Erik Dehkhoda

Erik Dehkhoda

VFX Artist & Producer for Film, Television and VR/AR

Senior VFX Producer / 22 yrs

Stuttgart, Germany

Hire Me

Compositing Artist

Blackout (2021)

Lead Compositor

Klaus (2019)

Title Artist

The Shadow (2018)

Visual Effects Artist

War of the Dead (2012)

Digital Artist

Shelter (2012)

Digital Artist

Monster (2012)

Compositing Supervisor / Associate Compositing Supervisor

Ninjago: Masters of Spinjitzu (2011)

Compositing Supervisor / Head Of Composite

The Amazing World of Gumball (2011)

Visual Effects Supervisor (Unknown Episodes)

The Storm (2009)

Digital Artist

Redland (2009)

Digital Compositor / Digital Effects Artist

Echelon Conspiracy (2009)

Compositor

Extreme Movie (2009)

CG Compositor

Big Stan (2008)

Digital Effects Artist

You Don't Mess With the Zohan (2008)

Digital Compositor / Digital Effects Artist

Tennessee (2008)

Compositor

Already Dead (2008)

Digital Retouching

Death at a Funeral (2007)

Digital Compositor

Barbă neagră (2006)

Digital Effects Artist

The Curse of King Tut's Tomb (2006)

Compositor

The Assassination of Richard Nixon (2004)

Digital Compositor

Godsend (2004)

Digital Artist

Dirty Dancing: Havana Nights (2004)

Digital Compositor

The Eavesdropper (2004)

Main Title Designer

The Magic Sword: Quest for Camelot (1998)

Pre-Visualization

Mars Attacks (1996)

Visual Effects Supervisor

Space Jam (1996)

I do what I Love for a living, Film & TV Production.

To date, as a VFX Artist I have over 20 years of digital and conventional artistic production experience spanning from Disney Feature Animation to ILM and Warner Bros.

Throughout my career I have had the honor of directing projects and contributing to them at various studios including Disney, Warner Bros, ILM, Sony, DD, R&H, and Universal Studios.

I am a Dual-National, (German / American), which allows me to be able to work in most any country.

My personal adventure is an ever continuing journey and I always look forward to the future.

In my spare time I've also been working on a series of personal illustrations.

Specialties: Visual Effects Supervisor & Producer, 3D/2D Artist, Compositor, Editor. CG pipline Consultant & Developer. Producer and Post supervisor for film and television. Adjunct Professor teaching VFX at various Universities. Final Cut Pro, AfterEffects, Nuke, Combustion, 3DS Max, Maya, Fusion, MTI DRS Systems for Film Restoration.
Multi Lingual, fluent in German and Swedish & various Germanic Languages.
Work History
  • APM

    U.S. Army NATO Brigade

    December 2019 - Present
    Germany

    I manage training and logistics.

  • Senior Compositor

    Cartoon Saloon

    January 2022 - April 2022
    Limerick, County Limerick, Ireland

    Senior Compositor on "My Father's Dragon"

  • Compositor

    ScanlineVFX

    May 2021 - August 2021
    Stuttgart, Germany
  • nuke compositor

    ScanlineVFX

    May 2021 - August 2021
    Stuttgart, Germany
  • Lead Compositor

    The SPA Studios

    January 2019 - October 2019
    Madrid, Spain
  • Artist, Visual Effects Artist & Consultant

    ErikTek Design

    June 2018 - December 2018
    Germany & Denmark

    All things Visual

  • VFX/VR Producer

    SpiceVR

    July 2017 - August 2018
    Hamburg Area, Germany

    VFX Producer for VR Productions, CaraVR & avp projects

  • VFX Supervisor / Artist

    Erik Dehkhoda Consulting

    August 2015 - June 2017
    Copenhagen, Denmark & Stuttgart, Germany

    Various Freelance projects right now and open to Full Time positions.

  • Kleindarsteller

    SWR

    March 2016 - August 2016
    Baden Baden
  • Compositing Supervisor

    Wil Film

    September 2014 - June 2015
    Copenhagen Area, Denmark

    Comp Supervisor on Lego's "Ninjago" Series, Seasons 2015 & 2016. Nuke, Maya & Adobe Creative Suite.

  • 3D Generalist & Nuke Artist

    traffix Entertainment GmbH

    August 2013 - December 2013
    Stuttgart Area, Germany

    Maya TD & Nuker on "Ritter Rost" a.k.a. "Rusty Knight" TV Animation Series.

  • VFX Adjunct Professor

    Filmakademie Baden-Wuerttemberg

    December 2011 - December 2013
    Ludwigsburg, Germany

    VFX Docent, Adjunct Professor, Lecturer

  • Compositing Supervisor, Nuke & Maya Pipeline Intergrator

    Studio 100 Animation

    March 2013 - August 2013
    Europe

    Compositing Supervisor & Pipeline Developer

  • Compositing Supervisor on "The Amazing World of Gumball"

    Cartoon Network

    January 2012 - March 2013
    Stuttgart Area, Germany

    Compositing Supervisor, 2D & 3D, at Studio SOI for Cartoon Network's, "The Amazing World of Gumball". Also developed the GB Production Pipeline for CS5.5 & 6 with Maya intergration in AE.

  • Editorial Staff

    Catchphrase Entertainment

    January 2011 - June 2011
    Hollywood, CA

    Editor on "California, 90420: The Story of "4:20 Somethings"

  • Freelance VFX Artist, Supervisor and Producer on various Productions.

    Erik Dehkhoda Consulting

    August 2009 - June 2011
    Hollywood, CA

    Freelance VFX Supervisor and Producer on various Productions. Produced VFX Breakdowns for various directors, i.e. Oliver Stone, etc.

  • VFX Consultant

    GLG (Gerson Lehrman Group)

    2007 - 2011

    Consult Investment Firms on the potential purchase of VFX Technology.

  • Visual Effects Supervisor

    CNBC

    March 2009 - December 2009
    Greater Los Angeles Area

    VFX Supervisor, On-Set & Post, for NBC's TV Series, "The Storm" at Larry Levinson Productions.

  • Staff Final Cut Pro Editor

    Mandalay Mobile Entertainment

    July 2008 - April 2009
    Sherman Oaks, California

    Final Cut Pro Editor for Mobile Movie/TV Content, Gaming, Sports, etc. Developed new technologies for the Mobile Industry.

  • VFX Producer & Artist

    HTV / illuminate

    July 2006 - December 2007
    Hollywood, California

    VFX Artist/Compositor 3DS Max, Combustion, AE, Fusion, Final Cut Pro, MTI Systems. Developed CG Pipeline for VFX Intergration to MTI Film Restoration. This included all aspects of Media Asset Management with shared access to all applications.

    VFX Artist on: Zohan, Big Stan, Extreme Movie, Tennessee, Already Dead,

    Interstitial Animator for the "Care Bears" 2008 Season,

    Film Restoration Artist on John Ford's "Iron Horse", El Cid, Mad Max, Patton, etc.

  • VFX Producer & Artist

    Showtime Networks Inc.

    March 2006 - June 2006
    Burbank, California

    VFX Producer and Lead Animator/Compositor on Damon Wayan's "Underground" Series on Showtime. 15 Episodes.

    Responsible for creating all VFX Assets for Live Action plates. Determined what applications were to be used in Post.

  • VFX Artist & VFX Supervisor

    Larry Levinson Productions

    May 2005 - January 2006
    Westwood, California

    VFX Artist 2D/3D Animation and Compositing. 3DS Max, Combustion, AE, Fusion.

    VFX Artist on: "Curse of King Tut's Tomb" & "Blackbeard"

  • Editor, VFX Artist

    The Walt Disney Company

    April 2004 - May 2005
    Walt Disney Studios in Burbank, CA

    Contract Editor for Ebert & Roper segments and behind the scenes segments, ie Disney Motion, Narnia, etc. Also Graphic Designer on Narnia Components.

  • Animation Artist, Editor, VFX Artist & Graphic Designer

    The Walt Disney Company

    August 1996 - May 2005
    Walt Disney Studios in Burbank, CA

    3D Artist and Evangelist for Disney New Technologies and Core 3D. Demo Artist for Adobe and Autodesk. 3D Ambassador for IBM. Editor for Ebert & Roper segments and behind the scenes segments, ie Disney Motion, Narnia, etc. Also Designer on Narnia Components.

  • VFX Artist/Compositor

    iO Film

    February 2003 - March 2004
    North Hollywood, California

    Visual effects artist for various films including, "Monster", "Assassination of Richard Nixon", "Godsend", "Shao Lin Soccer" and "Project Greenlight".

  • Producer

    Falken Arts Productions

    September 2002 - February 2003
    Studio City, California

    Produced feature length Hi-Def movie shot on location in Los Angeles. http://www.sweetdeadlydreams.net

  • Digital Artist & Graphic Designer

    University of Southern California

    January 2002 - December 2002
    Los Angeles, CA

    USC/ICT Digital Artist. Graphic Designer.

  • Adjunct Professor

    Otis College of Art and Design

    January 2001 - January 2002
    Greater Los Angeles Area

    2D/3D VFX Instructor

  • Art Director / Digital Artist

    Industrial Light & Magic

    August 1998 - January 2002
    Marin County

    "Harry's Island" Project via Advent Communications.

  • Visual Effects Supervisor

    Industrial Light & Magic

    March 1998 - September 2001
    Marin County, CA & Las Vegas, NV

    VFX Supervisor and Asst. Conceptual artist for "Harry's Island" joint project with ILM. Contracted through Advent Communications, (Client)

  • Demo Artist

    Autodesk

    June 1997 - September 2001
    San Francisco Bay Area & Montreal

    3D / 2D Demo Artist for Combustion and 3DS Max

  • VFX Designer

    Industrial Light & Magic

    May 1997 - September 2001
    Marin county

    VFX Designer and Supervisor on "Harry's Island". A project that was canceled after the World Trade Center.

  • Co-Founder

    MGLA Los Angeles

    August 1997 - August 2001
    Los Angeles, California
  • Adjunct Professor

    Academy of Art University

    January 2000 - June 2001
    San Francisco Bay Area

    Taught Compositing courses at the AAU in the Bay Area.

  • Demo Artist

    Adobe

    1996 - 2000
    United States

    Demo Artist & Studio Consultant for various Adobe Production Products, i.e. AfterEffects, Premiere, PS, etc.

  • Art Book Designer / Graphic Designer

    Morpheus Publishing

    July 1997 - August 1999
    Bevery Hills, California

    I worked directly with James Cowan on Wayne Barlowe's "Inferno" and Beksinski's "Art Of". I created the book layouts in Quark XPress and finalized all the image assets in Photoshop. Freelance

  • VFX Instructor

    DHIMA, Digital Hollywood Institute of Media Arts

    1997 - 1999
    Santa Monica, California

    I taught VFX Compositing using Combustion. I was also on the Advisory Council.

  • Adjunct Professor

    AFI

    1995 - 1999
    Hollywood, California

    VFX Instructor 2D/3D

  • Director/Producer

    HR Giger's "Alptraum"

    April 1997 - June 1998
    Beverly Hills, California

    H.R. Giger's "Alptraum"
    I created and directed an animated short with Giger. I co-wrote the story with James Cowan of "Morpheus" and H.R. Giger.

    I used 3DS Max and Mirai for the animation and composited all of the rendered assets in AfterEffects and Combustion.

  • Visual Effects Consultant

    Warner Bros.

    May 1997 - March 1998
    Burbank, California

    Visual Effects producer for 3D Looney Tunes Project. Continued consultancy to the original project I created at Warner Bros back in 1994.

  • Digital Artist & Animation Technology Intergrator

    Walt Disney Animation Studios

    September 1996 - May 1997
    Burbank, California

    Digital Artist & Animation Technology Intergrator. Introduced and demonstrated Mac/NT DeskTop 3D Animation systems for Core 3D, New Technologies and Disney TV Animation depts. .

  • Visual Effects Supervisor & Producer

    Warner Bros.

    January 1994 - December 1996
    Burbank, California

    Creator and Director of the 3D Looney Tunes Project. Project highlights included Space Jam, Playstation LT Game and commercial and Marvin Martian in 3D. Additional credits include pre-vis development on Mars Attacks and main title design on Quest For Camelot.

    Art Direction and Supervision by Frank Espinosa and Mentorship by Chuck Jones.

  • VFX Artist & VFX Supervisor

    MTV Networks

    June 1993 - December 1993
    Universal City, California

    Conceptual & VFX Artist on MTV's "Dead at 21" Series.

Education
  • Post in Digital Film

    American Film Institute

    1995 - 1997
  • Digital Art / Graphic Design

    Los Angeles Valley College

    ? - ?
  • Otis College of Art and Design

    ? - ?