Fangwei Lee

Fangwei Lee

Senior VFX Artist / 18 yrs

San Francisco

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Work History
  • Product Design Manager

    META

    June 2018 - Present
    San Francisco Bay Area

    Build and support design teams in 4 Reality Lab (AR/VR) product groups — Quest, Spark AR, Horizon, and Presence Platform — with initiatives in AR ads, environment/avatar customization, AR capability innovation/quality, and user inputs, as a key influencer of product strategies and funding decisions.

    Recruit, manage, and coach design managers, designers, prototypers, vendors, and contractors.

    Establish principles, processes, and frameworks to cultivate a culture of cross-org creative collaboration.
    Navigate complex XFN structure to align goals, ship ambitious products and prevent catastrophic failure.

  • Effects Lead

    DreamWorks Animation

    June 2006 - Present

    Led visual effects teams.
    Developed multiple production UI / UX with C/C++ and Python.
    Developed multiple simulators with C/C++ and Python.
    Designed multiple production pipeline/workflow.

    Credited in: Penguins of Madagascar, How to train your dragon 2, Mr. Peabody and Sherman,
    Madagascar Europe's Most Wanted, MegaMind, Shrek Forever After,
    Madagascar Escape 2 Africa, Shrek The Third

  • CEO / Chief Creative Officer

    Realiteer Corp.

    January 2015 - December 2018
    San Francisco Bay Area

    Founded VC-backed multinational company with 8 AR/VR therapeutic products, integrated in 12 hospitals. (E.g., Stanford, Columbia, Cornell, UCSF)
    Directed and supported a team of 20+ artists, designers, engineers, and other managers.
    Aligned vision among investors, users, clients, vendors and employees to deliver results.
    Co-produced VR cinematic - Crow The Legend with Baobab Studio; Won Emmy and multiple awards.

  • Chief Creative Officer

    EarlyPlan INC.

    January 2014 - December 2015
    San Francisco Bay Area

    Revolutionized a gamified AR e-commerce product to incentivize consumers and local businesses.
    Managed a cross-functional, cross-company, and cross-time-zone production team of 30+.
    Established critical thinking and data-driven development culture.

Education
  • Carnegie Mellon University

    2004 - 2006