Eric Alba

Eric Alba

Senior VFX Producer / 19 yrs

Brooklyn, NY

Hire Me

Visual Effects Coordinator

Drive Angry (2011)

Visual Effects Plate Supervisor

Boardwalk Empire (2010)

Videogame Sequence

Inside Man (2006)

Visual Effects Producer

Dolphins (2000)

Facility Visual Effects Producer

Wing Commander (1999)

On Set Visual Effects Supervisor

The Sopranos (1999)

Visual Effects Supervisor

Doctor Who (1996)

Visual Effects Supervisor

Generation X (1996)

Visual Effects Assistant / Visual Effects Associate

Star Trek: Voyager (1995)

Visual Effects Associate

Star Trek: Generations (1994)

Visual Effects Associate (Unknown Episodes)

Star Trek: Deep Space Nine (1993)

Visual Effects Associate

Star Trek: The Next Generation (1987)

Work History
  • Executive Producer of Immersive

    Framestore

    May 2019 - Present
    Greater New York City Area
  • Experiential Producer

    Freelance

    June 2016 - Present
    Greater New York City Area

    With deep knowledge of the design production pipeline, I’m trusted to own and drive complex projects from concept through delivery. Because of my expertise, I usually serve the role of primary contact for clients, partners, and vendors. I enjoy collaborating with artists, critical thinkers, and technicians to design, prototype, and build immersive spatial experiences both physical and digital.


    Specialities:
    Defining scope, Project planning, Technical direction, Visual effects design and supervision, Project management, Team building, Contract negotiation, Mentorship, Budget and financial management, Resource management, Experiential design and production, Digital production merging the digital and physical.


    Skills:
    - Define and prepare project proposals and Statements of Work: provide accurate budget bids, phase/milestone timelines (agile and waterfall) and resource allocations, and develop project scope: (deliverables, schedule and budget).

    - Can lead multiple projects in various phases of production, simultaneously: interactive installations, custom gaming experiences, architectural/environmental design, fabrication, micro-sites, data visualizations, and web applications.

    - Manage interdisciplinary teams of designers, animators, researchers, strategists, writers, developers, architects, and creative technologists.

    - Define and manage mockup/prototype production for client presentations.

    - Serve as primary point of contact for high-profile clients/stakeholders to ensure expectations are met and project issues are resolved.

    - Act as liaison with third party vendors (architects, engineers, fabricators, general contractors, AV technologists, audio designers, event management) to manage estimates, contracts, and agreements.

  • Visual Effects Supervisor and Producer

    Freelance

    2005 - Present
    Greater New York City Area

    On-Set Supervisor of live-action and effects shoots. Designed visual effects with in-camera photography and CGI. Script breakdown, budget, bid, schedule resources for various commercials, television and film projects. Manage department of artists under tight deadlines to ensure timely delivery of project deliverables to client.

    Television Series: “Veep”, “Boardwalk Empire”, “The Sopranos”, "Gossip Girl"
    Films: "Inside Man", Drive Angry", "Mechanic", "Wing Commander"

    Studios/Production Companies:
    1stAveMachine
    Anonymous Content *†
    Art + Commerce
    Artjail *
    Blacklist
    Blind *
    Brand New School
    Buck
    Charlex
    Click3X *
    Company 3 †
    Digital Kitchen *†
    Encore Hollywood †
    Envy (UK)
    Eyeball
    First Born
    Freestyle Collective
    HBO *†
    HUSH Studios
    JWTwo
    Logan
    Mass Market
    Method
    The Mill *†
    MJZ *
    Nice Shoes
    Ntropic *
    Perception
    Psyop *
    RadicalMedia *†
    Showtime *
    Superfad
    The Science Project
    Transistor
    Trollback+ Company *
    Xaos †
    Zoic *

    * An Emmy Award-winning studio
    † An Oscar Award-winning studio

  • Experiential Producer

    Wieden + Kennedy

    February 2019 - June 2019
    Portland, Oregon Area

    Consultant and Producer at W+K Studios at Wieden + Kennedy, Portland

  • Experiential Producer

    The Mill

    August 2016 - November 2018
    Greater New York City Area

    Producer of various commercial and internal projects in the Emerging Technologies group that combine design, content creation, with architecture, fabrication, creative technologies.

  • Producer

    Tellart

    November 2016 - March 2017
    Amsterdam Area, Netherlands

    Production Producer the Museum of the Future for the World Government Summit. A traveling, multi-experiential exhibit to be launched in February 2017 in Dubai.

  • Senior Producer, Lead Technical Producer

    HUSH

    March 2012 - June 2016
    New York City

    Lead Technical Producer and Senior Producer at HUSH a multi-disciplinary design agency specializing in immersive spatial and digital environments.

    - Define and prepare project proposals and Statements of Work: provide accurate budget bids, phase/milestone timelines (agile and waterfall) and resource allocations, and develop project scope: (deliverables, schedule and budget).

    - Lead multiple projects in various phases of production, simultaneously: interactive installations, custom gaming experiences, architectural/environmental design, fabrication, micro-sites, data visualizations, and web applications.

    - Manage interdisciplinary teams of designers, animators, researchers, strategists, writers, developers, architects, and creative technologists.

    - Define and manage mockup/prototype production for client presentations.

    - Serve as primary point of contact for high-profile clients/stakeholders to ensure expectations are met and project issues are resolved.

    - Act as liaison with third party vendors (architects, engineers, fabricators, general contractors, AV technologists, audio designers, event management) to manage estimates, contracts, and agreements.

    - Maintain open communications between all parties with regular status updates.

    - Provide mentorship, guidance, and support to all staff members.

    Clients: Nike, Under Armour, American Express, Related/Zaha Hadid, Google, Equinox, Sonos, Citi and more.

  • Contributing Producer

    Stash Media Inc.

    2006 - 2016

    Technical Producer of various segments for monthly online magazine.

  • Visual Effects Producer

    Apple / Creature Pictures

    July 2012 - October 2012
    Cupertino, CA

    - Managed and supported visual effects team at Apple's in-house studio.

    - Expanded studio hardware and software for additional visual effects bandwidth.

    - Co-supervised on-set motion-control product photography and insert situational shots.

    - Built and managed visual effects database in FileMaker Pro.

    - Managed daily/nightly visual effects plate turnover workflow to Flame platform.

    - Delivered final visual effect shots to editorial department for several Keynote presentation films.

  • Producer

    HUSH

    March 2012 - June 2012
  • Visual Effects Producer

    Perception

    February 2012 - February 2012

    Short-term facility Visual Effects Producer for feature-film shots.

  • Visual Effects Supervisor

    The Mill

    2012 - February 2012
    Greater New York City Area

    On-Set Visual Effects Supervisor of commercial spot shoot for Charles Schwab.

  • Visual Effects Supervisor

    ENVY Post Production

    December 2011 - December 2011

    On-Set Visual Effects Supervisor of commercial shoot for Timberland.

  • Senior Project Manager

    The Science Project

    June 2011 - December 2011
    Greater New York City Area

    Project Manager of a monthly magazine "Pivot" for the HP/Palm OS Tablet App Store. Duties included managing content creators (writers, photography crew, illustrators, translators) and software programmers to deliver unique and localized content for each issue in the global markets North America, EMEA, Australia and New Zealand.

    Project Manager of the design and build of an interactive store window for Barney's and Lady Gaga.

  • Visual Effects Supervisor

    Method Studios

    April 2011 - September 2011
    Greater New York City Area

    On-Set Visual Effects Supervisor for sequence shoot in feature-film "Kiss of the Damned".

  • Visual Effects Supervisor

    The Mill

    February 2011 - February 2011

    On-Set Visual Effects Supervisor of broadcast promo shoot for Discovery Channel.

  • Visual Effects Supervisor

    The Mill

    January 2011 - January 2011

    On-Set Visual Effects Supervisor of commercial shoot for ESPN SportsCenter.

  • Visual Effects Supervisor

    Blue Room

    December 2010 - December 2010

    On-Set Visual Effects Supervisor of broadcast promo shoot for The History Channel.

  • Visual Effects Producer

    Worldwide FX

    March 2010 - December 2010
    Shreveport, Louisiana Area

    Visual Effects Producer for feature-film "Drive Angry"
    Additional on-set visual effects supervision for feature film "Drive Angry"
    Additional on-set visual effects supervision for feature film "The Mechanic"

  • Visual Effects Supervisor

    1stAveMachine

    2010 - October 2010
    Greater New York City Area

    On-Set Visual Effects Supervisor of commercial shoot.

  • Visual Effects Supervisor

    Ntropic

    2010 - August 2010
    Greater New York City Area

    On-Set Visual Effects Supervisor of commercial shoot for Vizio.

  • Visual Effects Supervisor

    Company 3

    2010 - August 2010
    Greater New York City Area

    On Set Visual Effects Supervisor of commercial shoot for Converse.

  • Visual Effects Supervisor

    Artjail

    2010 - July 2010
    Greater New York City Area

    On-Set Visual Effects Supervisor of commercial shoot for Blue Cross.

  • Producer

    Method Studios

    2008 - 2009
    Greater New York City Area

    On-Set Visual Effects Supervisor. Post-Producer.

  • Producer

    Trollbäck + Company

    2007 - September 2007
    Greater New York City Area

    Producer of Commercial and Broadcast promo work.

  • Producer

    Superfad

    July 2007 - July 2007

    Producer of Commercial projects.

  • Senior Producer

    Digital Kitchen

    2007 - June 2007
    Greater New York City Area

    Producer of Commercial projects. Bidding and Post-producing.

  • Senior Producer

    EyeballNYC

    February 2007 - April 2007

    Producer of Commercial and Broadcast promo work.

  • Producer

    Buck

    2006 - November 2006
    Greater New York City Area

    Producer for several Broadcast Graphics projects.

  • Line Producer / Post-Producer

    Transistor Studios

    September 2006 - September 2006

    Producer for MTV-Tr3s Network Package and Show opens.

  • Producer

    Freestyle Collective

    September 2006 - September 2006

    Producer for several Broadcast Graphics projects.

  • Visual Effects Producer

    Big Star Motion Design

    August 2006 - August 2006

    Line Producer, On-Set Visual Effects Supervisor, Post-Producer

  • Producer

    Psyop

    2006 - July 2006
    Greater New York City Area

    Producer for Summer X-Games on ESPN/ABC Network promo.

  • Producer

    Charlex

    October 2005 - June 2006

    Post Production for Television Commercials.

  • Post-Production Supervisor, Visual Effects Supervisor

    Sea Studios

    September 2002 - April 2004
    Monterey, CA

    Post-Production and Visual Effects Supervisor for television miniseries "Strange Days on Planet Earth”: season one. Developed and managed of post-production workflow, including budgeting, scheduling. Supervised editing, sound, music, mixing, visual effects, color, delivery and international network distribution of the 4-hour mini-series.

    Pre-production
    - Created and managed episodic budgets, timelines and milestones.
    - Planned and executed facility build-out: hardware, software and staff.
    - Developed shoot & field-recording technical guide for producers and cinematographers.
    - Developed post-production pipeline for footage captured by various digital and film formats.
    - Designed visual effects, animation and graphics approaches with design team.
    - Manage third party vendors (visual effects, music composers, sound design, color-correction, dub/traffic).

    Production:
    - Supervised telecine, spot music/sound fx, music development and mix/dub session.
    - Supervised visual effects, animation, color correction, graphics package, conform, titles.
    - Supervised QC of all domestic and foreign deliverables.

  • Head of Production, Visual Effects Supervisor

    Silicon Illusions

    January 2001 - June 2002
    Singapore

    Developed and executed facility expansion with updated hardware, software, and streamlined pipeline.

  • Head of 3d Production

    ImagineAsia

    January 1999 - December 2000
    NCR - National Capital Region, Philippines and San

    Planned and executed growth of 100+ seat facility 2D & 3D commercial animation and training facility from 12 seats. Developed production & training pipeline with Creative Director and 3D Supervisor manage all aspects of studio, staff and its productions. Duties included recruitment, scheduling, budgeting, purchasing, post-supervision.

  • Facility Visual Effects Producer & Game Art Production Manager

    Digital Anvil

    1997 - April 1999
    Austin, Texas Area

    As Facility Visual Effects Producer, I worked with Visual Effects team to build, staff and manage up a 4 seat visual effects team to 30+ seats for the Fox feature film "Wing Commander”. Managed contracted visual effects work for external films. As Game Art Production Manager, I developed an efficient art production pipeline and managed a team of 15 artists and third party vendors to produce assets for 4 x PC game projects.

  • Visual Effects Supervisor

    Northwest Imaging & FX

    1995 - October 1997
    Vancouver, Canada Area

    Designed and supervised on-set live-action and special effects photography units for visual effects department for over 15 television series. As a television department head, duties include script breakdown, budget, bid for various episodic/MOW projects. Manage department of artists under tight deadlines to ensure timely delivery of project for network air.

  • Star Trek: The Next Generation / Deep Space Nine / Voyager: Visual Eff

    Paramount Pictures

    1993 - 1995
    Hollywood, California

    Supported Visual Effects Supervisors, producers, and post-production department. Assisted 1st/2nd unit, motion-control, miniature and special effects photography. As well as compositing and online delivery. Developed databases for models and miniature assets as well as special-effects elements. Track all visual effects elements and models. Purchase equipment. Coordinated VFX resources for Paramount licensing and marketing departments.

Education
  • School of Hard Knocks

    ? - ?