Rigger, Character TD and Maya Generalist in San Francisco, CA.
Specialties: Production experience in both Film and Games creating quadruped, bipedal, facial, and specialty rigs. Rigging of Hero characters and crowd characters. Wardrobe rigging and pipeline. Production experience with Dynamics, Particles and Cloth FX.
Software: Maya, Softimage XSI, Adobe Creative Suite, Houdini, 3d Studio MAX, and Mudbox.
Work History
Character TD and Maya Generalist
Viscira
August 2014 - Present
n/a
June 2017 - October 2017
Character Rigger
n/a
May 2016 - March 2017
3D Generalist
Epoch Reality
February 2016 - April 2016
Lead Animator / Creative Lead
Viscira
June 2011 - November 2015
Modeled, rigged and animated full CG sequences in close conjunction with clients. Responsible for timely and accurate production of original content. Extensive use of dynamics, particles and procedural modeling and animation to achieve desired look of sequence.
Character TD
DreamWorks Animation
November 2013 - July 2014
Bollywood Superstar Monkey: (release date: TBD)-Implemented custom Facial Rigs for human and primate characters for Feature Animation, including custom deformation and pose specific shapes. Created custom full body and facial rigs for non-standard character while working closely with Animation to create desired controls and effects.
Character TD
DreamWorks Animation
March 2012 - March 2013
Penguins Of Madagascar: (release date: March, 2015) Designed and implemented project’s system and workflow for wardrobe solutions across multiple generic Human Variants. Optimized character setups for performance enhancements. Designed a system for crowd integration of various character components.
How To Train Your Dragon 2: (release date: June 2014) Used proprietary software to implement a custom rig for a main character of the film, including character specific deformations and custom wardrobe solutions.
Full time Animator/Rigger
Viscira
July 2011 - February 2012
Modeled, rigged and animated full CG sequences in close conjunction with clients. Responsible for timely and accurate production of original content. Extensive use of dynamics, particles and procedural modeling and animation to achieve desired look of sequence.
Teaching Assistant
Savannah College of Art and Design
September 2010 - November 2010
Assisted students with rigging issues, gave critiques of student work, taught an introduction to facial rigging segment.