Art Department Management
Artist Career Development
Production Oversight of Art and Animation Departments
Art Pipeline and Best Practices Oversight
Staffing and Project Allocation
External Partner Relations and Outsourcing
Founding Partner
Easy Like Productions LLC
March 2014 - August 2014
Greater Los Angeles Area
Drawing on my 15 + years in the game industry I am now focusing on bringing the best talent I know to create entertainment that we can share with our artsy/hipster/military/skeptic/gamer/comicon friends and family.
Character Department Lead: Lost Planet 3
Spark Unlimited
January 2010 - August 2013
Spark Unlimited
As the Character Lead, I was responsible for staffing the character department for Lost Planet 3. I also work with our game producer and Art Manager to keep us on budget and on schedule. I helped set up our character pipelines with our Character Technical Director. I also worked closely with our Art Director to provide art direction for our internal and external artists. I mentored and managed our character art team giving performance reviews and setting them on career development tracks.
As a strong 3-D generalist, I also contribute to the game directly by modeling and texturing Characters, Creatures, as well as hard edge models such as vehicles, and weapons.
Art Manager
Spark Unlimited
January 2009 - January 2010
Sherman Oaks
I staffed our art team for a AAA project, putting together key hires: Art Director, Outsourcing Manager, Character Artists, Environment Artists, FX artists etc. I worked with the producer to create the schedule for all the art assets. I also facilitated creating all art pipelines and how they interacted with the other departments for clear communication. I mentored and managed Lead Artists and gave performance reviews.
I worked with the Art Director to set up our Art Bible, and specs for all art assets for internal and external use.
During production, I gave art direction and helped facilitate outsourced assets.
As a strong 3-D generalist, I also contribute to the game directly by modeling and texturing Characters, Creatures, as well as hard edge models such as vehicles, and weapons.
Character Department Lead
Spark Unlimited Inc
August 2002 - January 2008
• Extensive experience with FPS and Action Adventure genre games
• Collaborated in forming character/animation pipeline, and character style guide
• Managing experience with Agile/Scrum and Waterfall
• Comprehensive knowledge of Unreal 3, Maya, Photoshop, Z-brush, and Body Paint
• Designed characters for film, games, and print/marketing
• Shipped titles on PS2, PS3, Xbox, Xbox 360, and PC
• Shipped: Medal of Honor Frontline, Call of Duty Finest Hour, Turning Point Fall of Liberty, Legendary, Lost Planet 3