Senior 3D Artist, Research and Development Consultant (freelance)
Imaginary Forces
July 2015 - December 2015
I provided look development, modeling, texturing, animation, lighting, and rendering for Dolby Labs' Dolby Vision introductory film, creating a photorealistic super-macro stereo 5K HDR animation of glinting water droplets on a garden leaf.
I also provided similar services, as well as physics simulation, UI visualization, and VR R&D for a project for a client that I'm not permitted to identify.
CG Supervisor (freelance)
loyalkaspar
September 2014 - June 2015
VFX Supervisor, CG Lead Artist
Trollbäck + Company
November 2013 - May 2014
I provided look development, VFX supervision, 3D design, installation design, technical direction, 3D modeling, texturing, animation, simulation, lighting, rendering and compositing services for several projects, including Al Jazeera Egypt's redesign, Swedish National Television's svt2 channel IDs, and the Weather Channel's AMHQ program launch, as well as several pitches that remain under NDA.
Visualization Artist/Designer
Unified Field
October 2013 - October 2013
Visualized cutting-edge LED display designs. Modeling, lighting, rendering, compositing. All work still under NDA.
Lighting Artist
Psyop
September 2013 - September 2013
I lit several photoreal VFX shots for Psyop's package of spots for Carnival Cruise Lines. Did a little matchmoving, a little retouching...
CG Artist/Designer
Trollbäck + Company
July 2013 - August 2013
Worked on motion graphics and photoreal CG elements for Al Jazeera America's re-launch.
Senior Lighter
RGH Themed Entertainment
April 2013 - May 2013
Finished! Surfacing and Lighting in Arnold/Softimage/Maya, and animation and FX in Softimage and ICE. Still can't tell you what it was for, but the screenings for this ground-breaking work in immersive stereo 3D were a big hit!
CG Lead
MassMarket
January 2013 - February 2013
Filled in for Head of CG for about a week; layout, animation, lighting, compositing, client contact.
Maya, Arnold, Nuke, After Effects.
CG Lighting Lead
Psyop
January 2013 - January 2013
Look-dev, texturing, shading, and lighting of photorealistic product and creature/character for an upcoming Superbowl Spot. Softimage, Photoshop, Arnold and Nuke.
CG Modeler and Lighter
Passion Pictures
December 2012 - December 2012
Photoreal product modeling, shading, and rendering for "Love Linda," vegetarian prepared foods. Softimage and Mental Ray.
Video here: https://vimeo.com/58096733
CG Lighter
Absolute Post
December 2012 - December 2012
Shaded and Lit "Holiday City" scene for Mazda "Incredible World" spot (Passion Pictures). Maya & V-Ray.
CG Supervisor
Spontaneous
November 2011 - October 2012
Created new photorealistic shading and lighting workflow for Softimage & Mental Ray, moved company to linear color workflow, instilled best practices in modeling, texturing, shading, animation, lighting and rendering workflows, and created gorgeous images.
3D Lead, Look-Developer, ICE TD, and Lighting Specialist.
Psyop
September 2009 - January 2011
Snow, fish-scales, cars, glass, plasma, Sprite, eyes, fur, rocks, sand, ocean water, particle effects, teeth, and more.
Consultant
Digital Kitchen
October 2009 - December 2009
Consulted on and co-managed a massive project for the launch of Microsoft's retail stores, including creation of more than 30 minutes of content for the stores' 38,000-pixel wide display walls. Designed and oversaw render-farm and network infrastructure upgrades, workflow, pipeline, quality control, and staffing.
Founder, VFX & CG Supervisor
Q Division
September 2008 - September 2009
Provided Visual Effects and 3D/CG animation services for advertising, architectural, design, and entertainment industries. Spots for Nike and Canon, and in-store product videos for Apple.
Co-Founder, VFX Supervisor, CG Supervisor
Special Branch
January 2005 - September 2008
Special Branch provided high-end VFX, technical direction, visualization, and 3D animation services to the design, advertising, and architectural communities.
VFX Supervisor, Technical Director, 3D Designer/director
Freelance
October 1998 - December 2004
Supervised VFX for TV series, "Now & Again," directed E3 game trailer for EA's "Medal of Honor," designed, created and supervised 2D and 3D VFX and graphics for independent films, broadcast and cable networks and commercials.
Animator, Sonicvision
American Museum of Natural History
2001 - 2002
Designed and executed 2 segments of the MTV-sponsored music and visual spectacular.
Consultant & Product Designer
Synapix
1997 - 2002
Created roadmap for product development using patented structure-from-motion and other machine vision technologies, defined feature-set and interface requirements of Synapix's sole commercial application release -- an automated, image-based modeler.
Technical Director, Environmental Media & Experience Design
Imaginary Forces
1999 - 2001
Ensured that content design and technology were mutually compatible on massive digital display projects (745 7th Ave, BMW Welt). Designed what would have been the world's largest digital display surface for BMW Welt, had it been built.
Executive Board Member
IATSE Local 600 (also 644)
January 1993 - December 2000
Head of Computer Graphics/VFX Supervisor
Click 3X
June 1996 - September 1998
Started up and ran CG department, supervised all 3D and most 2D VFX productions, developed workflow and supervised large-scale projects across company's 4 locations (New York, San Francisco, Los Angeles and Atlanta).
Moco Supervisor, Visual Effects Supervisor
R/Greenberg Asociates
December 1990 - May 1996
Co-developed and operated field-portable realtime moco systems. Supervised VFX for dozens of high-profile and award-winning commercials, film titles, miniseries, and broadcast design clients. Worked to integrate motion capture and matchmoving with digital compositing and CG. Developed techniques for photorealistic surfacing, lighting and rendering, including world's first photoreal CG car spot.
Moco Supervisor
West Indigo
1987 - 1990
Moco Op, Effects Animator
Dream Quest Images
1987 - 1989
Projects included The Abyss, Total Recall, and National Lampoon's Christmas Vacation.
Moco Op
image g
1985 - 1988
Moco Op
Novocom
1984 - 1986
Rotoscope Artist and Effects Animator
Visual Concept Engineering
1982 - 1984
Projects included The Twilight Zone, Dreamscape, and Return of the Jedi.