Evan Perry

Evan Perry

A Character TD with Generalist tendencies.

Mid-level Character TD / Mid-level Generalist / 14 yrs

Minneapolis, MN

Hire Me
Rigger, Character TD and Maya Generalist in San Francisco, CA.

Specialties: Production experience in both Film and Games creating quadruped, bipedal, facial, and specialty rigs. Rigging of Hero characters and crowd characters. Wardrobe rigging and pipeline. Production experience with Dynamics, Particles and Cloth FX.

Software: Maya, Softimage XSI, Adobe Creative Suite, Houdini, 3d Studio MAX, and Mudbox.
Work History
  • Character TD and Maya Generalist

    Viscira

    August 2014 - Present
  • n/a

    June 2017 - October 2017
  • Character Rigger

    n/a

    May 2016 - March 2017
  • 3D Generalist

    Epoch Reality

    February 2016 - April 2016
  • Lead Animator / Creative Lead

    Viscira

    June 2011 - November 2015

    Modeled, rigged and animated full CG sequences in close conjunction with clients. Responsible for timely and accurate production of original content. Extensive use of dynamics, particles and procedural modeling and animation to achieve desired look of sequence.

  • Character TD

    DreamWorks Animation

    November 2013 - July 2014

    Bollywood Superstar Monkey: (release date: TBD)-Implemented custom Facial Rigs for human and primate characters for Feature Animation, including custom deformation and pose specific shapes. Created custom full body and facial rigs for non-standard character while working closely with Animation to create desired controls and effects.

  • Character TD

    DreamWorks Animation

    March 2012 - March 2013

    Penguins Of Madagascar: (release date: March, 2015) Designed and implemented project’s system and workflow for wardrobe solutions across multiple generic Human Variants. Optimized character setups for performance enhancements. Designed a system for crowd integration of various character components.

    How To Train Your Dragon 2: (release date: June 2014) Used proprietary software to implement a custom rig for a main character of the film, including character specific deformations and custom wardrobe solutions.

  • Full time Animator/Rigger

    Viscira

    July 2011 - February 2012

    Modeled, rigged and animated full CG sequences in close conjunction with clients. Responsible for timely and accurate production of original content. Extensive use of dynamics, particles and procedural modeling and animation to achieve desired look of sequence.

  • Teaching Assistant

    Savannah College of Art and Design

    September 2010 - November 2010

    Assisted students with rigging issues, gave critiques of student work, taught an introduction to facial rigging segment.

Education
  • Master of Fine Arts (M.F.A.) Animation

    Savannah College of Art and Design

    September 2008 - March 2011
  • Bachelor of Fine Arts (B.F.A.) Painting and Drawing

    University of Washington

    September 2003 - May 2006