Ericka Go

Ericka Go

Mid-level Creature TD / 6 yrs

London, United Kingdom

Hire Me
London-based CFX and Rigging Artist willing to work both within a studio environment or remotely and welcomes opportunities to relocate. I have 5 years of experience in Character/ Creature FX (CFX), Tech Anim, and Rigging as well as Layout across film and episodic visual effects (VFX) and animation. Mainly utilising 3D software applications such as Houdini and Maya. I adapt to change very well and I am quick to learn new software or proprietary tools to aid the production of the shots for delivery.

Having recently worked both freelance and in full-time contract, I am determined to expand my knowledge and skillset further to support my team to deliver challenging projects yet building captivating characters and worlds to life.

Curious to know about the evolving realm of computer graphics as well as personal development, I engage and seek ideas around me to better understand the physics and real-life while also using imaginative and artistic license to fulfil the requirements that would respect the needs of the client, director and supervisors. Her inspiration stems observing the world around her and collecting data through references. I love engaging in conversations with people I collaborate with and use my voice to speak and inspire the future generation of artists through industry-led webinars and talks.

My perseverance in embracing setbacks equips me to learn through experience and enable me to connect the dots when solving problems and finding solutions. I am not afraid to make mistakes or ask questions to gain feedback and immediate help to speed up the process working in fast paced settings. I am able to begin again from a better fresh perspective and new found knowledge and insight as a result. I truly appreciate and uphold the process and the collective effort that is necessary to complete the craft. I aspire to share my journey by uplifting myself and others to become the best version of themselves.
Work History
  • Creature Technical Director

    Industrial Light & Magic

    June 2024 - June 2025
    London, United Kingdom
  • CFX Artist

    Axis Animation

    April 2024 - May 2024
  • CFX Artist

    Axis Animation

    October 2023 - November 2023
    GB
  • Tech Anim (CFX) Artist

    MPC

    June 2021 - July 2023

    Show Involvements:

    • The Little Mermaid (2023)
    • Prehistoric Planet 2 (2023)
    • Silo (2023)
    • Disenchanted (2022)
    • Rescue Rangers (2022)

    Currently working within the TechAnim film department which involves:
    • Running cloth and fur dynamics in Maya + vellum fat and fur setups in Houdini
    • Working on fixing animation caches using corrective blendshapes, Maya deformers & sculpting tools and in-house rigging tools
    • Running quality control checks and ensuring that the caches sent downstream to fx and lighting are stable and ready to be picked up
    • Creating slap comps from playblasts or Katana renders using Nuke to present dailies to leads and supervisors
    • Sharing knowledge and ideas by documenting workflows and useful information through confluence pages
    • Being a buddy and training new joiners to show them the ropes of the MPC pipeline and workflow
    • Troubleshooting issues and communicating directly to people to solve problems that take place
    • Flagging issues to production, leads, supervisors and HoDs and to appropriate department channels involved in the production to ensure that requirements are met and transferred across the pipeline

  • Layout Artist

    MPC

    June 2021 - September 2021

    Prior to working in the TechAnim team I got to be part of the Layout department and worked on:
    • Creating shot packages downstream - placing assets, lidars and cameras in the scene ready to be picked up by animation
    • Ingesting matchmove camera data and placing the camera according to the correct position based on the environment and in the shot context to ensure continuity is kept
    • Transferring rigs from matchmove/roto anim/previs versions on to the correct asset variation
    • Basic blocking, set designing, animation and adding textures and lighting to present work to the VFX supervisor and the client within the shot sequence context

  • Creature Apprentice

    Double Negative

    February 2019 - August 2020
    London, UK

    As a Creature Apprentice worked closely with leads and senior artists for VFX films on tasks such as:

    • Rigging digital-double characters, vehicles and props using Maya and proprietary rigging tools
    • Copying and applying weights to models with different LODs (level of details)
    • Updating skinning when new version of models are published
    • Sculpting deformation fixes and adding detail on top of cached cloth simulations and animation using blendshape and delta mush deformers
    • Performing quality control checks for rigs by running range of motion animation tests and fixing broken rigs
    • Communicating with modelling team to apply freeze transforms and to organise the grouping in the model hierarchy
    • Developing a feature on a procedural rig generating tool for a 5-day employer set project using Python, Maya commands and the in-house rigging framework API through Git Repository workflows
    • Shadowing character effects (CFX) artists to learn how to setup vellum hair setups using Houdini

  • NextGen Bootcamp Candidate

    NextGen Futures

    June 2018 - August 2018
    London, United Kingdom

    Collaborated with a 6-member team to develop from concept to rendered version of a 3D diorama of London’s 'Soho From Time' which involved:
    • Researching and gathering reference from the location of the scene
    • Learning to make market props for the environment using Maya, Substance Painter and ZBrush
    • Optimising environment scene lightings and solutions for rendering neon light assets in Arnold
    • Developed public speaking from presenting the final output of the work in front of employers and industry professionals

  • Publicity - Choral Exhibitioner

    University of Greenwich Choir

    October 2014 - May 2017
    London, United Kingdom

    Being a part of the Choral Exhibition scholarship scheme involved helping and managing rehearsals and concerts along with a team of committees. Appointed as the role of a publicity officer, I was able to:

    • Created posters and flyers using InDesign, Illustrator, and Photoshop.
    • Displaying posters around the campus and delegating members of the choir to put the posters up on different campuses.
    • Helped manage and update social media accounts to further promote events and the university choir.
    • Also took on a leadership role by being involved in welcoming new and old members to rehearsals.
    • Helped assist the choir conductor by taking the initiative when the choir conductor is away.
    • Developed confidence in communication and teamworking skills along with fellow choral exhibitioners when staging committee meetings and during rehearsals.

Education
  • Assistant Technical Director (VFX) Apprenticeship (Level 4)

    Westminster Kingsway College

    2019 - 2020
  • BSc (Hons) Creative Digital Media

    University of Greenwich

    2014 - 2018
  • St Angela's Ursuline

    2007 - 2014