Enoch Ihde

Enoch Ihde

Lead Character TD / 20 yrs

Bellingham, WA

Hire Me

Character Setup Lead

Spider-Man: Across the Spider-Verse (2023)

Lead Character Setup TD

The Sea Beast (2022)

Characther Setup TD

Hotel Transylvania: Transformania (2022)

Senior Character TD

Over the Moon (2020)

Senior Character TD

Jumanji: The Next Level (2019)

Senior Character TD

Spider-Man: Far From Home (2019)

Senior Character TD

Spider-Man: Into the Spider-Verse (2018)

Senior Character TD

The Emoji Movie (2017)

Character TD

Smurfs: The Lost Village (2017)

Character TD

Alice Through the Looking Glass (2010)

Cinematic Rigger

Knights Contract (2011)

Cinematic Rigger

Terminator Salvation (2009)

Cinematic Rigger

X-Men Origins: Wolverine (2009)

Cinematic Rigger

League of Legends: A New Dawn (2014)

Cinematic Rigger

Elder Scrolls Online (2014)

Cinematic Rigger

Wildstar (2014)

Character Technical Director

The Amazing Spider-Man 2 (2014)

Cinematic Rigger

Dark Souls II (2014)

Cinematic Rigger

Dead Rising 3 (2013)

Cinematic Rigger

Batman: Arkham Origins (2013)

Cinematic Rigger

BioShock Infinite (2013)

Lost Planet 3 (2013)

Dead Rising 3 (2013)

Cinematic Rigger

Far Cry 3 (2012)

Cinematic Rigger

PlanetSide 2 (2012)

Cinematic Rigger

Halo 4 (2012)

Cinematic Rigger

Dishonored (2012)

Cinematic Rigger

Transformers: Fall of Cybertron (2012)

Character Technical Director

The Amazing Spider-Man (2012)

Cinematic Rigger

Resident Evil: Operation Raccoon City (2012)

Cinematic Rigger

DC Universe Online (2011)

The Girl with the Dragon Tattoo (2011)

Star Wars: The Old Republic (2011)

Star Wars: The Old Republic (2011)

Batman: Arkham City (2011)

Cinematic Rigger

Fable III (2010)

Character Technical Director

Scott Pilgrim vs. the World (2010)

Cinematic Rigger

BioShock 2 (2010)

Cinematic Rigger

Dark Void (2010)

Star Wars: The Force Unleashed II (2010)

Star Wars: The Force Unleashed II (2010)

Mass Effect 2 (2010)

Dante's Inferno (2010)

Star Wars: The Force Unleashed II (2010)

Cinematic Rigger

Dragon Age: Origins (2009)

Cinematic Rigger

Batman: Arkham Asylum (2009)

Cinematic Rigger

Wolfenstein (2009)

Cinematic Rigger

Halo Wars (2009)

Cinematic Rigger

Tomb Raider: Underworld (2008)

Cinematic Rigger

Fable II (2008)

Cinematic Rigger

Warhammer Online: Age of Reckoning (2008)

The Simpsons Ride (2008)

Cinematic Rigger

Batman: Arkham Origins - Cold, Cold Heart (2013)

Cinematic Rigger

Harley Quinn's Revenge (2011)

Brink

Resident Evil - Operation Raccoon City

Speed of Magic - Ferrari Ride, Abu Dhabi

Pepperidge Farm Goldfish - Season 4

Knight's Contract

Jabberwocky

The Goon

Compositor

Barnyard (2006)

Work History
  • Lead Character Technical Director

    Sony Pictures Imageworks

    January 2021 - Present
    Vancouver, British Columbia, Canada
  • Sony Pictures Animation

    January 2021 - April 2023
  • Senior Character Technical Director

    Sony Pictures Imageworks

    July 2014 - January 2021
    Vancouver, BC, Canada
  • Freelance Technical Director

    Psyop

    December 2013 - April 2014
    Venice, California

    Design crowd systems using ICE, cards system and Arnold Procedurals.

  • Freelance Artist

    Self Employed

    July 2006 - April 2014

    Provide a range of artistic services on a contract basis including product visualization, 3D modeling, vector art, graphic design consultation.

  • Rigging Development Technical Director

    Blur Studio

    March 2012 - September 2013
    Venice, CA

    Maintain existing rigging, animation, rig publishing tools. Contribute to abstracted software wrapper libraries. Develop new animation tools. Extend ICE based crowd solutions. Evaluate third party software for studio use. Beta test new software, evaluate new releases of Softimage for suitable studio deployment. Consult with other technical points of contact and contribute to solutions not necessarily pertaining to rigging/animation.

  • Lead Character TD / Rigging Lead / TD - Pipeline / Lead Facial Rigging

    Blur Studio

    January 2011 - March 2012

    Create and maintain tools to facilitate streamlined rigging and animation workflow.
    Create, test and implement new rigging approaches to improve animator interaction, deformations, management of geometry components, etc eg. skin sliding, custom built morph target solutions, etc.
    Build tools to expedite integration in to rigs.
    Design new facial rigging solutions & implement in to pipeline.
    Optimize existing systems to increase efficiency.
    Responsible for project planning, rigging production bidding, supervision, task delegation.
    Technical supervision of character models adhering to rigging needs, technical supervision of rigs created within department.
    Technical supervision and development of facial rigging pipeline, several solutions used: FaceRobot as well as custom approaches used in conjunction with FaceRobot or standalone.
    Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.

  • Rigger / Character TD / Facial Rigger

    Blur Studio

    December 2007 - December 2010


    Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.
    Create and maintain tools to facilitate streamlined rigging and animation workflow.
    Technical supervision of character models adhering to rigging needs, technical supervision of rigs created within department.
    Technical supervision and development of facial rigging pipeline, several solutions used: FaceRobot as well as custom approaches used in conjunction with FaceRobot or standalone.
    Creation of new rigging and deformation solutions to improve quality and reduce implementation time.

  • Freelance Rigger

    Blur Studio

    July 2007 - December 2007
    Venice, CA


    Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.
    Create and maintain tools to facilitate streamlined rigging and animation workflow.

  • Character Technical Director

    Threshold Animation

    March 2007 - July 2007


    Rig and envelope characters, props, and vehicles in Maya.
    Devise solutions and tools to improve workflow.
    Research and develop rigging solutions for principal characters, vehicles and props.
    Work with modeling, animation, and texture regarding technical and artistic requirements of assets.
    Supervise and delegate responsiblities to department of four TDs/riggers.

  • Compositor

    Barnyard the Movie

    April 2006 - June 2006


    Final composites for film in Softimage|XSI and Digital Fusion.
    Adjust lighting in comp, render passes, etc in order to reach approved look.

  • Shot/Character Finaling Artist

    Barnyard the Movie

    July 2005 - April 2006


    Responsible for delivery of healthy assets to lighting.
    Included hair simulation using custom hair dynamics system and/or syflex, animation cleanup, layout fixes, etc as well as scene, layers, and pass organization.

  • Freelance Artist

    EMICCS

    January 2003 - July 2005


    Contracted out illustration, drafting, computer support, web design, 3D modeling, architectural visualization to wide spectrum of clients.

Education
  • College of William and Mary

    1999 - 2003