Responsible for camera work, staging and animation for sequences. This includes utilizing traditional camera rigs, setting depth of field, stereo, shot & sequence special effects, lighting and compositing.
Worked as a sequence lead on teams of 3-5 people and as a solo artist on sequences.
Rigged previz characters including the construction of character specific rig components and general purpose solutions such as tentacle systems.
Designed and developed user friendly tools and workflows for the previz department including:
A system for setting up pr
Previs Artist
DreamWorks Animation
September 2003 - April 2015
Head of Layout
DreamWorks Animation
September 2003 - June 2008
Worked with directors, production designers and editors to design to the staging and choreography from initial 3d animatics through final production shots.
Worked with other department heads and artists to ensure that shots evolved to match the technical and artistic needs of their departments while maintaining the creative intent.
Supervised large teams of rough and final layout artists; setting creative and technical goals for the department.
Supervising Layout Artist
Pixar
August 1994 - August 2003
Responsible for the technical and artistic supervision of the layout department.
Worked with directors, production designers and editors to design to the staging and choreography from initial 3d animatics through final production shots.
Responsible for defining the goals and creative composition of the layout team and assembling the team.
Layout Artist/Master Lighter
Pixar
1994 - 2003
As a layout artist I was responsible for establishing camera positions, the rough blocking of characters and the interaction of the characters and camera.
As a master lighter I was responsible for setting up principal lighting for sequences, breaking shots into packets and working with the other artists on my team as we prepped the scenes for review.
Designed and developed editorial production pipeline.
Layout Artist/Master Lighter
Pixar
1994 - 2003
As a layout artist I was responsible for establishing camera positions, the rough blocking of characters and the interaction of the characters and camera.
As a master lighter I was responsible for setting up principal lighting for sequences, breaking shots into packets and working with the other artists on my team as we prepped the scenes for review.
Designed and developed editorial production pipeline.
Programmer
Editel
1991 - 1994
Greater Chicago Area
Designed and implemented pipelines for commercial post production. This included working with colorists and editors to determine new features and requirements for our proprietary systems, technical specification, and final development in C and Objective C.
Developed prototype digital video management systems.