Eoghan Cunneen

Eoghan Cunneen

Lead Pipeline Engineer / 14 yrs

San Francisco, CA, United States

Virtual Production CG Supervisor

The Book of Boba Fett (2021)

Virtual Production Pipeline Engineer

The Mandalorian (2019)

Lead Pipeline Engineer

Millennium Falcon: Smugglers Run (2019)

Pipeline Engineer

Untitled Legendary VR Project (2017)

CG Effects Artist

Gravity (2016)

Pipeline Technical Director

Jupiter Ascending (2015)

Pipeline Technical Director

Paddington (2015)

Pipeline Technical Director

Edge of Tomorrow (2014)

Pipeline Lead

RoboCop (2014)

Pipeline Technical Director

47 Ronin (2013)

Assistant Technical Director

Harry Potter and Deathly Hallows: Part 2 (2011)

Assistant Technical Director

Harry Potter and the Deathly Hallows: Part 1 (2010)

Assistant Technical Director

Nanny McPhee Returns (2010)

Digital Artist

Clash of the Titans (2010)

Research And Development

Two Wheels Good

Work History
  • Virtual Production Technology Supervisor

    Lucasfilm

    May 2022 - Present
    San Francisco, California, United States
  • Manager, Content Pipeline

    Lucasfilm

    April 2018 - Present
    San Francisco Bay Area
  • Virtual Production CG Supervisor

    Lucasfilm

    May 2019 - August 2022
    San Francisco Bay Area
  • Senior Software Engineer

    Lucasfilm

    February 2015 - April 2018
    San Francisco Bay Area
  • Curator, Technology & New Storytelling

    Audi Dublin International Film Festival

    August 2017 - March 2018
    County Dublin, Ireland

    I will be curating an exhibition at the 2018 Audi Dublin International Film Festival that will focus on how emerging technologies can power multi-platform storytelling and bring new and established story-worlds to life.

  • Director

    The Irish VFX & Animation Summit Ltd

    August 2013 - August 2016
    Ireland

    • Ireland's only dedicated VFX and animation summit which took place on the 29th, 30th November, 2013 with over 300 attendees over two days of events which included a screening of Gravity followed by a series of masterclasses, presentations and panel discussions from local and international industry leaders and practitioners.
    • Secured generous funding from Enterprise Ireland and Screen Training Ireland while raising further revenue from dedicated ticket sales ensuring the event was profitable.
    • Curated and scheduled speakers and events over the two-day period.
    • Due to the success of the inaugural event, preparations for the second event are now underway.

  • Lead VFX Pipeline Technical Director :: Pipeline Department

    Framestore

    January 2013 - February 2015
    Montreal, Canada Area

    • Initial pipeline team member onsite in Montreal, tasked with setting up and rolling out the Framestore Global Pipeline to the new Montreal facility.
    • Development of multisite toolsets to ensure the high performance of digital asset sharing and smooth production operation between all sites. Design and development of a web based suite of applications to encourage cross-site collaboration and to ensure that relevant information is available in a clear and concise manner to all relevant parties.
    • Built the Montreal pipeline team to four members and additionally responsible for the recruitment and management of assistant technical directors, data-operations and render-support staff.
    • Supported the scaling of facility-wide personnel from four to 200 artists, production and technical staff, introducing new staff to the Framestore pipeline and workflow.
    • Liaising with Heads of Department, show supervisors, production and technology departments in all sites to coordinate and prioritise production efforts accordingly.
    • Lead pipeline technical director on Robocop (dir. José Padilha, 2014), Edge of Tomorrow (dir. Doug Liman, 2014), Jupiter Ascending (dir. Andy \&Lana; Wachowski, 2014) and also supporting Dracula: Untold (dir. Gary Shore, 2014) and Paddington (dir. Paul King, 2015)

  • VFX Technical Director :: Gravity (Alfonso Cuaron, 2013)

    Framestore

    August 2010 - August 2012
    London, United Kingdom

    • Entire pipeline design and implementation for workflow between Framestore’s central London facility and temporary premises at Shepperton Studios, London.
    • Software written for Nuke and Maya and deployed across Mac OS X, Windows 7 and Fedora 12 Linux platforms in Python, C++ and GLSL.
    • Member of the onset technical directors responsible for the research and development of new software chosen to best solve the novel problems encountered for this shoot.
    • Member of the technical pre-visualisation team solving robotic motion controlled camera moves on set.
    • Worked in a high-pressure film shoot environment, directly delivering to the set
    • Technical Layout and Conform Technical Director
    • Stereo-layout Technical Director: 3D camera initial setup.
    • Effects Technical Director: particle, ballistic and rigid body FX for hero shots.

  • Assistant Technical Director :: Pipeline Department

    Framestore

    October 2009 - August 2010
    London, United Kingdom

    • Member of the pipeline team responsible for the design, development, maintenance and support of software tools with the goal of making the VFX post-production workflow as efficient as possible.
    • Use MEL, python and QT to design and implement pipeline tools.
    • Working with show supervisors, department leads and artists to compile feature requests for the design and deployment of new pipeline tools.
    • Pipeline representative for the 2D/Compositing department, liaising with compositing department leads in the design, development and implementation of the Nuke pipeline.
    • Use Mantis and Redmine to track bug reports and feature requests for the further improvement and extension of existing pipeline tools.
    • Writing and maintaining the department's documentation and wiki pages.

  • Runner

    Glassworks

    June 2008 - July 2008
    Amsterdam Area, Netherlands

    • Requested to travel to Amsterdam to carry out running duties in Glassworks' Amsterdam studio.
    • Responsibilities as in London studio.

  • Runner

    Glassworks

    June 2007 - September 2007
    London, United Kingdom

    • A member of a team of 6 runners responsible for administrative and other varied tasks in one of London's most prominent and successful commercials post-production houses.
    • Responsible for personally dealing with clients on a daily basis.

Education
  • MSc in Computer Science (Interactive Entertainment Technology)

    Trinity College, Dublin

    2008 - 2009
  • Leaving Certificate

    Crescent College Comprehensive

    1998 - 2003