RBD, Smoke, and Particle simulations for Pacific Rim Uprising
FX TD
Double Negative
November 2015 - June 2016
Tippett Studio
January 2016 - June 2015
FX TD
Double Negative
March 2014 - June 2014
London, United Kingdom
Worked on Houdini based rigid body dynamics, particle effects, and fluid simulations.
FX Animator
Tippett Studio
May 2011 - April 2013
San Francisco Bay Area
* Designed, developed and maintained python based automation scripts to help streamline shot creation processes and render submissions for high end visual effects
* Enhanced and supported department specific production pipeline tools used for asset publishing and distribution across other departments
* Delivered production quality effects simulations through collaborations with fx team members and supervisors under tight deadlines and a high pressure production environment
* Effects simulations include rigid body dynamics, particle effects, fluid simulations, fur dynamics, and cloth simulations
* Notable projects include:
- After Earth
- The Twilight Saga: Breaking Dawn Part 1 & 2
- Ted
- Immortals
Pipeline TA (Support and Development)
Tippett Studio
September 2007 - May 2011
San Francisco Bay Area
* Provided direct technical assistance and script-level support to artists (technical and non-technical to varying degrees) and production staff using both commercial and proprietary software
* Debug rendering issues through code and asset inspection and troubleshoot short and long-term solutions within tight production deadlines
* Worked with CG Supervisor, Production Dept., and Technical Leads to develop additional production and show specific pipeline/workflow for various departments
* Beta-tested new tools and pipeline improvements, enhanced end-user tools, and troubleshoot and bug fix legacy tools written primarily in Python and Perl
* Wrote various scripts used to collect render performance data from SQL databases and present results through graphs and other user readable formats
* Mentored and trained junior pipeline support staff and render technical assistants
* Notable projects include:
- Cloverfield
- Disney Marketing Trailer for 'Beverly Hills Chihuahua'
- Drag Me To Hell
- X-Men Origins: Wolverine
- The Twilight Saga: New Moon (with additional lighting work)
- The Twilight Saga: Eclipse (with additional lighting work)
- Season of the Witch (lighting work)
- The Smurfs
- Immortals (with additional fx animation work)
Render Technical Assistant
Tippett Studio
July 2006 - September 2007
San Francisco Bay Area
* Provided around-the-clock technical assistance for upwards of 150 artists, including the initiation and monitoring of rendering and processing tasks.
* Provided script-level support for rendering tasks submitted to batch queuing system, as well as troubleshoot and fix rendering issues
* Managed resource allocations and load balanced computer-farm based on production needs across multiple projects
* Extended and enhanced queuing system software including dynamic load balancing, reporting and statistical analysis.
SQA Test Automation Intern
Extreme Networks
October 2005 - June 2006
San Francisco Bay Area
* Executed and maintained software regression testing activities on various networking equipment.
* Tracked and reported resulting test failures, and ensured the assigned test engineers resolved all failures.
* Assembled test beds used to run regression tests.
* Assisted with SQA Test Automation Team on various tasks to help testing run more efficiently.
Student Assistant
University of California, Davis
July 2004 - September 2004
Sacramento, California Area
* Assisted in research on fast partitioning of fragment shaders for multipass rendering.
* Designed, coded and debugged C++ statistical analyzer and modified front end parser using C++ and Lex/YACC tools.