I'm a Digital FX Artist and 3D generalist with expert level Maya knowledge. I use various techniques such as particles, fluids, and dynamics to achieve the desired result. I teach part time, which sharpens my basic 3d knowledge and communication skills. I'm constantly learning and adding new techniques to my bag of tricks.
The Tools I use:
3d :Maya (Expert), Houdini (Intermediate), Realflow (Intermediate)
2d: Nuke, Aftereffects
Programming: MEL Scripting, Python, C, Perl
Lighting: Mental Ray, Vray
FX: Krakatoa
My work related interests:
3d Animatics
Story Development
Body and Facial Motion Capture with the Kinect
My non-work related interests:
Martial arts and fitness
Cooking
Real Estate
Work History
FX Artist
HouseSpecial
October 2023 - December 2023
FX Artist
Dreamworks Studios
February 2022 - December 2022
Zoic Studios
April 2018 - April 2018
Culver City, California, US
3D Generalist
Scholar
December 2017 - December 2017
Booked
March 2017 - April 2017
3D Generalist
Scholar
January 2017 - January 2017
FX TD
Zoic Studios
November 2016 - November 2016
FX Artist
The Mission Studio
February 2015 - September 2016
FX Animation and rendering for Companies:
Zoic Studios
Muskrat Content
Mind Over Eye
The Mission Studio
The Ant Farm
Logan
Brand New School
Syndrome Studios
Tools:
Maya
V-Ray
Krakatoa
Fracture Fx
3D Animator
42 Entertainment
July 2014 - January 2015
Burbank, CA
VFX for logo project using Maya, V-ray and Krakatoa
Maya Instructor (Part Time)
FIDM
August 2012 - December 2014
Greater Los Angeles Area
Teaching First,Second, and Third Quarter Maya classes.
Developing curriculum and lessons.
FX Animator
Brand New School
April 2014 - May 2014
Santa Monica,
Particle Animation and Rendering using Maya
CG Artist
Comen VFX
August 2013 - September 2013
Santa Monica, CA
FX Animator
Logan
December 2012 - June 2013
Los Angeles, CA
FX using Particles and Fluids in Maya
Rendering FX using Mental Ray and Vray
Worked on a Commercial, a Super Bowl Spot, and a Logo
FX Animator
Method Studios
April 2013 - May 2013
Santa Monica, CA
FX Animator
The Mission Studio
October 2012 - October 2012
Venice, CA
FX on Nike Commercial
FX Animator
Sony Pictures Imageworks
February 2012 - June 2012
Los Angeles, CA
Working on the CGI feature "Hotel Transylvania"
FX Animation using Houdini, Nuke and Katana (Katana is a proprietary lighting tool)
FX Animator
Ring of Fire Studios
February 2012 - February 2012
Santa Monica, CA
Smoke trails for Toyota Commercial
FX Animator
Prologue Films
January 2012 - January 2012
Previsualization FX work for "Jack the Giant Killer"
FX Artist / Lighter
Fusion CI Studios
September 2011 - October 2011
Lighting and Shader Development for Icing, Liquid and Glass for Commercial using Maya and Mental Ray
Realflow Simulations
Freelance FX Animator
Psyop
June 2011 - August 2011
Venice, CA
Fluid FX using Maya for Twinings Tea Commercial
Freelance FX Animator
Fusion CI Studios
May 2011 - May 2011
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Freelance FX Animator
Zoic Studios
January 2011 - May 2011
FX for X-Factor Superbowl promo
FX for Upcoming movie "Thirty Minutes or Less" starring that guy from the Facebook movie
FX - Cloud Environments and Geometry Fracturing pipeline setup for Spyro video game cinematic
FX and Simulation Lead
Walt Disney Animation Studios
September 2010 - December 2010
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Freelance FX Animator
Fusion CI Studios
September 2009 - July 2010
Created fluid fx with RealFlow.
Lit Fx with Maya and Mental Ray
Freelance FX Animator
Duck Studios
April 2010 - June 2010
Created all the particle water FX for a Disney Water parks commercial using Maya, Mental Ray, and Realflow.
Freelance FX Animator
Motion Theory
September 2009 - February 2010
Created Particle and Fluid effects for commercials.
Artistic/Technical Intern
Side Effects Software
February 2009 - August 2009
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FX Developer
Gradient Effects
June 2008 - January 2009
Developing Liquid and smoke effects using Maya, Realflow and Mental Ray.
Projects were:
"The Box" Feature Film
"Who's gonna save my Soul" Music Video, Nominated for a Grammy and a Visual Effects Society Award
"Krupp" German TV miniseries.
3d Artist
Flight 33 Productions
January 2008 - April 2008
Creating 3d Animations for the History Channel show "The Universe" using Maya
FX Technical Director
CIS Hollywood
October 2007 - January 2008
Development of Digital Effects using Maya, Mayaman and Renderman. Currently working on the Eddie Murphy movie "Meet Dave"
Assistant Technical Director
Walt Disney Animation Studios
May 2004 - January 2007
All work done on the movie "Meet the Robinsons"
In Effects, used Houdini and Realflow to create and deform meshes. Wrote several Shake macros for custom noise and warping that were extensively used by production.
In Shot Finaling, set up shots and debugged renders in Maya, Renderman, and proprietary RIB export tool.
In Look Development, Helped 3D Painters with pipeline issues in Maya, MTOR, and proprietary 3D Paint tool. Wrote many MEL and python scripts to help workflow.
Software Engineer
Disney Television Animation
April 1999 - May 2004
Wrote, debugged, and documented 2d and 3d software for production.
Assisted production with animating and rendering 3d props.