Ed Manning

Ed Manning

Supervisor VFX Supervisor / 28 yrs

New York City, NY

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Work History
  • VFX Supe, CG Lead, Artist, Content Designer

    Freelance

    November 2012 - Present
    New York City, NY
  • Senior 3D Artist, Research and Development Consultant (freelance)

    Imaginary Forces

    July 2015 - December 2015

    I provided look development, modeling, texturing, animation, lighting, and rendering for Dolby Labs' Dolby Vision introductory film, creating a photorealistic super-macro stereo 5K HDR animation of glinting water droplets on a garden leaf.
    I also provided similar services, as well as physics simulation, UI visualization, and VR R&D for a project for a client that I'm not permitted to identify.

  • CG Supervisor (freelance)

    loyalkaspar

    September 2014 - June 2015
  • VFX Supervisor, CG Lead Artist

    Trollbäck + Company

    November 2013 - May 2014

    I provided look development, VFX supervision, 3D design, installation design, technical direction, 3D modeling, texturing, animation, simulation, lighting, rendering and compositing services for several projects, including Al Jazeera Egypt's redesign, Swedish National Television's svt2 channel IDs, and the Weather Channel's AMHQ program launch, as well as several pitches that remain under NDA.

  • Visualization Artist/Designer

    Unified Field

    October 2013 - October 2013

    Visualized cutting-edge LED display designs. Modeling, lighting, rendering, compositing. All work still under NDA.

  • Lighting Artist

    Psyop

    September 2013 - September 2013

    I lit several photoreal VFX shots for Psyop's package of spots for Carnival Cruise Lines. Did a little matchmoving, a little retouching...

  • CG Artist/Designer

    Trollbäck + Company

    July 2013 - August 2013

    Worked on motion graphics and photoreal CG elements for Al Jazeera America's re-launch.

  • Senior Lighter

    RGH Themed Entertainment

    April 2013 - May 2013

    Finished! Surfacing and Lighting in Arnold/Softimage/Maya, and animation and FX in Softimage and ICE. Still can't tell you what it was for, but the screenings for this ground-breaking work in immersive stereo 3D were a big hit!

  • CG Lead

    MassMarket

    January 2013 - February 2013

    Filled in for Head of CG for about a week; layout, animation, lighting, compositing, client contact.
    Maya, Arnold, Nuke, After Effects.

  • CG Lighting Lead

    Psyop

    January 2013 - January 2013

    Look-dev, texturing, shading, and lighting of photorealistic product and creature/character for an upcoming Superbowl Spot. Softimage, Photoshop, Arnold and Nuke.

  • CG Modeler and Lighter

    Passion Pictures

    December 2012 - December 2012

    Photoreal product modeling, shading, and rendering for "Love Linda," vegetarian prepared foods. Softimage and Mental Ray.
    Video here: https://vimeo.com/58096733

  • CG Lighter

    Absolute Post

    December 2012 - December 2012

    Shaded and Lit "Holiday City" scene for Mazda "Incredible World" spot (Passion Pictures). Maya & V-Ray.

  • CG Supervisor

    Spontaneous

    November 2011 - October 2012

    Created new photorealistic shading and lighting workflow for Softimage & Mental Ray, moved company to linear color workflow, instilled best practices in modeling, texturing, shading, animation, lighting and rendering workflows, and created gorgeous images.

  • 3D Lead, Look-Developer, ICE TD, and Lighting Specialist.

    Psyop

    September 2009 - January 2011

    Snow, fish-scales, cars, glass, plasma, Sprite, eyes, fur, rocks, sand, ocean water, particle effects, teeth, and more.

  • Consultant

    Digital Kitchen

    October 2009 - December 2009

    Consulted on and co-managed a massive project for the launch of Microsoft's retail stores, including creation of more than 30 minutes of content for the stores' 38,000-pixel wide display walls. Designed and oversaw render-farm and network infrastructure upgrades, workflow, pipeline, quality control, and staffing.

  • Founder, VFX & CG Supervisor

    Q Division

    September 2008 - September 2009

    Provided Visual Effects and 3D/CG animation services for advertising, architectural, design, and entertainment industries. Spots for Nike and Canon, and in-store product videos for Apple.

  • Co-Founder, VFX Supervisor, CG Supervisor

    Special Branch

    January 2005 - September 2008

    Special Branch provided high-end VFX, technical direction, visualization, and 3D animation services to the design, advertising, and architectural communities.

  • VFX Supervisor, Technical Director, 3D Designer/director

    Freelance

    October 1998 - December 2004

    Supervised VFX for TV series, "Now & Again," directed E3 game trailer for EA's "Medal of Honor," designed, created and supervised 2D and 3D VFX and graphics for independent films, broadcast and cable networks and commercials.

  • Animator, Sonicvision

    American Museum of Natural History

    2001 - 2002

    Designed and executed 2 segments of the MTV-sponsored music and visual spectacular.

  • Consultant & Product Designer

    Synapix

    1997 - 2002

    Created roadmap for product development using patented structure-from-motion and other machine vision technologies, defined feature-set and interface requirements of Synapix's sole commercial application release -- an automated, image-based modeler.

  • Technical Director, Environmental Media & Experience Design

    Imaginary Forces

    1999 - 2001

    Ensured that content design and technology were mutually compatible on massive digital display projects (745 7th Ave, BMW Welt). Designed what would have been the world's largest digital display surface for BMW Welt, had it been built.

  • Executive Board Member

    IATSE Local 600 (also 644)

    January 1993 - December 2000
  • Head of Computer Graphics/VFX Supervisor

    Click 3X

    June 1996 - September 1998

    Started up and ran CG department, supervised all 3D and most 2D VFX productions, developed workflow and supervised large-scale projects across company's 4 locations (New York, San Francisco, Los Angeles and Atlanta).

  • Moco Supervisor, Visual Effects Supervisor

    R/Greenberg Asociates

    December 1990 - May 1996

    Co-developed and operated field-portable realtime moco systems. Supervised VFX for dozens of high-profile and award-winning commercials, film titles, miniseries, and broadcast design clients. Worked to integrate motion capture and matchmoving with digital compositing and CG. Developed techniques for photorealistic surfacing, lighting and rendering, including world's first photoreal CG car spot.

  • Moco Supervisor

    West Indigo

    1987 - 1990
  • Moco Op, Effects Animator

    Dream Quest Images

    1987 - 1989

    Projects included The Abyss, Total Recall, and National Lampoon's Christmas Vacation.

  • Moco Op

    image g

    1985 - 1988
  • Moco Op

    Novocom

    1984 - 1986
  • Rotoscope Artist and Effects Animator

    Visual Concept Engineering

    1982 - 1984

    Projects included The Twilight Zone, Dreamscape, and Return of the Jedi.

Education
  • A.B. in Visual and Environmental Studies

    Harvard College

    1977 - 1982
  • Hopkins Grammar Day Prospect Hill School

    1972 - 1977