I do what I Love for a living, Film & TV Production.
To date, as a VFX Artist I have over 20 years of digital and conventional artistic production experience spanning from Disney Feature Animation to ILM and Warner Bros.
Throughout my career I have had the honor of directing projects and contributing to them at various studios including Disney, Warner Bros, ILM, Sony, DD, R&H, and Universal Studios.
I am a Dual-National, (German / American), which allows me to be able to work in most any country.
My personal adventure is an ever continuing journey and I always look forward to the future.
In my spare time I've also been working on a series of personal illustrations.
Specialties: Visual Effects Supervisor & Producer, 3D/2D Artist, Compositor, Editor. CG pipline Consultant & Developer. Producer and Post supervisor for film and television. Adjunct Professor teaching VFX at various Universities. Final Cut Pro, AfterEffects, Nuke, Combustion, 3DS Max, Maya, Fusion, MTI DRS Systems for Film Restoration.
Multi Lingual, fluent in German and Swedish & various Germanic Languages.
Work History
APM
U.S. Army NATO Brigade
December 2019 - Present
Germany
I manage training and logistics.
Senior Compositor
Cartoon Saloon
January 2022 - April 2022
Limerick, County Limerick, Ireland
Senior Compositor on "My Father's Dragon"
Compositor
ScanlineVFX
May 2021 - August 2021
Stuttgart, Germany
nuke compositor
ScanlineVFX
May 2021 - August 2021
Stuttgart, Germany
Lead Compositor
The SPA Studios
January 2019 - October 2019
Madrid, Spain
Artist, Visual Effects Artist & Consultant
ErikTek Design
June 2018 - December 2018
Germany & Denmark
All things Visual
VFX/VR Producer
SpiceVR
July 2017 - August 2018
Hamburg Area, Germany
VFX Producer for VR Productions, CaraVR & avp projects
VFX Supervisor / Artist
Erik Dehkhoda Consulting
August 2015 - June 2017
Copenhagen, Denmark & Stuttgart, Germany
Various Freelance projects right now and open to Full Time positions.
Compositing Supervisor on "The Amazing World of Gumball"
Cartoon Network
January 2012 - March 2013
Stuttgart Area, Germany
Compositing Supervisor, 2D & 3D, at Studio SOI for Cartoon Network's, "The Amazing World of Gumball". Also developed the GB Production Pipeline for CS5.5 & 6 with Maya intergration in AE.
Editorial Staff
Catchphrase Entertainment
January 2011 - June 2011
Hollywood, CA
Editor on "California, 90420: The Story of "4:20 Somethings"
Freelance VFX Artist, Supervisor and Producer on various Productions.
Erik Dehkhoda Consulting
August 2009 - June 2011
Hollywood, CA
Freelance VFX Supervisor and Producer on various Productions. Produced VFX Breakdowns for various directors, i.e. Oliver Stone, etc.
VFX Consultant
GLG (Gerson Lehrman Group)
2007 - 2011
Consult Investment Firms on the potential purchase of VFX Technology.
Visual Effects Supervisor
CNBC
March 2009 - December 2009
Greater Los Angeles Area
VFX Supervisor, On-Set & Post, for NBC's TV Series, "The Storm" at Larry Levinson Productions.
Staff Final Cut Pro Editor
Mandalay Mobile Entertainment
July 2008 - April 2009
Sherman Oaks, California
Final Cut Pro Editor for Mobile Movie/TV Content, Gaming, Sports, etc. Developed new technologies for the Mobile Industry.
VFX Producer & Artist
HTV / illuminate
July 2006 - December 2007
Hollywood, California
VFX Artist/Compositor 3DS Max, Combustion, AE, Fusion, Final Cut Pro, MTI Systems. Developed CG Pipeline for VFX Intergration to MTI Film Restoration. This included all aspects of Media Asset Management with shared access to all applications.
VFX Artist on: Zohan, Big Stan, Extreme Movie, Tennessee, Already Dead,
Interstitial Animator for the "Care Bears" 2008 Season,
Film Restoration Artist on John Ford's "Iron Horse", El Cid, Mad Max, Patton, etc.
VFX Producer & Artist
Showtime Networks Inc.
March 2006 - June 2006
Burbank, California
VFX Producer and Lead Animator/Compositor on Damon Wayan's "Underground" Series on Showtime. 15 Episodes.
Responsible for creating all VFX Assets for Live Action plates. Determined what applications were to be used in Post.
VFX Artist & VFX Supervisor
Larry Levinson Productions
May 2005 - January 2006
Westwood, California
VFX Artist 2D/3D Animation and Compositing. 3DS Max, Combustion, AE, Fusion.
VFX Artist on: "Curse of King Tut's Tomb" & "Blackbeard"
Editor, VFX Artist
The Walt Disney Company
April 2004 - May 2005
Walt Disney Studios in Burbank, CA
Contract Editor for Ebert & Roper segments and behind the scenes segments, ie Disney Motion, Narnia, etc. Also Graphic Designer on Narnia Components.
Animation Artist, Editor, VFX Artist & Graphic Designer
The Walt Disney Company
August 1996 - May 2005
Walt Disney Studios in Burbank, CA
3D Artist and Evangelist for Disney New Technologies and Core 3D. Demo Artist for Adobe and Autodesk. 3D Ambassador for IBM. Editor for Ebert & Roper segments and behind the scenes segments, ie Disney Motion, Narnia, etc. Also Designer on Narnia Components.
VFX Artist/Compositor
iO Film
February 2003 - March 2004
North Hollywood, California
Visual effects artist for various films including, "Monster", "Assassination of Richard Nixon", "Godsend", "Shao Lin Soccer" and "Project Greenlight".
Producer
Falken Arts Productions
September 2002 - February 2003
Studio City, California
Produced feature length Hi-Def movie shot on location in Los Angeles. https://www.sweetdeadlydreams.net
Digital Artist & Graphic Designer
University of Southern California
January 2002 - December 2002
Los Angeles, CA
USC/ICT Digital Artist. Graphic Designer.
Adjunct Professor
Otis College of Art and Design
January 2001 - January 2002
Greater Los Angeles Area
2D/3D VFX Instructor
Art Director / Digital Artist
Industrial Light & Magic
August 1998 - January 2002
Marin County
"Harry's Island" Project via Advent Communications.
Visual Effects Supervisor
Industrial Light & Magic
March 1998 - September 2001
Marin County, CA & Las Vegas, NV
VFX Supervisor and Asst. Conceptual artist for "Harry's Island" joint project with ILM. Contracted through Advent Communications, (Client)
Demo Artist
Autodesk
June 1997 - September 2001
San Francisco Bay Area & Montreal
3D / 2D Demo Artist for Combustion and 3DS Max
VFX Designer
Industrial Light & Magic
May 1997 - September 2001
Marin county
VFX Designer and Supervisor on "Harry's Island". A project that was canceled after the World Trade Center.
Co-Founder
MGLA Los Angeles
August 1997 - August 2001
Los Angeles, California
Adjunct Professor
Academy of Art University
January 2000 - June 2001
San Francisco Bay Area
Taught Compositing courses at the AAU in the Bay Area.
Demo Artist
Adobe
1996 - 2000
United States
Demo Artist & Studio Consultant for various Adobe Production Products, i.e. AfterEffects, Premiere, PS, etc.
Art Book Designer / Graphic Designer
Morpheus Publishing
July 1997 - August 1999
Bevery Hills, California
I worked directly with James Cowan on Wayne Barlowe's "Inferno" and Beksinski's "Art Of". I created the book layouts in Quark XPress and finalized all the image assets in Photoshop. Freelance
VFX Instructor
DHIMA, Digital Hollywood Institute of Media Arts
1997 - 1999
Santa Monica, California
I taught VFX Compositing using Combustion. I was also on the Advisory Council.
Adjunct Professor
AFI
1995 - 1999
Hollywood, California
VFX Instructor 2D/3D
Director/Producer
HR Giger's "Alptraum"
April 1997 - June 1998
Beverly Hills, California
H.R. Giger's "Alptraum"
I created and directed an animated short with Giger. I co-wrote the story with James Cowan of "Morpheus" and H.R. Giger.
I used 3DS Max and Mirai for the animation and composited all of the rendered assets in AfterEffects and Combustion.
Visual Effects Consultant
Warner Bros.
May 1997 - March 1998
Burbank, California
Visual Effects producer for 3D Looney Tunes Project. Continued consultancy to the original project I created at Warner Bros back in 1994.
Digital Artist & Animation Technology Intergrator
Walt Disney Animation Studios
September 1996 - May 1997
Burbank, California
Digital Artist & Animation Technology Intergrator. Introduced and demonstrated Mac/NT DeskTop 3D Animation systems for Core 3D, New Technologies and Disney TV Animation depts. .
Visual Effects Supervisor & Producer
Warner Bros.
January 1994 - December 1996
Burbank, California
Creator and Director of the 3D Looney Tunes Project. Project highlights included Space Jam, Playstation LT Game and commercial and Marvin Martian in 3D. Additional credits include pre-vis development on Mars Attacks and main title design on Quest For Camelot.
Art Direction and Supervision by Frank Espinosa and Mentorship by Chuck Jones.
VFX Artist & VFX Supervisor
MTV Networks
June 1993 - December 1993
Universal City, California
Conceptual & VFX Artist on MTV's "Dead at 21" Series.