Frederick Vega

Frederick Vega

Mid-level FX TD / 17 yrs

San Francisco, CA

FX Animator

The Curse of Turandot (2021)

FX Technical Director

Black Panther (2018)

Pipeline Technical Assistant / FX Animator

Immortals (2011)

Pipeline Technical Assistant

The Smurfs (2011)

Pipeline Technical Assistant

Harry Potter and Deathly Hallows: Part 2 (2011)

Lighting Technical Director

Season of the Witch (2011)

Pipeline Technical Assistant

Cats & Dogs: The Revenge of Kitty Galore (2010)

Pipeline Technical Assistant / Lighting Technical Director

The Twilight Saga: Eclipse (2010)

Pipeline Technical Assistant

The Twilight Saga: New Moon (2009)

Digital Lighter / Pipeline Technical Assistant

Drag Me to Hell (2009)

Pipeline Technical Assistant

X-Men Origins: Wolverine (2009)

Render Technical Assistant

The Spiderwick Chronicles (2008)

Pipeline Technical Assistant

Cloverfield (2008)

Render Technical Assistant

Enchanted (2007)

fx technical director

Avengers: Infinity War (2018)

FX TD

Pacific Rim: Uprising (2018)

FX Technical Director

Star Trek Beyond (2016)

FX Animator

Ted 2 (2015)

FX Animator

The Twilight Saga: Breaking Dawn - Part 1 (2011)

FX Animator

Ted (2012)

FX TD

Hercules (2014)

FX Animator

After Earth (2013)

FX Animator

The Twilight Saga: Breaking Dawn - Part 2 (2012)

Work History
  • FX Technical Director

    Double Negative

    October 2017 - February 2018
    London, United Kingdom

    RBD, Smoke, and Particle simulations for Pacific Rim Uprising

  • FX TD

    Double Negative

    November 2015 - June 2016
  • Tippett Studio

    January 2016 - June 2015
  • FX TD

    Double Negative

    March 2014 - June 2014
    London, United Kingdom

    Worked on Houdini based rigid body dynamics, particle effects, and fluid simulations.

  • FX Animator

    Tippett Studio

    May 2011 - April 2013
    San Francisco Bay Area

    * Designed, developed and maintained python based automation scripts to help streamline shot creation processes and render submissions for high end visual effects
    * Enhanced and supported department specific production pipeline tools used for asset publishing and distribution across other departments
    * Delivered production quality effects simulations through collaborations with fx team members and supervisors under tight deadlines and a high pressure production environment
    * Effects simulations include rigid body dynamics, particle effects, fluid simulations, fur dynamics, and cloth simulations
    * Notable projects include:
    - After Earth
    - The Twilight Saga: Breaking Dawn Part 1 & 2
    - Ted
    - Immortals

  • Pipeline TA (Support and Development)

    Tippett Studio

    September 2007 - May 2011
    San Francisco Bay Area

    * Provided direct technical assistance and script-level support to artists (technical and non-technical to varying degrees) and production staff using both commercial and proprietary software
    * Debug rendering issues through code and asset inspection and troubleshoot short and long-term solutions within tight production deadlines
    * Worked with CG Supervisor, Production Dept., and Technical Leads to develop additional production and show specific pipeline/workflow for various departments
    * Beta-tested new tools and pipeline improvements, enhanced end-user tools, and troubleshoot and bug fix legacy tools written primarily in Python and Perl
    * Wrote various scripts used to collect render performance data from SQL databases and present results through graphs and other user readable formats
    * Mentored and trained junior pipeline support staff and render technical assistants
    * Notable projects include:
    - Cloverfield
    - Disney Marketing Trailer for 'Beverly Hills Chihuahua'
    - Drag Me To Hell
    - X-Men Origins: Wolverine
    - The Twilight Saga: New Moon (with additional lighting work)
    - The Twilight Saga: Eclipse (with additional lighting work)
    - Season of the Witch (lighting work)
    - The Smurfs
    - Immortals (with additional fx animation work)

  • Render Technical Assistant

    Tippett Studio

    July 2006 - September 2007
    San Francisco Bay Area

    * Provided around-the-clock technical assistance for upwards of 150 artists, including the initiation and monitoring of rendering and processing tasks.
    * Provided script-level support for rendering tasks submitted to batch queuing system, as well as troubleshoot and fix rendering issues
    * Managed resource allocations and load balanced computer-farm based on production needs across multiple projects
    * Extended and enhanced queuing system software including dynamic load balancing, reporting and statistical analysis.

  • SQA Test Automation Intern

    Extreme Networks

    October 2005 - June 2006
    San Francisco Bay Area

    * Executed and maintained software regression testing activities on various networking equipment.
    * Tracked and reported resulting test failures, and ensured the assigned test engineers resolved all failures.
    * Assembled test beds used to run regression tests.
    * Assisted with SQA Test Automation Team on various tasks to help testing run more efficiently.

  • Student Assistant

    University of California, Davis

    July 2004 - September 2004
    Sacramento, California Area

    * Assisted in research on fast partitioning of fragment shaders for multipass rendering.
    * Designed, coded and debugged C++ statistical analyzer and modified front end parser using C++ and Lex/YACC tools.

Education
  • University of California, Davis

    2000 - 2004