Specialized in Lighting, Shading (shader writing), look dev, fur/hair solutions, and Compositing.
Started in the industrial design biz, but quickly enough i dropped rhinoceros for 3dmax/maya.
With over a decade of experience in all the CG departments.
From CG sup, Lighting pipeline sup, lighting sup, look dev lead, lead lighter, Shader writer, lead rigger, modeler, motion capture operator and cleaner, animator ...CG generalist, junior artist, you name it... I probably did it at some point.
Worked on pilots, that later became full length projects for the studio.
Lighting Pipeline Supervisor
Brown bag films
November 2011 - November 2015
Dublin, Ireland
Design, develop, implement, and maintain the studio lighting, shading and Compositing pipeline with a primary focus on maximizing efficiency, scalability and reliability, targeting bottlenecks identified from projects stats.
Provide leadership and support for the different projects Leads -in-house and overseas studios- both creatively and technically.
Plan and implement lighting shading and composition tools, while collaborating with the CG Supervisor and Pipeline Team on studio pipeline and work-flow enhancements.
Support the Art Directors and Lead Lighters so they can achieve the required look for their project, partnering with production overseeing daily tasks assignments and scheduling on different projects.
Promote and Facilitate effective communication on Lighting between Art directors, 3D Supervisors, Lead Lighters, and several overseas Studios on the productions.
Work closely with project leads on look development requirements, to deliver templates, custom shaders, plug-ins, a
Fur grooming & Look Development
ZEILT Productions
? - February 2015
Brussels, Belgium
Worked on the last project from the Mr Hublot Oscar wining Director & Studio Zeilt.
Fur grooming & look development of a realistic psychopathic tooth fairy mouse, obsessed with his collection of dental trophies.
Renderman Shader Writer - EzeShaderSuite
EzequielM.Com
May 2012 - October 2014
Dublin, Ireland
Full suite of shaders and pipeline tools for 3delight for your furry characters needs
Including Fur, surface and light shaders.
Discontinued as production ready hair and skin shaders started to become available out of the box with the render engines
Fur and skin shaders share equivalent parameters and features, inluding:
-IBL lighting (ptc based)
-Indirect Diffuse (ptc based)
-Occlusion (ptc based)
-baked textured occlusion switch on IBL lights
-SSS (improved ptc based bck map neighboring search)
-Faked SSS and back scattering
-Udim maps support switch (mari and zbrush) for all mapped attributes
Enjoy!
For download, more information, development news and the full documentation please go to:
https://www.ezequielm.com/?=ezeShaderSuite