I'm the primary pipeline TD for the Vancouver division working on "All You Need Is Kill" (recently re-titled "The Edge of Tomorrow"). I write tools, troubleshoot scenes, and generally facilitate the creation of the vfx. Often this involves using advanced logic to creatively solve problems...
Other credits while at Sony include Oz the Great and Powerful and Smurfs 2.
Creature TD
Lucasfilm Animation
January 2011 - March 2012
--Write/ Maintain all Rigging Tools: I'm responsible for maintaining the traditional ILM rigging tools for our production. Further, I've written many tools including our facial system.
--Support Character Pipeline: I've written all of our tools that manage how our department treats assets/characters and how those assets transfer between Maya and proprietary software.
--Rig Characters: I utilize our character pipeline and Maya to rig a variety of bipeds/quadrupeds and other assorted characters for use in a variety of packages.
ATD
Lucasfilm Animation
May 2010 - January 2011
I provide technical and creative support for the previz assets department.
Digital Production Arts
Clemson University
August 2008 - May 2010
MFA in Visual Effects for feature films. I received a great deal of CG specific computer science training, as well as training in Fine Art. In addition to general course work, I worked on several short films which are on the festival circuit. My thesis for graduation was the creation of an open source, modular rigging plugin.
CG Generalist
Freelance
May 2007 - April 2010
I worked freelance on a number of projects, including "The Cannon Street Boys", "A Jake and a Tom," "Zambia Unleashed" and others. My tasks included everything from shot cleanup and composting through rigging and animation.