Supervising Asset Creation (Anatomy, digital models, Surfacing). Designing believable anatomy from the inside out. Looking over the Surfacing workflow for Artists and providing guidance for CFX modeling.
Character Artist
Valve Corporation
March 2022 - February 2023
Remote
Creature Concept Artist
Netflix
December 2021 - February 2022
Creature specialist
PRO Unlimited @Facebook AI
August 2020 - December 2021
London, England, United Kingdom · Remote
creature artist
Ubisoft Shanghai
August 2020 - July 2021
London, UK
creature artist
Eidos Montreal
August 2020 - August 2020
London, UK
Creature Supervisor
Double Negative
October 2019 - July 2020
Character Artist
Double Negative
October 2019 - December 2019
London, United Kingdom
3Dscan
February 2019 - March 2019
London, UK
creature artist
Untold
January 2019 - February 2019
London, UK
Character Artist
Sinking Ship Entertainment
September 2018 - December 2018
Remote
creature artist
Sinking Ship Entertainment
September 2018 - December 2018
Remote
Creature TD
One Of Us
April 2018 - August 2018
London, United Kingdom
creature artist
Axis Animation
October 2017 - February 2018
Creature artist
Axis Animation
November 2017 - November 2017
Creature Designer
Netflix
April 2019 - August 2019
Los Angeles, California, United States · Remote
Designing some of the Hero Creatures for the Live Action show Avatar: The Last Airbender, under the supervision of the show producer, Bryan Konietzko.
Freelance Creature Designer
Freelance
April 2016 - Present
London, United Kingdom · Remote
https://www.gaelkerchenbaum.art/
Creature Supervisor
Double Negative
January 2020 - July 2020
Working as a Creature Supervisor for DNeg. Looking over the creation of Creature assets for a specific show. Developing workflows and building documentation to provide guidance to our artists for upcoming projects.
T.Rex: lookDev and Lighting with Maya - Modeling and Texturing
The Gnomon Workshop Inc.
October 2016 - November 2016
I was lucky enough to be part of the creation of a CG T.Rex for a Gnomon Workshop tutorial, along with two other amazing artists, Charles Chorein and Thomas Obrecht.
I was responsible for the Modeling and Texturing parts. Thomas Obrecht took care of the Rigging and Animation process. Charles Chorein was our supervisor and worked on the Look Development and Compositing steps.
This shot was created for the tutorial about Look Development that you can access with the following link : thegnomonworkshop.com/tutorials/trex-lookdev-and-lighting-with-maya-and-arnold
I wish to thanks both of my two colleagues for this amazing project !
Creature Supervisor
Feed Me Light
July 2023 - September 2023
London, England, United Kingdom
Creature Supervision at Feed Me Light.
Assisting with workflow assessment.
Focusing on asset preparation, from concept sculpting to look dev.
Providing the character team with expert-level anatomy feedback.
Build TD
Double Negative
October 2019 - January 2020
London, United Kingdom
Creature modeling and texturing.
Senior freelance Creature Artist
Untold Studios
January 2019 - February 2019
London, United Kingdom
Creature modeling and texturing
Senior freelance Creature Artist
Foundry
February 2019 - February 2019
London, United Kingdom
Asset texturing and rendering for Foundry.
Freelance Senior Creature Artist
Unit Motion Design
March 2019 - April 2019
Creature Artist for Unit Image's Motion Design (UMD) department.
Freelance Creature Artist
Self Employed
September 2018 - January 2020
London, United Kingdom
https://www.gaelkerchenbaum.art/
Senior Freelance Creature Artist
Ten24 Media LTD
March 2019 - February 2020
Remote
Creature modelling for 3D Scan Store
https://www.3dscanstore.com/
Freelance creature artist
3dtotal.com Ltd
December 2017 - August 2018
Creature artist for 3D Total
https://shop.3dtotal.com/3dtotal-anatomy-3-piece-set-of-animal-figures.html
Instructor
CG Master Academy
February 2018 - April 2020
Sculpting Anatomy from Animal to Creature - Class Instructor.