Eric Rosenthal

Eric Rosenthal

FX Animator - Available Starting October 31, 2016

Lead FX Artist / 19 yrs

Los Angeles

Hire Me
My demo reel is viewable here:
https://sites.google.com/site/ericrosenthalfx/

I'm a Digital FX Artist and 3D generalist with expert level Maya knowledge. I use various techniques such as particles, fluids, and dynamics to achieve the desired result. I teach part time, which sharpens my basic 3d knowledge and communication skills. I'm constantly learning and adding new techniques to my bag of tricks.

The Tools I use:
3d :Maya (Expert), Houdini (Intermediate), Realflow (Intermediate)
2d: Nuke, Aftereffects
Programming: MEL Scripting, Python, C, Perl
Lighting: Mental Ray, Vray
FX: Krakatoa

My Work is viewable here:
https://sites.google.com/site/ericrosenthalfx/

My work related interests:
3d Animatics
Story Development
Body and Facial Motion Capture with the Kinect

My non-work related interests:
Martial arts and fitness
Cooking
Real Estate
Work History
  • FX Artist

    HouseSpecial

    October 2023 - December 2023
  • FX Artist

    Dreamworks Studios

    February 2022 - December 2022
  • Zoic Studios

    April 2018 - April 2018
    Culver City, California, US
  • 3D Generalist

    Scholar

    December 2017 - December 2017
  • Booked

    March 2017 - April 2017
  • 3D Generalist

    Scholar

    January 2017 - January 2017
  • FX TD

    Zoic Studios

    November 2016 - November 2016
  • FX Artist

    The Mission Studio

    February 2015 - September 2016

    FX Animation and rendering for Companies:
    Zoic Studios
    Muskrat Content
    Mind Over Eye
    The Mission Studio
    The Ant Farm
    Logan
    Brand New School
    Syndrome Studios
    Tools:
    Maya
    V-Ray
    Krakatoa
    Fracture Fx

  • 3D Animator

    42 Entertainment

    July 2014 - January 2015
    Burbank, CA

    VFX for logo project using Maya, V-ray and Krakatoa

  • Maya Instructor (Part Time)

    FIDM

    August 2012 - December 2014
    Greater Los Angeles Area

    Teaching First,Second, and Third Quarter Maya classes.
    Developing curriculum and lessons.

  • FX Animator

    Brand New School

    April 2014 - May 2014
    Santa Monica,

    Particle Animation and Rendering using Maya

  • CG Artist

    Comen VFX

    August 2013 - September 2013
    Santa Monica, CA
  • FX Animator

    Logan

    December 2012 - June 2013
    Los Angeles, CA

    FX using Particles and Fluids in Maya
    Rendering FX using Mental Ray and Vray
    Worked on a Commercial, a Super Bowl Spot, and a Logo

  • FX Animator

    Method Studios

    April 2013 - May 2013
    Santa Monica, CA
  • FX Animator

    The Mission Studio

    October 2012 - October 2012
    Venice, CA

    FX on Nike Commercial

  • FX Animator

    Sony Pictures Imageworks

    February 2012 - June 2012
    Los Angeles, CA

    Working on the CGI feature "Hotel Transylvania"
    FX Animation using Houdini, Nuke and Katana (Katana is a proprietary lighting tool)

  • FX Animator

    Ring of Fire Studios

    February 2012 - February 2012
    Santa Monica, CA

    Smoke trails for Toyota Commercial

  • FX Animator

    Prologue Films

    January 2012 - January 2012

    Previsualization FX work for "Jack the Giant Killer"

  • FX Artist / Lighter

    Fusion CI Studios

    September 2011 - October 2011

    Lighting and Shader Development for Icing, Liquid and Glass for Commercial using Maya and Mental Ray
    Realflow Simulations

  • Freelance FX Animator

    Psyop

    June 2011 - August 2011
    Venice, CA

    Fluid FX using Maya for Twinings Tea Commercial

  • Freelance FX Animator

    Fusion CI Studios

    May 2011 - May 2011

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  • Freelance FX Animator

    Zoic Studios

    January 2011 - May 2011

    FX for X-Factor Superbowl promo
    FX for Upcoming movie "Thirty Minutes or Less" starring that guy from the Facebook movie
    FX - Cloud Environments and Geometry Fracturing pipeline setup for Spyro video game cinematic

  • FX and Simulation Lead

    Walt Disney Animation Studios

    September 2010 - December 2010

    ---

  • Freelance FX Animator

    Fusion CI Studios

    September 2009 - July 2010


    Created fluid fx with RealFlow.
    Lit Fx with Maya and Mental Ray

  • Freelance FX Animator

    Duck Studios

    April 2010 - June 2010

    Created all the particle water FX for a Disney Water parks commercial using Maya, Mental Ray, and Realflow.

  • Freelance FX Animator

    Motion Theory

    September 2009 - February 2010

    Created Particle and Fluid effects for commercials.

  • Artistic/Technical Intern

    Side Effects Software

    February 2009 - August 2009

    ---

  • FX Developer

    Gradient Effects

    June 2008 - January 2009

    Developing Liquid and smoke effects using Maya, Realflow and Mental Ray.
    Projects were:
    "The Box" Feature Film
    "Who's gonna save my Soul" Music Video, Nominated for a Grammy and a Visual Effects Society Award
    "Krupp" German TV miniseries.

  • 3d Artist

    Flight 33 Productions

    January 2008 - April 2008

    Creating 3d Animations for the History Channel show "The Universe" using Maya

  • FX Technical Director

    CIS Hollywood

    October 2007 - January 2008

    Development of Digital Effects using Maya, Mayaman and Renderman. Currently working on the Eddie Murphy movie "Meet Dave"

  • Assistant Technical Director

    Walt Disney Animation Studios

    May 2004 - January 2007

    All work done on the movie "Meet the Robinsons"
    In Effects, used Houdini and Realflow to create and deform meshes. Wrote several Shake macros for custom noise and warping that were extensively used by production.
    In Shot Finaling, set up shots and debugged renders in Maya, Renderman, and proprietary RIB export tool.
    In Look Development, Helped 3D Painters with pipeline issues in Maya, MTOR, and proprietary 3D Paint tool. Wrote many MEL and python scripts to help workflow.

  • Software Engineer

    Disney Television Animation

    April 1999 - May 2004

    Wrote, debugged, and documented 2d and 3d software for production.
    Assisted production with animating and rendering 3d props.

  • Software Engineer

    The Walt Disney Company/Disney Toon Studios

    1999 - 2004

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Education
  • MS in Computer Science

    University of California, Davis

    1995 - 1998
  • BS in Computer Science, Art

    University of Maryland College Park

    1990 - 1995