Led a team of 15 supervisors and 50 artists through digital transformation to deliver a $7M project, facilitating the delivery of a 14x26’ animated series with Unreal Engine.
Led a team of 10 concept artists to deliver hundreds of pages reference art in line with the Director’s vision to CG artists.
Technical consultant to production leadership team answering 5 RFPs with 2 successful bids.
CG supervisor
ReDefine
October 2018 - April 2021
Montreal, Canada
Led teams of dozens of supervisors and leads across 3 continents to deliver 5 animated feature films and episodic project with a combined budget of $20M.
Supported outsourcing processes and workflows for 1 award-winning series.
Trained 12 CG supervisors in Mumbai for 2 different business units.
Rebalanced workload between 3 operation centres to keep 2 projects moving during pandemic lockdowns.
CG supervisor
Singing Frog Studio
March 2017 - October 2018
Montreal, Quebec, Canada
Technical consultant to production and directors for a VR experience combining 4k 360° stereoscopic video and D-Box seat movement technology.
Led a team of 4 wranglers for industry record-breaking cloud rendering operations to deliver a $11M animated feature film, RaceTime !
Graphic designer, videographer
Franssu Digital Images
2004 - October 2018
Montreal, Canada Area
Digital production workflow cunsulting, flyers and other printed material design, logo design, motion graphics, digital photography, HD video DoP and editing, compositing, visual effects, software development, color management consulting, you name it...
CG supervisor
MPC
December 2015 - March 2017
Montreal, Canada Area · On-site
Led a team of 15 artists to ingest 800 TB of data from 3 outsourcing vendors, enabling the delivery of hologram visual effects on a $110M feature film, Ghost In The Shell.
DJ / producer / promoter
Kaizen
January 2014 - January 2017
Montreal, Canada Area
Playing all kinds of house and techno, but with a marked preference for deep downtempo beats sublty seasoned with some world music sounds, always staying super groovy.
CG supervisor
Cinesite
March 2015 - December 2015
Montreal, QC, Canada
Provided technical support to supervision and tracking/layout teams to integrate 2D/3D workflows to deliver two key sequences on a $135M feature film, The Revenant
Established workflow and specific rigging tools for the FX of the witch rebirth sequence in The Last Witch Hunter.
CG supervisor
Vision Globale
June 2014 - March 2015
Montreal, QC, Canada
Delivered a VFX feature film (Fallen) in a studio undergoing a full production pipeline transition.
Directeur Technique // Animation
MELS Studios
April 2012 - June 2014
Defined and supported the production pipeline for a new CG animation studio.
membre
Francogénie
2004 - August 2012
One of the founding members of the association. Member of the board for 6 years, then in charge of ad hoc commitee for social media.
Director of Technologies
Newbreed Visual Effects
January 2010 - April 2012
Montreal, Canada Area · On-site
In charge of all software technologies, internal or third-parties.
Led the SR&ED; tax credit submission process for the studio.
Managed the R&D and TDs teams to support artists and production to deliver a number of feature films and commercials.
R&D and Software manager
Newbreed Visual Effects
September 2009 - January 2010
Software development and TD management, software testing and validation, licenses management, color pipeline supervision.
Technical Director
Newbreed Visual Effects
October 2008 - September 2009
Software evaluation, validation and licenses management. Participation in the conception and development of our new production pipeline. General TD stuff.
Technical Director
damnfx
April 2008 - September 2008
Montreal, Quebec, Canada · On-site
Rendering TD, pipeline tools R&D, color management consulting
Pipeline TD
Lumiere VFX Inc.
March 2008 - April 2008
Montreal, Quebec, Canada · On-site
Pipeline R&D and archaeology, Mental Ray shader support, TD support work, color consulting.
Technical Director / Color Management Consultant
Meteor Studios
March 2007 - November 2007
Set up and optimized the 3D projection room used by all East Coast VFX studios working on Journey to the Centre of the Earth 3D.
Pipeline Developer and Color Freak
Meteor Studios
March 2006 - March 2007
Software development, mainly for the production pipeline, software evaluation and benchmarking, color management for digital cinema and television.
Mamaged LUTs and color transforms for the movie 300.
Digital Managing Director
TouTenKartoon
April 2002 - March 2006
Montreal, Quebec, Canada
Created various 2D/3D integration workflows for animated TV shows, opening credits and pilots.
Trained artists in Korea on our proprietary software.
Managed the IT and Software R&D departments.
Software Developer
TouTenKartoon
April 1997 - March 2002
Paris, Île-de-France, France · On-site
Developed 2D animation and BG scanning software to complete our in-house 2D animation suite.
Developed a web-based pipeline to help artists and IT manage shots work and rendering.
Created 2D/3D integration workflows and software.