Working on unannounced IP
Working on an unannounced title. My day to day job consists of high and low poly modeling for the creation of props and environment set pieces with accompanying textures.
Made 3D props for: - Sunset Overdrive. - Spider - Man My day to day job consists of high and low poly modeling for the creation of props and environment set pieces with accompanying textures.
Woked on 3DProps for a unannounced project using the BitSquid Engine. Work included high poly modeling, low poly modeling and texturing assets.
Asset and prop artist. Worked on Bioshock Infinite
My job consists of modeling props, environments as well as textureing.