oakville, Ontario, Canada · On-site
Peregrina (short film)
Handy Manny
The Adventures of Chuck the Truck
Babar and the Adventures of Badou
Backyardigans
Guess With Jess
Rigger
Pipeline Studios
November 2011 - January 2012
Oakville, Ontario Canada
Peregrina (short film)
• Rigged eagle (hero) character
• nCloth feather rig and simulation
Lead Technical Director
Pipeline Studios
March 2011 - January 2012
Oakville, Ontario Canada · On-site
Handy Manny - Season 4
• FX simulation, shot assembly, rendering, compositing, production technical support and show delivery
• Worked with offsite Supervising Technical Director
• Supervised Junior Technical Directors
• Oversaw show rendering and delivery from Junior TD teams
Senior Technical Director
Pipeline Studios
August 2010 - March 2011
Oakville, Ontario Canada · On-site
The Adventures of Chuck the Truck - Season 1
• Responsible for FX simulation, assembly, rendering, compositing, production technical support and show delivery
• Trained and supervised Junior Technical Directors
• Liaised with offsite director and producer to address episode directions, notes, revisions and ensure delivery
Lead Animator
Pipeline Studios
March 2010 - August 2010
Oakville, Ontario Canada · On-site
Babar and the Adventures of Badou - Season 1
• Character animation of character and props working from storyboards
• Set up and streamlined the 3D animation portion of the studio's production pipeline
• Animation TD tasks
Technical Director
Pipeline Studios
October 2009 - March 2010
Oakville, Ontario Canada · On-site
Backyardigans - Season 4
• Responsible for FX simulation, assembly, rendering, compositing, production technical support and show delivery
Animator
Pipeline Studios
May 2008 - October 2009
Oakville, Ontario Canada · On-site
Guess With Jess - Season 1
• Responsible for character animation
• Set-up Pipeline Studios first 3D animation crew
• Maintained the animation pipeline on production
• Training animation crew on the pipeline and studio tools
• Managed team schedule, intranet shot status and delivery
• Animation TD tasks