Design crowd systems using ICE, cards system and Arnold Procedurals.
Freelance Artist
Self Employed
July 2006 - April 2014
Provide a range of artistic services on a contract basis including product visualization, 3D modeling, vector art, graphic design consultation.
Rigging Development Technical Director
Blur Studio
March 2012 - September 2013
Venice, CA
Maintain existing rigging, animation, rig publishing tools. Contribute to abstracted software wrapper libraries. Develop new animation tools. Extend ICE based crowd solutions. Evaluate third party software for studio use. Beta test new software, evaluate new releases of Softimage for suitable studio deployment. Consult with other technical points of contact and contribute to solutions not necessarily pertaining to rigging/animation.
Lead Character TD / Rigging Lead / TD - Pipeline / Lead Facial Rigging
Blur Studio
January 2011 - March 2012
Create and maintain tools to facilitate streamlined rigging and animation workflow.
Create, test and implement new rigging approaches to improve animator interaction, deformations, management of geometry components, etc eg. skin sliding, custom built morph target solutions, etc.
Build tools to expedite integration in to rigs.
Design new facial rigging solutions & implement in to pipeline.
Optimize existing systems to increase efficiency.
Responsible for project planning, rigging production bidding, supervision, task delegation.
Technical supervision of character models adhering to rigging needs, technical supervision of rigs created within department.
Technical supervision and development of facial rigging pipeline, several solutions used: FaceRobot as well as custom approaches used in conjunction with FaceRobot or standalone.
Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.
Rigger / Character TD / Facial Rigger
Blur Studio
December 2007 - December 2010
Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.
Create and maintain tools to facilitate streamlined rigging and animation workflow.
Technical supervision of character models adhering to rigging needs, technical supervision of rigs created within department.
Technical supervision and development of facial rigging pipeline, several solutions used: FaceRobot as well as custom approaches used in conjunction with FaceRobot or standalone.
Creation of new rigging and deformation solutions to improve quality and reduce implementation time.
Freelance Rigger
Blur Studio
July 2007 - December 2007
Venice, CA
Rig and envelope characters, props, and vehicles for a wide range of projects, ranging from realistic to cartoony.
Create and maintain tools to facilitate streamlined rigging and animation workflow.
Character Technical Director
Threshold Animation
March 2007 - July 2007
Rig and envelope characters, props, and vehicles in Maya.
Devise solutions and tools to improve workflow.
Research and develop rigging solutions for principal characters, vehicles and props.
Work with modeling, animation, and texture regarding technical and artistic requirements of assets.
Supervise and delegate responsiblities to department of four TDs/riggers.
Compositor
Barnyard the Movie
April 2006 - June 2006
Final composites for film in Softimage|XSI and Digital Fusion.
Adjust lighting in comp, render passes, etc in order to reach approved look.
Shot/Character Finaling Artist
Barnyard the Movie
July 2005 - April 2006
Responsible for delivery of healthy assets to lighting.
Included hair simulation using custom hair dynamics system and/or syflex, animation cleanup, layout fixes, etc as well as scene, layers, and pass organization.
Freelance Artist
EMICCS
January 2003 - July 2005
Contracted out illustration, drafting, computer support, web design, 3D modeling, architectural visualization to wide spectrum of clients.