Senior Rendering Engineer, Product Owner and Design Lead
DreamWorks Animation
April 2014 - May 2015
Redwood City
· Gathered and expressed requirements from user base and translated into features and roadmap for Cloud based production and product renderer.
· Conducted opposition research for competitive analysis and established new performance targets.
· Organized and focused engineering development for scheduled releases.
· Supported practitioners in use of complex graphical application for product design.
· Implemented solutions within established framework to optimize user workflows and outcomes.
· Defined training, deployment, and transition strategies for Productions.
Raytracing Product Lead
DreamWorks Animation
October 2009 - April 2015
San Francisco, CA
Responsible for defining workflows, design requirements, and performance targets for raytracing across Studio businesses.
Senior Rendering Engineer, Production Strategy Group
DreamWorks Animation
July 2012 - April 2014
Los Angeles and Redwood City, CA
· Participated in the analysis, augmentation and standardization of Lighting and Rendering workflows.
· Researched and prototyped new Raytracing and Lighting solutions for Oriental Dreamworks, Shanghai China.
· Cooperated with Productions to implement data and meta-data exchange pipeline between departments.
Lighting Supervisor, Tron 2
Digital Domain
October 2008 - August 2009
Venice, CA
· Supervised Look Development, Texturing and Shading teams to create digital sets and vehicles.
· Interfaced with Disney's Art Department to define all vehicle requirements.
· Supported Producers and Visual Effects Supervisors to formulate budgets and production plans.
CG Supervisor
Sony Pictures Imageworks
January 2006 - October 2008
· Supervised Look Development, Texturing and Shading teams to create digital content for several films.
· Served as Senior Pipeline member to help steer tools and workflow development.
Sequence Lead, Look Development Lead, Shader Writing Lead, Technical D
Sony Pictures Imageworks
October 2000 - December 2005
· Established lighting techniques and constructed master lighting rigs for use in sequences.
· Developed and maintained show standards for Lighting teams.
· Mentored junior and mid-level Lighting artists.
· Triaged and troubleshot lighting and rendering problems.
· Created and supported material asset definitions for various characters, creatures, props, vehicles, and environments.
· Helped formulate overall rendering strategy.
· Wrote and conducted training courses on digital asset creation.
· Developed Renderman materials and light shaders.
· Helped establish shading strategies.
· Researched new lighting and rendering techniques.
Instructor
The Gnomon Workshop
1999 - 2001
Hollywood, CA
· Developed and taught the 3D Lighting course.
Technical Director
Disney's Secret Lab
January 2000 - September 2000
Burbank, CA
· Developed Renderman shaders for use in production.
Technical Director
Dream Quest
September 1998 - January 2000
Simi Valley, CA
· Migrated Dream Quest from Power Animator to Renderman.
· Developed Renderman shaders for use in production.
· Evaluated software, including Yeti, Jig, and Renderman.
Programmer / Technical Director
Pixel Envy
1996 - 1998
Pacific Palisades, CA
· Developed compositing plugins for Amazon Paint and Piranha.
· Developed render farm and shot management tools.
· Performed various Digital Artist duties: lighting, compositing, texture painting, animation, scene setup, and tracking.
· Performed on-set survey.
Intern
Silicon Graphics
1995 - 1995
Chicago, IL
· Film and Video Technician. Onyx and Challenge Support.