I am familiar with Building Networks, Setups and Tools in Houdini (OTL, Python, VEX, Houdini_Engine). I enjoy problem solving and FX Solutions (Pyro and Volumetric, Bullet RBD, POP, Flip).
I am comfortable working in Maya (nCloth, particles, Maya Fluids, Bullet, Python, MEL). I have used Maya extensively for Modeling, Animation, Rigging and FX.
I also involved in building pipelines for Houdini and Maya in Python and MEL as well as numerous tools for Tracking, Animation, and Compositors.
Senior FX TD
Method Studios
September 2012 - January 2016
sydney area, australia
Commercials, Broadcast
Mad Max, Fury Road
Backtrack
Gods of Egypt
Deep Water Horizon