Rigging Dept Lead. Responsible for creating custom rigs as well as autorig background asset creation. Worked on creating maya tools for animation , rigging and other departments using Python and Mel. Managed rigging department on Shotgrid.
Senior Rigger / Dynamics Artist
Falcon's Creative Group
November 2018 - April 2024
Create, updating and maintaining character, prop ,vehicle and environment rigs.
Creating and maintaining Xgen, Muscle and Cloth charFx.
Scripting tools with Python
Character Rigger
Falcon's Creative Group
December 2014 - April 2024
Create, updating and maintaining character, prop vehicle and environment rigs.
Creating and maintaining xgen Fur rigs and simulations.
Creating and maintaining Ncloth simulations.
Scripting tools with Python.
3D Artist/ Rigger
Carley Corporation
April 2011 - August 2014
Orlando Fl
I am currently working as a 3D Artist/ Rigger at Carley Corporation. I am responsible for the production of assets for our 3D training animations, as well as for some of the virtual simulators. I create all the character setups for animation and motion capture, as well as work on vehicles, props, deformations, and particle simulations that would be required for the 3D training. I have helped develop 3D assets for projects such as CSCS (Centers for Surface Combat Systems ) projects and worked as a tech character setup, particle simulation, and asset creation asset for FLETC ( Federal Law Enforcement Training Center) projects.
I have also briefly created a short interactive simulation for CSCS training schools to allow their students to virtually interact with the training units in real time. This was done using Unity 3D and using the 3D assets that other artists and myself had created for the overall CSCS project.
For FLETC, we created more that 70+ hours of animated avatar footage. My role in the 5 person team covered many aspects of production including, character and facial rig creation to be used with our motion capture system, static object creation, environment creation and lighting, particle and cloth simulations, and after effects post production and more.
Character Rigger
Animatic Media Inc.
March 2011 - April 2011
I worked on creating and maintaining 3D character rigs for some of the animation projects being developed at Animatic Media. Much of the work was setting up custom rigs for cartoon characters and realistic human characters.
Character TD, Dynamics Simulation Artist
TD Entertainment
January 2010 - March 2011
Miami/Fort Lauderdale Area
I worked alongside a team of 4 other artists in a small 3D production studio.
My job was to create character rigs/ prop rigs for several animation projects.
I was also the dynamics artist using Realflow and Maya's particle system for several of the projects we worked on.
Tire Mechanic
Bjs Wholesale
January 2004 - March 2011
Miami, Florida
I was a tire install tech and sales rep working on normal vehicles as well as specializing on sport car wheel setups.
3D / Character Setup Artist----Freelance
Freelance
January 2010 - January 2011
I worked as a 3D character setup artist for several clients.
Character Setup Artist----Internship
SYNQ STUDIOS
January 2010 - March 2010
I did an internship at Synq Studios working a a Character Setup Artist.
I worked on the The Ultimate Fighter DVD promo Commercial.
The work consisted of setting up the boxing character for animation.
Muscle/ and Skeletal skinning and setup was also created by myself for the purpose of " seeing the effects on the body" while involved in a physical brawl.
Character Setup Artist----Internship
Ruthless & Toothless
January 2010 - March 2010
I did an internship at Ruthless & Toothless working a a Character Setup Artist. My work consisted of creating Character Rigs for a Animated Short "The Toothians". Being cartoons, the rigs had to be dynamic, with animator friendly controls. Advance features like Ribbon spines, Facial Expressions and Stretchy limbs were a part of these cartoon rigs.