Processing Scanned 3D Data to ready to use 3D assets for the library for Quixel - Epic Games
- Using a combination of 3D modeling, sculpting and digital painting skills to process 3D scanned assets based on a photogrammetry pipeline using Quixel’s proprietary tools.
- Continuous feedback on the usage of the Quixel tools to help the Pipeline Development team for the improvement of the tools.
- Maintaining production deadlines and/or communicate any scheduling concerns with the team.
Senior Set Modeler
Boulder Media
February 2020 - October 2020
Dublin, Ireland
Project : Hasbro's My Little Pony : A New Generation.
Worked on 3D environments and sets Modeling and UVs as well as Foliage Creation.
Senior 3D Generalist
Wildlife Studios
June 2019 - January 2020
County Dublin, Ireland
I was responsible for Marketing Assets detailing, Re texturing, Lighting and Compositions.
Mainly worked on Sniper 3D, Tennis Clash, Zooba Games.
Senior Set Modeler
Boulder Media
April 2018 - June 2019
County Dublin, Ireland
Project : Hasbro's My Little Pony : A New Generation.
Worked on 3D environments and sets Modeling and UVs as well as Foliage Creation.
Environment Modeling.
UVs/ Multi UDIM.
Foliage Creation in SpeedTree.
Props Modeling.
Proxy Building.
Set Layout / Blocking.
ShotGun.
Senior 3D Modeler
Silver Ant Sdn. Bhd.
March 2016 - April 2018
Petaling Jaya, Malaysia
* Leading role in the production of high quality 3D artwork (Characters, Props, Environment, Hard Surface Models and Textures).
*Lighting and Shading in Arnold Maya
* Investigates and realizes creative solutions in production.
* Build Environment 3D High/Low models with layout and Proxies including UV layout, Shading Networks, Texturing, Lighting and Compositing.
* Optimizes workflows and improves efficiency.
* Suggests new modeling techniques to aid future development.
* Works closely with art direction and project management to fulfill high profile project requirements and company goals
* Guide junior artists.
Modeling, Texturing and PostProduction / VFX Artist
Unicorn Black
April 2012 - March 2016
Islamabad
Working with R and D team where I am responsible for Look development, high and low poly modelling, UVs and optimizing meshes and Scenes.
Aslo provide technical support to setting up 3d pipeline as working in rendering team.
https://www.burkaavenger.com/
Senior 3D artist (Part-time)
Urchin Games
September 2011 - August 2014
Islamabad
Games Level Designing, Modeling, Lighting, Uvs, Texturing, Rendering and Composting.