Experienced 3D Generalist with a focus on Look Development, bringing over 15 years of expertise. Former Build Supervisor at DNEG Montreal and currently a Member of the Creative Staff at Odyssey, where I contribute to building Hollywood-grade visual AI technology. Strong background in character look development and asset supervision for feature films, TV series, and game cinematics. Known for creative problem-solving, efficient team collaboration, and quick adaptation to new tools and workflows.
Work History
Lead Environment Generalist
MPC
December 2018 - Present
Montreal
Pokémon Detective Pikachu (2019) -Lead Environment -3ddmp.
Team Lead, responsible to ensure the shots are being delivered in high standard, also worked as a Senior CG Generalist and Concept Artist.
CEO & Founder
Brazil Digital Mag
September 2014 - Present
Build TD - Texture, Grooming, LookDev
Double Negative
April 2018 - December 2018
Vancouver, British Columbia, Canada
Alita: Battle Angel (2018) - Build TD -Texture/LookDev.
The Boys (2019 Tv Series) - Build TD- Modeling/Texturing/Grooming/LookDev.
The King (2019) - Build TD - Texturing/Grooming/LookDev.
Y: The Last Man (2019) -Texture/LookDev Artist.
Senior 3D Generalist
Real Image TV Production
August 2017 - March 2018
Responsible for modeling, texturing, look dev, lighting and render.
Senior 3D Generalist
Office of HH The Crown Prince of Dubai
April 2016 - December 2017
Dubai
Responsible for all aspects and defining the company pipeline.