Currently Vice President, Creative Director at Humble. Previously, Call of Duty, Breach & Clear, Human Element, Drop Squad 4, and more.
Work History
Vice President, Creative Director
Humble Bundle
March 2015 - Present
San Francisco, CA
Building the future of Humble Bundle through innovative new products and projects that focus on and continue to expand the core values of Humble Bundle as a company; Freedom to the players in how they pay; Opportunities for developers to discover new audiences and increase accessibility of their games; Include a charitable donation model in all aspects of our company.
Humble Bundle has already raised over $66 million for charity through its existing products.
Responsibilities: Creative Direction, Team Management, Team Building, Product Design, Product
President, Creative Director
Robotoki
March 2012 - March 2015
President and Creative Director of Robotoki, focused on team development, strategic partnerships, and creative direction of new IP design & development.
Established the studio and built it from zero to fifty-five full time employees, securing international publishing deals for two titles and self publishing one mobile title. Responsible for day-to-day operation of the studio and team in addition to Creative Direction for multiple original IPs for Xbox One, PS4, WiiU, PC, and mobile.
Executive Producer
Gun
March 2012 - July 2013
Executive Producer on Breach & Clear, a turn-based tactical shooter. Focused on the creative and business development of the brand new IP within a highly competitive market and genre.
Achieved #1 Strategy Game on iOS App Store within 24 hours of launch.
Lead strategic partnerships, publishing, and licensing negotiations as well as consulted on all launch strategies for introducing Breach & Clear to a global audience.
Creative Strategist
Infinity Ward
April 2006 - March 2012
Creative Strategist for the Call of Duty series and lead at development studio Infinity Ward, directly responsible for the release of Call of Duty: Modern Warfare 3; taking the title of "largest entertainment launch of all time" for the 3rd consecutive year, setting the entertainment record by grossing $1 billion dollars in just 16 days. Including an online userbase of 30 million online players.
Previously handling the release and execution for Call of Duty: Modern Warfare 2; the then "largest entertainment launch of all time" (as reported by Variety) w
Co-Founder / Editor In Chief
Substream Music Press
January 2006 - January 2007
Co-founder and Editor in Chief of Substream Magazine aka Substream Music Press, overseeing and coordinating all editorial, art, and production operations for this nationally distributed full-color, full-size, music entertainment oriented print magazine.
CEO
FourzerotwoMEDIA (Formerly Classic Filth Records)
January 2000 - April 2006
Founder / CEO of this Public Relations and Grassroots Marketing firm handling high-profile clients within the music, interactive, print, fashion, and entertainment oriented fields. Acting as creative and management lead on hundreds of New Media, Print, and grassroots marketing efforts to improve overall brand image or introduce new brands and IPs into heavily competitive consumer environments.