Procedural modeling in Houdini
Procedural texturing with Substance Designer
Crowd TD
Mikros Image
June 2015 - August 2015
Levallois-Perret
Creation of crowds on a feature film.
I had to create (with another colleague) a crowd which will be seen pretty close unlike most advertising or movies.
Here is the list of the skills I learned with Golaem Crowd :
- Data management of motion-capture session
- Assembly of library of meshes for men and women (several millions of possibilities with around 100 different assets and over 200 textures)
- Behaviors setup
I have a limited numbers of characters so I can't explain all the things I've done. Feel free to contact me for more information.