SR. CHARACTER FX ARTIST, 2018 – Maya and Houdini based hair, cloth, skin, and crowd simulations,
rig setup for multiple episodic television series and film projects
character fx artist
Blur Studio
June 2020 - October 2020
Culver City, CA
CHARACTER FX ARTIST, 2020 – Cloth and hair simulations for Love, Death+Robots Seasons 2/3
character fx artist
Digital Domain
July 2018 - August 2018
Playa Vista, CA
CHARACTER FX ARTIST, 2018 – Cloth rig setup, simulations for Call of Duty game cinematics.
character fx artist
Atomic Fiction
August 2017 - June 2018
Oakland, CA
Cloth rig setup and cloth simulations for "The Women of Marwen".
Muscle, fascia, and skin rig development and simulation for "Pacific Rim 2: Uprising".
Yeti groom development and testing on "The Predator".
Simulation Artist
Pulse Evolution
June 2014 - July 2017
San Rafael, CA
Hair groom and hair simulations for the Michael Jackson Slave to the Rhythm performance at the 2014 Billboard Music Awards
Additional pipeline development, groom setup and hair simulation, cloth rig setup and simulations in support of multiple digital asset projects and estate license agreements.
Simulation Artist
Creature Art and Mechanics
March 2014 - April 2016
San Rafael, CA
Hair groom and hair simulations for the Michael Jackson Slave to the Rhythm performance at the 2014 Billboard Music Awards.
Character Effects/Lighting Technical Director
Freelance
December 2010 - April 2016
Sonoma, CA
Senior Technical Director
Sony Pictures Imageworks
March 2013 - June 2013
Culver City, CA
Cloth and hair simulations.
The Smurfs 2 (2013)
Character Simulation Technical Director
Blue Sky Studios
January 2013 - February 2013
Greenwich, CT
Cloth and hair simulations.
Epic (2013)
Creature Development Technical Director
Creature Art and Mechanics
December 2012 - December 2012
San Rafael, CA
Cinematic cloth simulations for E3 trailer presentation for the Capcom developed game "Deep Down".
Senior Technical Director
Sony Pictures Imageworks
December 2011 - June 2012
Culver City, CA
Cloth and hair simulations.
Men In Black 3 (2012)
Hotel Transylvania (2012)
Technical Animation TD
Rhythm & Hues Studios
June 2011 - October 2011
El Segundo, CA
Cloth and hair simulations.
Alvin and the Chipmunks: Chip-Wrecked (2011)
Senior Artist/Creature Development Technical Director
Industrial Light & Magic
January 2011 - April 2011
San Francisco Bay Area
Cloth, hair, and rigid dynamic simulations.
Transformers: The Ride 3D
Transformers: Dark of the Moon (2011)
Character Effects Technical Director
ImageMovers
June 2008 - December 2010
Cloth setup and simulations:
Disney's A Christmas Carol (2009)
Mars Needs Moms (2011)
Technical Director
Industrial Light & Magic
February 1996 - May 2008
San Francisco, CA
Image Unit look development, ultra high resolution renders, and 3D surround environments on "Indiana Jones and the Kingdom of the Crystal Skull".