Francois Schneider

Francois Schneider

Supervisor Creative supervisor / 20 yrs

Montréal, Canada

Hire Me

Cg Supervisor

100% wolf (2020)

CG supervisor

Racetime (2019)

Visual Effects Cg Supervisor

Fallen (2017)

Additional Supervisor

Ghost in the Shell (2017)

Technical Cg Supervisor

X-Men: Apocalypse (2016)

Technical Director

Angle mort (2011)

Technical Supervisor

Piranha 3D (2010)

Lighting Technical Director

Journey to Mecca (2009)

Color Management

300 (2007)

Work History
  • Creative Supervisor

    ReDefine

    April 2021 - March 2024
    Montreal, Quebec

    Led a team of 15 supervisors and 50 artists through digital transformation to deliver a $7M project, facilitating the delivery of a 14x26’ animated series with Unreal Engine.
    Led a team of 10 concept artists to deliver hundreds of pages reference art in line with the Director’s vision to CG artists.
    Technical consultant to production leadership team answering 5 RFPs with 2 successful bids.

  • CG supervisor

    ReDefine

    October 2018 - April 2021
    Montreal, Canada

    Led teams of dozens of supervisors and leads across 3 continents to deliver 5 animated feature films and episodic project with a combined budget of $20M.
    Supported outsourcing processes and workflows for 1 award-winning series.
    Trained 12 CG supervisors in Mumbai for 2 different business units.
    Rebalanced workload between 3 operation centres to keep 2 projects moving during pandemic lockdowns.

  • CG supervisor

    Singing Frog Studio

    March 2017 - October 2018
    Montreal, Quebec, Canada

    Technical consultant to production and directors for a VR experience combining 4k 360° stereoscopic video and D-Box seat movement technology.
    Led a team of 4 wranglers for industry record-breaking cloud rendering operations to deliver a $11M animated feature film, RaceTime !

  • Graphic designer, videographer

    Franssu Digital Images

    2004 - October 2018
    Montreal, Canada Area

    Digital production workflow cunsulting, flyers and other printed material design, logo design, motion graphics, digital photography, HD video DoP and editing, compositing, visual effects, software development, color management consulting, you name it...

  • CG supervisor

    MPC

    December 2015 - March 2017
    Montreal, Canada Area · On-site

    Led a team of 15 artists to ingest 800 TB of data from 3 outsourcing vendors, enabling the delivery of hologram visual effects on a $110M feature film, Ghost In The Shell.

  • DJ / producer / promoter

    Kaizen

    January 2014 - January 2017
    Montreal, Canada Area

    Playing all kinds of house and techno, but with a marked preference for deep downtempo beats sublty seasoned with some world music sounds, always staying super groovy.

  • CG supervisor

    Cinesite

    March 2015 - December 2015
    Montreal, QC, Canada

    Provided technical support to supervision and tracking/layout teams to integrate 2D/3D workflows to deliver two key sequences on a $135M feature film, The Revenant

    Established workflow and specific rigging tools for the FX of the witch rebirth sequence in The Last Witch Hunter.

  • CG supervisor

    Vision Globale

    June 2014 - March 2015
    Montreal, QC, Canada

    Delivered a VFX feature film (Fallen) in a studio undergoing a full production pipeline transition.

  • Directeur Technique // Animation

    MELS Studios

    April 2012 - June 2014

    Defined and supported the production pipeline for a new CG animation studio.

  • membre

    Francogénie

    2004 - August 2012

    One of the founding members of the association. Member of the board for 6 years, then in charge of ad hoc commitee for social media.

  • Director of Technologies

    Newbreed Visual Effects

    January 2010 - April 2012
    Montreal, Canada Area · On-site

    In charge of all software technologies, internal or third-parties.
    Led the SR&ED; tax credit submission process for the studio.
    Managed the R&D and TDs teams to support artists and production to deliver a number of feature films and commercials.

  • R&D and Software manager

    Newbreed Visual Effects

    September 2009 - January 2010

    Software development and TD management, software testing and validation, licenses management, color pipeline supervision.

  • Technical Director

    Newbreed Visual Effects

    October 2008 - September 2009

    Software evaluation, validation and licenses management. Participation in the conception and development of our new production pipeline. General TD stuff.

  • Technical Director

    damnfx

    April 2008 - September 2008
    Montreal, Quebec, Canada · On-site

    Rendering TD, pipeline tools R&D, color management consulting

  • Pipeline TD

    Lumiere VFX Inc.

    March 2008 - April 2008
    Montreal, Quebec, Canada · On-site

    Pipeline R&D and archaeology, Mental Ray shader support, TD support work, color consulting.

  • Technical Director / Color Management Consultant

    Meteor Studios

    March 2007 - November 2007

    Set up and optimized the 3D projection room used by all East Coast VFX studios working on Journey to the Centre of the Earth 3D.

  • Pipeline Developer and Color Freak

    Meteor Studios

    March 2006 - March 2007

    Software development, mainly for the production pipeline, software evaluation and benchmarking, color management for digital cinema and television.
    Mamaged LUTs and color transforms for the movie 300.

  • Digital Managing Director

    TouTenKartoon

    April 2002 - March 2006
    Montreal, Quebec, Canada

    Created various 2D/3D integration workflows for animated TV shows, opening credits and pilots.
    Trained artists in Korea on our proprietary software.
    Managed the IT and Software R&D departments.

  • Software Developer

    TouTenKartoon

    April 1997 - March 2002
    Paris, Île-de-France, France · On-site

    Developed 2D animation and BG scanning software to complete our in-house 2D animation suite.
    Developed a web-based pipeline to help artists and IT manage shots work and rendering.
    Created 2D/3D integration workflows and software.

Education
  • SELP graduate in Communication : the Power to Create graduate

    Landmark

    2017 - 2017
  • MBA in Management, Marketing, IT and Entrepreneurship

    HEC Montréal

    2007 - 2010
  • Bachelor of Engineering - BE in Computer Software Engineering

    ESIEA - École d'Ingénieur·e·s d'un numérique utile

    1990 - 1997