Design and develop special effects for DW movies
Developed toolsets and systems: 1) Foliage (Maya Plugin Suite) 2) Optimized/Modular Streamed Caching System for Assets (Maya Plugin Suite) 3) Hair Modelling Tools (Maya Plugin Suite / RenderMan Procedurals) 4) Particle Spatial Affector System (Maya Plugin Suite) .. and miscellaneous scripts/tools for pipeline integration
Developed procedurally generayed toony smoke and a feather system in Maya
Developed an optimsied lightweight game engine for NVidia mobile chipsets