I'm a CG Generalist, Compositor and VFX Supervisor with 20+ years of experience in film visual effects and animation, video games, television and commercials. I've held Senior TD, CG Supervisor & Creative Lead positions most of my career, from A-list studios to tiny, independent productions but I also do fantastic work on the box as a CG Generalist, Lighter and Compositor. I love the combination of creativity and technology represented in animation and visual effects, and I enjoy delving alongside other talented creatives working together to solve creative challenges and produce breath-taking work for a wide audience.
Work History
3d Generalist
Lionsgate
September 2022 - April 2023
Create PostVis fx
CG Generalist
FuseFX
March 2022 - July 2022
Los Angeles, CA / Remote
3d Generalist
900 lbs
February 2020 - May 2020
Visual Effects Supervisor / CG Generalist
Tony Hudson VFX
July 2008 - August 2019
Now in production on
"Boom" (2020)
Recently completed work on "The Nightmare Gallery" for Seraph Films and "Baja" for Prankster Entertainment
Senior CG Generalist
XYZ Graphics
May 2013 - October 2015
• Uses artistic and technical skills to work on all aspects of CG images or shots
• Works both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work
• Clients include Acer, Lenovo, nVidia and Audi
Senior Technical Director
Sony Pictures Imageworks
January 2015 - May 2015
Vancouver, Canada
Senior Lighting and Compositing
BeyondCurious
July 2014 - August 2014
Technical Supervisor
Industrial Light & Magic
November 2012 - January 2013
shhhhh....it's another secret!
Pre-Production Asset Supervisor
Lucasfilm Animation
June 2010 - November 2012
shhhh....it's a secret
Lensing Supervisor
Dr. D Studios
January 2010 - June 2010
Artistic and Technical management for team of Layout Artists for "Happy Feet 2"
Visual Effects Supervisor
Virtual Space Entertainment
December 2007 - January 2009
Created Visual Effects, concept work and edited videos for promotion of social media web network.
Principal 3D Concept Artist
Stormfront Studios
January 2006 - November 2007
Production design for game "Spiderwick Chronicles"
3d Story Visualization
Walt Disney Animation Studios
June 2003 - January 2006
Burbank, CA 91521
3d Storyboards and animation for development work on abandoned "Rapunzel Unbraided"
CG Supervisor
Walt Disney Animation Studios
June 2002 - December 2005
supervised the work with a crew of digital artists for the design and creation of digital characters, sets, props and vehicles for Animated Film. Architect of Digital Animation Pipeline for Animated Film production; worked closely with Director, Producers and Production managers to develop schedules and budgets for delivery of digital assets while maintaining integrity of creative vision. developed the skills of existing talent pool through creation of training courses and mentoring and worked with software teams for development of new software to push t
Creature Supervisor
Industrial Light & Magic
July 1985 - June 2002
Many years of experience with a variety of software and in the arts of animation, digital sculpture, hard surface modeling, character design, 3-d layout, painted, and various other design tasks; as a Creature Supervisor, worked to integrate and guide the efforts of modelers, painters and creature TDs in the creation of digital actors, as well as oversee to completion digital environments, vehicles, props and other effects. He was responsible for mentoring and creating training courses for professional development; for the never completed Frankenstein