Abner Marin

Abner Marin

Freelance digital sculptor

Supervisor Modeler / 20 yrs

Spain

Hire Me

Creature Modeller

Damsel (2024)

Concept Sculptor

Morbius (2022)

Creature Modeller

The Watch (2020)

Creature Designer / Sculptor

The Voyage of Doctor Dolittle (2020)

Creature Designer / Sculptor

Underwater! (2020)

Concept Sculptor

Dumbo (2019)

Creature Artist

The Witcher (2019)

Creature Designer

The Predator (2018)

Digital Sculptor

Colony (2016)

Creature Designer

The Dark Tower (2017)

Sculptor / Modeller

Monster Trucks (2017)

Lead Creature Modeller

Guardians of the Galaxy (2014)

Lead Modeller and Texture Artist

Percy Jackson: Sea of Monsters (2013)

Modeller / concept Sculptor

Seventh Son (2015)

senior modeller

Elysium (2013)

senior modeller / texture artist

Prometheus (2012)

Background Modeler / Character Modeler / Lighting Artist / Texture Art

The missing Lynx (2009)

Skills
Skills Clear
Software
Software Clear
Work History
  • Owner

    Quince Digital S.L

    June 2014 - Present
    Murcia Area, Spain

    Providing concept sculpting, character modelling/ texturing services for multiple clients and projects, including VFX driven films and commercials, as well as video games and toy collectibles.

  • Concept artist (digital sculptor)

    Freelance Concept Artist

    May 2014 - Present
  • Character Modeler

    TROLL VFX

    March 2018 - March 2018
    Tampereen keskusta, Finland
  • Character modeller

    Passion Pictures

    February 2014 - May 2014
    London
  • Lead Creature Modeller

    MPC

    January 2012 - February 2014
    London, United Kingdom

    Concept sculpting and modelling of creatures for films such as Guardians of the Galaxy, Seventh Son and Percy Jackson Sea of Monsters

  • Lead Modeller

    MPC

    January 2012 - January 2014
    London
  • Senior Modeller

    Image Engine

    September 2011 - January 2012
    Vancouver
  • Senior Creature Modeller

    Image Engine

    October 2011 - December 2011
    Vancouver, Canada Area
  • Senior Model and Texture artist

    MPC

    April 2011 - September 2011
    London, United Kingdom
  • 3d generalist

    Freelance

    October 2010 - March 2011
  • Model and texture artist

    MPC

    May 2009 - November 2010
  • Modeller

    MPC

    May 2009 - November 2010
    London
  • modeller

    Double Negative

    November 2008 - May 2009
    London
  • Character artist

    Climax Action

    September 2007 - June 2008

    Modelling and texturing characters for next gen platforms. Skinning and Character setup (rag-doll setup)
    Software: Max, Maya, Zbrush, Photoshop, Unreal Engine 3.

  • Character animator

    10Tacle Studios Belgium - Appeal

    April 2007 - August 2007

    Creating keyframe animation for ingame patterns. Software: MotionBuilder

  • Character artist

    10Tacle Studios Belgium - Appeal

    July 2006 - April 2007

    Modelling and texturing characters for next gen platforms.
    Software: Max, zbrush, photoshop.

  • Character modeller/ Lighting artist

    Kandor Graphics www.kandorgraphics.com

    September 2005 - July 2006
  • Character artist

    Gextech

    September 2004 - February 2005
  • 3d artist generalist

    Tresdeseos CGI

    2002 - 2002
Education
  • CICE

    2001 - 2002
  • Architecture

    Universidad Politécnica de Madrid

    1999 - 2001