I will be curating an exhibition at the 2018 Audi Dublin International Film Festival that will focus on how emerging technologies can power multi-platform storytelling and bring new and established story-worlds to life.
Director
The Irish VFX & Animation Summit Ltd
August 2013 - August 2016
Ireland
• Ireland's only dedicated VFX and animation summit which took place on the 29th, 30th November, 2013 with over 300 attendees over two days of events which included a screening of Gravity followed by a series of masterclasses, presentations and panel discussions from local and international industry leaders and practitioners.
• Secured generous funding from Enterprise Ireland and Screen Training Ireland while raising further revenue from dedicated ticket sales ensuring the event was profitable.
• Curated and scheduled speakers and events over the two-day period.
• Due to the success of the inaugural event, preparations for the second event are now underway.
Lead VFX Pipeline Technical Director :: Pipeline Department
Framestore
January 2013 - February 2015
Montreal, Canada Area
• Initial pipeline team member onsite in Montreal, tasked with setting up and rolling out the Framestore Global Pipeline to the new Montreal facility.
• Development of multisite toolsets to ensure the high performance of digital asset sharing and smooth production operation between all sites. Design and development of a web based suite of applications to encourage cross-site collaboration and to ensure that relevant information is available in a clear and concise manner to all relevant parties.
• Built the Montreal pipeline team to four members and additionally responsible for the recruitment and management of assistant technical directors, data-operations and render-support staff.
• Supported the scaling of facility-wide personnel from four to 200 artists, production and technical staff, introducing new staff to the Framestore pipeline and workflow.
• Liaising with Heads of Department, show supervisors, production and technology departments in all sites to coordinate and prioritise production efforts accordingly.
• Lead pipeline technical director on Robocop (dir. José Padilha, 2014), Edge of Tomorrow (dir. Doug Liman, 2014), Jupiter Ascending (dir. Andy \&Lana; Wachowski, 2014) and also supporting Dracula: Untold (dir. Gary Shore, 2014) and Paddington (dir. Paul King, 2015)
VFX Technical Director :: Gravity (Alfonso Cuaron, 2013)
Framestore
August 2010 - August 2012
London, United Kingdom
• Entire pipeline design and implementation for workflow between Framestore’s central London facility and temporary premises at Shepperton Studios, London.
• Software written for Nuke and Maya and deployed across Mac OS X, Windows 7 and Fedora 12 Linux platforms in Python, C++ and GLSL.
• Member of the onset technical directors responsible for the research and development of new software chosen to best solve the novel problems encountered for this shoot.
• Member of the technical pre-visualisation team solving robotic motion controlled camera moves on set.
• Worked in a high-pressure film shoot environment, directly delivering to the set
• Technical Layout and Conform Technical Director
• Stereo-layout Technical Director: 3D camera initial setup.
• Effects Technical Director: particle, ballistic and rigid body FX for hero shots.
Assistant Technical Director :: Pipeline Department
Framestore
October 2009 - August 2010
London, United Kingdom
• Member of the pipeline team responsible for the design, development, maintenance and support of software tools with the goal of making the VFX post-production workflow as efficient as possible.
• Use MEL, python and QT to design and implement pipeline tools.
• Working with show supervisors, department leads and artists to compile feature requests for the design and deployment of new pipeline tools.
• Pipeline representative for the 2D/Compositing department, liaising with compositing department leads in the design, development and implementation of the Nuke pipeline.
• Use Mantis and Redmine to track bug reports and feature requests for the further improvement and extension of existing pipeline tools.
• Writing and maintaining the department's documentation and wiki pages.
Runner
Glassworks
June 2008 - July 2008
Amsterdam Area, Netherlands
• Requested to travel to Amsterdam to carry out running duties in Glassworks' Amsterdam studio.
• Responsibilities as in London studio.
Runner
Glassworks
June 2007 - September 2007
London, United Kingdom
• A member of a team of 6 runners responsible for administrative and other varied tasks in one of London's most prominent and successful commercials post-production houses.
• Responsible for personally dealing with clients on a daily basis.