Lana Sun

Lana Sun

Lead Crowd TD / 14 yrs

Berkeley, CA, United States

Hire Me

Crowds

Pixar Popcorn (2021)

Lead Technical Director

Soul (2020)

Crowds Technical Director

Incredibles 2 (2018)

Crowds Technical Director

Coco (2017)

Crowds Artist

Finding Dory (2016)

Effects Artist

Home (2015)

Visual Effects Artist

The Good Dinosaur (2015)

Effects Artist

Houdini (2014)

Effects Artist

Mr. Peabody & Sherman (2014)

Visual Effects Artist

Rise of the Guardians (2012)

Visual Effects Artist

Madagascar 3: Europe's Most Wanted (2012)

Effects Artist

2012: Time for Change (2010)

Visual Effects Artist

B.O.O.: Bureau of Otherworldly Operations

Work History
  • FX TD

    Pixar

    March 2016 - July 2018
  • fx technical director

    Pixar

    March 2015 - March 2016
  • Effects Artist

    DreamWorks Animation

    September 2010 - January 2015

    B.O.O (Feature Film) 2013.4 - 2015.1
    - Wrote ghost trail system for crowd characters using Houdini and Python, including pipeline tool to export crowd characters from Massive into Houdini, generating trails for hundreds of crowd characters which are fast to render, and matching the look of hero trails.
    Home (Feature Film) 2013.1 - 2013.4
    - Built “Emoting system” for crowd characters
    Mr. Peabody & Sherman (Feature Film) 2012.9 - 2013.1
    - Built glass liquid system using Houdini and Python to ease and quicken the artists’ workflow
    - Received recognition for implementing the glass liquid system, running training, and saving costs
    - Animated, simulated, rendered, and composited art-directed vfx; time travel, fire, smoke, water spray
    Rise of the Guardians (Feature Film) 2012.6 - 2012.9
    - Collaborated with other artists on same sequence working on dream sand effects
    - Completed shots under intense deadline pressure
    - Modified generic dream sand particle system for specific shots
    Pipeline Tools 2012.5 - 2012.6
    - Wrote script using Python which provides an efficient way to see the difference between large Houdini hip files and copy nodes settings as desired
    Madagascar 3 (Feature Film) 2011.3 - 2012.5
    - Wrote the grass smoosh system to automatically calculate character force and contact area
    - Built a feather system using simple math and physics calculation instead of expensive cloth simulation. It can process hundreds of feathers in real time
    - Made gunshot effects completely by digital hand drawing
    FX Challenge (Training) 2010.9 - 2011.3
    - Wrote a ray-tracing project including soft shadow, color spill, ambient occlusion, anti-aliasing
    - Wrote smoke and sparks animation in Python, rendered out and composited to feature film quality image. The animation is deterministic
    - Wrote particle simulation in Python to simulate god ray effects and caustic effects underwater using in-house scripting language

  • Pixar

    ? - Present
Education
  • Clemson University

    2008 - 2010
  • Nanjing University of Posts and Telecommunications

    2004 - 2008