Gareth Elliott

Gareth Elliott

Producer at Guru Studio

Lead Producer

Toronto, Canada Area

Hire Me
Flexible, hardworking individual with a wide variety of experience. Able to extensively multi-task, keeping track of all parts of a project and always looking for ways things might be improved. Able to lend knowledge and experience to many varied aspects of production thanks to a wide variety of previous experience.
Work History
  • Technology Director

    Weta Workshop

    December 2023 - Present
    Wellington, Wellington Region, New Zealand · On-si

    Weta Workshop Game Studio

  • Pipeline Producer

    Secret Location

    May 2018 - September 2018
    Toronto, Canada Area

    Oversaw internal studio project integrating Shotgrid and Plastic SCM into the workflow of a studio using Max/Maya/Unity/Unreal.

    Developed Jira plugin to sync info with Shotgrid.

  • Project Manager - World of Peppa Pig

    Secret Location

    September 2018 - October 2019

    Managed development of World of Peppa Pig one of the world's most successful subscription apps for the preschool market.

  • Producer

    Relish Studios

    October 2019 - February 2021
    Toronto, Canada Area
  • Technical Supervisor

    Relish Studios

    February 2021 - November 2023
    Toronto, Ontario, Canada

    Led technical direction on a series of interactive storybooks on mobile devices for the 8 to 12-year-old market developed in Unity.

    Key Achievements:
    Worked with company stakeholders and producers to ensure the creative vision and desired quality of the project could be met within the limitations of mobile devices.

    Collaborated on a "story engine" in Unity utilizing Timeline functionality to speed up the development of storybook creation.

    Developed tools and systems to automate animation exports of multiple characters in Maya to FBX for use in Unity. Also 2D animation exports from Toon Boom Harmony.

    Designed a tool to edit character lighting on the fly, allowing creative directors to tweak lighting live "on device" and send those tweaks back to the developers to easily import in seconds. As a result "final" lighting revisions could be made and iterated on quickly without having to wait for a build to validate every time there was a change.

    Developed low-cost skin and character shaders for use on mobile devices.

    Assisted other projects as needed with their technical concerns.

  • Digital Project Manager

    The Learning Partnership (Canada)

    June 2016 - March 2018
    Toronto, Canada Area

    Design consultation for Save the Camp! a Tower Defense game to teach financial literacy.

    Creative Direction and Project Management on educational VR Project for Cardboard, GearVR, Daydream using Unreal Engine.

  • Editor

    Craccum Magazine

    January 1999 - January 2000

    1 year position Editing 48 page weekly magazine for students of auckland University.

  • Freelance 3D Artist

    Elevenmedia Ltd (NZ)

    June 2003 - July 2003

    Produced animated logo for various formats

  • Freelance 3D Artist

    Fluid Motion

    August 2003 - January 2004

    Produced animated sequences for documentaries

  • Games Reviewer - Playstation 2

    FFWD Magazine

    July 2005 - August 2006

    Reviewed Playstation 2 games

  • Assistant Production Manager

    Starz Animation

    March 2008 - September 2008
  • Producer - Interactive

    Guru Studio

    March 2014 - February 2016
    Toronto, Canada Area
  • Production Manager

    Ubisoft

    September 2010 - November 2013
    Toronto, Canada Area
  • Project Manager, Production

    Starz Animation Toronto

    April 2008 - September 2010
  • Associate Producer

    Magimation

    January 2004 - March 2007
    Auckland, New Zealand
  • Associate Producer

    Pseudo Interactive

    July 2007 - March 2008
    Toronto, Canada Area
Education
  • Diploma of 3d Animation in 3D Animation

    Media Design School

    2002 - 2003
  • Bachelor of Arts in Film, TV and Media Studies

    The University of Auckland

    1998 - 2001