Artist with a unique vision and an atmospheric, painterly, realistic style. Creates paintings, illustrations, matte paintings, storyboards, animation, and specializes in concept art for pre-visualization in the entertainment industry.
*Strong classical illustration skills focusing on mood, staging and lighting
*Traditional painting and visual storytelling skills
*Expert in dark moody environments
*Animated concepts
*Languages: English, Icelandic, Danish, Norwegian, Swedish
Work History
concept artist/illustrator
MDSX
March 2020 - Present
Concepts and illustration for themed entertainment and museums and events. Clients include Disney, Universal, the Franklin Institute.
Freelance Illustrator / Concept Artist
www.erlingingi.com
November 1999 - Present
Create illustrations, concept art, matte paintings and storyboards for computer games, film, print, and online media.
Senior UI/UX Designer
Golden Hearts Games
February 2022 - September 2023
Greater Boston · Remote
Lead redesign of website, including onboarding flow, the store and game lobby. Created UI designs for online games and marketing graphics.
Concept artist/
Hotopp
February 2019 - March 2020
Themed entertainment
CG artist
Bound
September 2018 - September 2018
remote
Story Artist
Blockade Games
June 2018 - August 2018
Concept Artist
Blockade Games
June 2018 - June 2018
Senior Concept Artist
Imangi Studios
December 2017 - March 2018
Washington, DC, US
Senior Concept Artist
Limbic®
January 2015 - November 2017
San Francisco Bay Area (remote)
Created concept art of characters and environments for mobile games, VR and AR, working with a small team of developers including the company founders. Help find and interview artist to grow the creative team. Titles: Zombie Gunship Survival, Zombie Gunship: Revenant.
Concept Artist
RVX
May 2014 - October 2014
remote
Concept Art
Concept Artist
CCP Games
October 2008 - May 2014
Atlanta and Reykjavik
Created high level concepts and production art for a MMO computer game. Worked closely with an art director and a team of artists to define and unify the look and feel of a AAA game title. Collaborated with environment artists and graphics programmers to translate that visual language into the game engine. Created illustrations for an animatic teaser trailer, and other external and internal presentations.