Farhan Munir

Farhan Munir

Senior 3D Modeler / 13 yrs

Dublin, Ireland

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Senior 3D Environment Artist

My Little Pony Movie (2021)

Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • 3D Artist

    Quixel

    October 2020 - March 2024
    Islāmābād, Pakistan

    Processing Scanned 3D Data to ready to use 3D assets for the library for Quixel - Epic Games

    - Using a combination of 3D modeling, sculpting and digital painting skills to process 3D scanned assets based on a photogrammetry pipeline using Quixel’s proprietary tools.

    - Continuous feedback on the usage of the Quixel tools to help the Pipeline Development team for the improvement of the tools.

    - Maintaining production deadlines and/or communicate any scheduling concerns with the team.

  • Senior Set Modeler

    Boulder Media

    February 2020 - October 2020
    Dublin, Ireland

    Project : Hasbro's My Little Pony : A New Generation.

    Worked on 3D environments and sets Modeling and UVs as well as Foliage Creation.

  • Senior 3D Generalist

    Wildlife Studios

    June 2019 - January 2020
    County Dublin, Ireland

    I was responsible for Marketing Assets detailing, Re texturing, Lighting and Compositions.

    Mainly worked on Sniper 3D, Tennis Clash, Zooba Games.

  • Senior Set Modeler

    Boulder Media

    April 2018 - June 2019
    County Dublin, Ireland

    Project : Hasbro's My Little Pony : A New Generation.

    Worked on 3D environments and sets Modeling and UVs as well as Foliage Creation.

    Environment Modeling.
    UVs/ Multi UDIM.
    Foliage Creation in SpeedTree.
    Props Modeling.
    Proxy Building.
    Set Layout / Blocking.
    ShotGun.

  • Senior 3D Modeler

    Silver Ant Sdn. Bhd.

    March 2016 - April 2018
    Petaling Jaya, Malaysia

    * Leading role in the production of high quality 3D artwork (Characters, Props, Environment, Hard Surface Models and Textures).

    *Lighting and Shading in Arnold Maya

    * Investigates and realizes creative solutions in production.

    * Build Environment 3D High/Low models with layout and Proxies including UV layout, Shading Networks, Texturing, Lighting and Compositing.

    * Optimizes workflows and improves efficiency.

    * Suggests new modeling techniques to aid future development.

    * Works closely with art direction and project management to fulfill high profile project requirements and company goals

    * Guide junior artists.

  • Modeling, Texturing and PostProduction / VFX Artist

    Unicorn Black

    April 2012 - March 2016
    Islamabad

    Working with R and D team where I am responsible for Look development, high and low poly modelling, UVs and optimizing meshes and Scenes.
    Aslo provide technical support to setting up 3d pipeline as working in rendering team.
    https://www.burkaavenger.com/

  • Senior 3D artist (Part-time)

    Urchin Games

    September 2011 - August 2014
    Islamabad

    Games Level Designing, Modeling, Lighting, Uvs, Texturing, Rendering and Composting.

  • 3D artist

    Trango Interactive

    September 2008 - January 2012

    Product Modeling,Shading,Texturing,Lighting,and Rendering.

  • Network Administrator

    Buraq Integrated Solutions

    2008 - 2008

    Networking

Education
  • Software Engineering in Computer Science

    Skill Development Council

    2011 - 2013
  • BA in Arts

    Al-Khair University

    2008 - 2010