François Tarlier

François Tarlier

Pipeline Manager

Mid-level Pipeline TD / 19 yrs

Montpellier, France

Hire Me

Match Mover

47 Ronin (2013)

Compositing & Pipeline TD

Just Dance 4 (2012)

Matchmove TD

Dark Shadows (2012)

Matchmove TD

Wrath of the Titans (2012)

Pipeline & Compositing TD

Just Dance 3 (2011)

Digital Artist

Just Dance 2 (2010)

Michael Jackson The Experience

Work History
  • Chief Technology Officer

    Dwarf Animation Studio

    January 2022 - Present
    Montpellier, Occitanie, France
  • Head of Innovation

    Dwarf Animation Studio

    September 2019 - January 2022
    Montpellier, Occitanie, France
  • Pipeline Manager

    Dwarf Animation Studio

    March 2015 - September 2019
    Montpellier Area, France
  • Plugins Development

    AEScripts.com

    July 2010 - February 2016

    Developing scripts and plugins for tedious VFX or Pipeline Tasks. Distributing most of them through AEScripts.com or GitHub.
    Mainly Python and Javascript.

  • Pipeline TD

    Ubisoft

    December 2014 - March 2015
    Montpellier Area, France

    Design of a global pipeline (art, production, dev,...) with the use of Shotgun. Integrating it with 3ds Max, Photoshop, Perforce, Maya, Motion builder, in-house tools, ... on an open-world game

  • Pipeline TD on Just Dance 2015

    Ubisoft

    November 2013 - June 2014
    Paris Area, France

    - Global pipeline design (using production tracking, asset managment tools)
    - Pipeline tools integration design/dev in After Effects, Photoshop, 3ds Max, ...
    - Automation python scripts

  • Compositing & Pipeline TD on Just Dance 2014

    Ubisoft

    September 2012 - July 2013

    - On-set VFX supervisor
    - Compositing TD
    - Post-Process workflow
    - Pipeline (asset management, renderfarm, asset tracking, production tracking,...)
    - FFmpeg batch processing
    - FFmpeg video filter
    - webm, x264 advanced encoding
    - Thinkbox's Deadline renderfarm scripting
    - After Effect scripting
    - Photoshop scripting
    - Python scripting

  • Compositing & Pipeline TD on Just Dance 4

    Ubisoft

    January 2012 - August 2012

    - On-set VFX supervisor
    - Compositing
    - Post-Process workflow & pipeline
    - After Effect scripts developments
    - Pixel Bender developments

  • Matchmover

    MPC

    July 2011 - December 2011

    - Clash of the Titans 2 (matchmove)
    - Dark Shadows (matchmove)

  • Pipeline & Compositing TD on "Just Dance 3" & "Abba - You ca

    Ubisoft

    May 2011 - June 2011

    - On-set VFX supervisor
    - Compositing
    - Post-Process workflow & pipeline
    - After Effect scripts developments
    - Pixel Bender developments

  • Compositing TD on "Michael Jackson The Experience" (PS3)

    Ubisoft

    September 2010 - February 2011

    - After Effect JS scripting (workflow tools)
    - Pixel Bender development
    - Post-Process workflow
    - Comp render time optimization

  • Compositing TD on "Michael Jackson The Experience" (Wii)

    Ubisoft

    May 2010 - September 2010

    - On-set VFX supervisor
    - Post-Process workflow
    - After Effect scripts developments
    - Pixel Bender developments

  • Matchmover (Freelance)

    Nightshift

    May 2010 - May 2010

    Peugeot 207 | Time Proof Design

  • Artist TD on "Just Dance 2"

    Ubisoft

    January 2010 - May 2010

    tools research

  • Artist TD on YouUp

    Ubisoft

    August 2006 - May 2010

    - working with head tracking technologies
    - prototyping augmented reality apps
    - designing tools for the CG team
    - graphical/technical research
    - designing graphic production pipeline
    - Matchmover
    - real time compositing research
    - outsourcing training (in Singapore)
    - scripting : Lua, javascript, python

  • Matchmover (freelance)

    Nightshift

    March 2010 - April 2010

    - Bouygues Entreprise commercials
    - Calibre de Cartier commercial

  • Matchmover (freelance)

    Nightshift

    January 2010 - January 2010

    "Transition" commercial https://www.youtube.com/watch?v=800M1P855K4

  • Environment Artist

    Ubisoft

    January 2005 - September 2005

    Modeling and Mapping of King Kong Video game assets

  • CG Artist

    Art & design

    August 2004 - November 2004

    working for an interior design company as a CG artist (modeling, texturing, lighting, rendering

Education
  • Summer of Unreal, Realtime Rendering

    Escape Studios

    2021 - 2021
  • fxPhd

    2014 - 2014
  • fxPhd

    2009 - 2009
  • fxPhd

    2008 - 2008
  • Objectif 3D

    2002 - 2004
  • Elk Rapids High School

    2001 - 2002