Gaetano Cecere

Gaetano Cecere

Lead Programmer at Behaviour Interactive

Lead Programmer / 18 yrs

Montreal, Canada Area

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Work History
  • Lead Programmer

    Behaviour Interactive

    April 2013 - December 2016
    Montreal, Canada Area

    Currently working on projects for the Mobile Platform.
    * Task Scheduling and Coordination
    * Gameplay Programming
    * Automated Build Machine Setup and Maintenance for individual projects
    Previous Projects:
    * Rocksmith 2017 (iPad)
    * Rocksmith 2014 Remastered (Consoles/PC)
    * Love & Hip Hop (iOS/Google)
    * Home boov pop (iOS/Google/Amazon)
    * Monsters University (iOS/Google)
    * MLB Battle at the Plate (iOS)

  • Senior Programmer

    Codemasters

    January 2012 - February 2013
    Southam, Warwickshire

    Worked on Several unnamed projects for the iOS platform.
    * Task Scheduling and Coordination
    * Gameplay Programming
    In charge of the creation and use of an iOS Plugin Framework.
    Designed and wrote a plugin manager to be used by Unity's engine and communicate with the various iOS Plugins.
    * Facebook Plugin
    * Twitter Plugin
    * E-mail/SMS Plugin
    * iOS Built-in Share Activity Window plugin
    * Camera Roll/Picture folder Plugin
    * Taking a Screen Capture.
    * Save image to iDevice.
    * In-App Purchase Store Plugin
    * Analytics Plugin
    * iCloud Plugin
    * Local/Push Notifications Plugin

  • Lead Programmer

    Behaviour Interactive

    April 2010 - December 2011

    Lead Programmer for the following game:
    Club Penguin's Puffle Launch Live Updates
    * iOS: https://itunes.apple.com/us/app/puffle-launch/id427832971?mt=8
    * Android: https://play.google.com/store/apps/details?id=com.disney.PuffleLaunch

    Monkey Quest Pocket Monkey (iOS)
    Naughty Bear (iOS)

  • Game Programmer

    Behaviour Interactive

    January 2008 - December 2011

    Gameplay programmer for the following games:
    Club Penguin's Puffle Launch
    * iOS: https://itunes.apple.com/us/app/puffle-launch/id427832971?mt=8
    * Android: https://play.google.com/store/apps/details?id=com.disney.PuffleLaunch

    Rango
    * iOS: https://itunes.apple.com/ie/app/rango-the-game/id425744027?mt=8

    Sims 3 (Wii)
    Dante's Inferno (PSP)
    Mercenaries 2 (PS2)

  • Game Programmer

    DTI Software

    February 2007 - January 2008

    Worked on a game of "GO" called "In-Flight GO" for In Flight Entertainment systems.
    Go is an ancient Chinese strategy game similar to chess.
    I wrote the game and a rudimentary AI for smaller platforms.

  • Help Desk

    IBM

    2006 - 2007
  • Programmer

    Personal Project

    April 2006 - November 2006

    Designed and wrote a Physics engine modeling the orbital motion of a planetary system.

    The Engine calculates the next position after a time interval of a planet based on all the gravitational forces acting on it by the other celestial bodies.

    The Engine was written in C++, using OpenGL and GLUT libraries to display the planetary system on the screen.

  • Programmer

    University Final Engineering Project

    September 2005 - May 2006

    Designed and wrote the Physics Engine in C# to describe simple mechanics behavior as well as more complex behavior such as elastic and inelastic collisions.

    Designed and created the 3D models for a game using Maya and GameSpace (TrueSpace) then exported it as a DirectX mesh file.

Education
  • Bachelor of Engineering in Computer Engineering Software Option

    Concordia University

    2002 - 2006
  • Bachelor of Science in Physics Specialization

    Concordia University

    1998 - 2002
  • D.E.C. in Pure and Applied Sciences

    Champlain Regional College

    1996 - 1998
  • College Francais

    1987 - 1996