I develop assets until it reaches the final look for movies. This includes finding references, painting textures, developing a stylized look and creating shaders to match concept arts and the art director's notes. As well as following up with lighters to make sure the work looks perfect in every scene until the movie is shipped.
3D art internship
Cyanide Studio
2006 - 2006
I was in charge of designing, modeling and texturing all the "quest" items of the game Loki as well as some of the environment props for a few areas.