Nicholas Daniels

Nicholas Daniels

Supervisor Flame Artist / Supervisor Digital Compositor / 10 yrs

Los Angeles, CA

Request to Book

Compositor

Spider-Man: Far From Home (2019)

Compositor

Men in Black: International (2019)

Iron Fist (2017)

Compositing Supervisor

Daredevil (2015)

Compositor

Legends of Tomorrow (2016)

Compositor

Teenage Mutant Ninja Turtles (2014)

Compositor (Unknown Episodes)

The Man in the High Castle (2015)

Timeless

Compositor

Star Trek Into Darkness (2013)

Compositor

The Flash (2014)

Compositor

Nightlight (2015)

Compositor

Reclaim (2014)

Digital Compositor

10 Rules for Sleeping Around (2014)

Compositor

Believe (2014)

Compositor

Banshee (2013)

Hemlock Grove (2013)

Once Upon a Time in Wonderland (2013)

Compositor

Sleepy Hollow (2013)

Compositor

Bless Me, Ultima (2013)

Compositor

Arrow (2012)

Sequence Lead / Modular Asset Developer / Compositor

Once Upon a Time (2011)

Digital Compositor

A Very Harold & Kumar 3D Christmas (2011)

A Very Harold & Kumar Christmas (2011)

Digital Compositor

Parks and Recreation (2009)

Production Assistant

Molecules to the Max! (2009)

CG Generalist

Miss March (2009)

Compositor

Castle (2009)

Lead VFX Artist

Frozen River (2008)

Compositor

Mad Men (2007)

CSI (2000)

Compositor

Blindspot

Flame Artist

Legion (2017)

Future man

The Walking Dead (2010)

The Exorcist (2016)

Second Chance (2016)

Born and raised in the Berkshires of Massachusetts, Nicholas Daniels is an industrious Visual Effects Professional with a solid background in visual imagery in an array of digital mediums. Since entering the craft in 2007, his work has been featured in an extensive portfolio of Film, Television, Commercial, Virtual Reality, Architecture, Archaeology, Installations, and Interactive Media. He is an advocate for efficient methodology to enable strong emphasis on visual fidelity meeting storytelling.

Today his works focus on fast-paced and high-end visual effects in all media formats, with emphasis in Supervision and Look Development to ensure team synergy with well thought-out processes and methodology to meet and exceed studio & client expectations. Nicholas’ experience across 2D and 3D VFX workflows make him a particularly dynamic asset to productions of any size, with the ability to cross-examine methodology and execution, whether on set or in post - his involvement ensures a well executed experience for the team.

Nicholas is an Alumni of Rensselaer Polytechnic Institute and Full Sail University, with emphasis in the field of Electronic Media, Film & Digital Animation, and Computer Science. His studies have set personal groundwork for deeper understanding the effects of cognition by visual representation through digital media. Further explorations have been in developing a strong portfolio that creates visual imagery of imaginary and realistic settings to provide impact that best compliments storytelling and entertainment.
Work History
  • February 2019 - May 2019

    Senior Compositor

    Crafty Apes

  • November 2018 - December 2018

    Flame Artist

    Mr. Wolf

  • November 2018 - December 2018

    Flame Artist

    Mr. Wolf

  • August 2018 - November 2018

    Flame Artist

    The Mill

  • September 2014 - July 2018

    Compositing Supervisor & Flame Artist

    Zoic Studios

  • July 2014 - August 2014

    Compositor

    Shade VFX

    Provide compositing services for feature film and episodic work.
  • June 2014 - July 2014

    Compositor

    Mind Over Eye

    Provided compositing services for a quick turn around project for BET.
    Assisted in on-set supervision.
  • May 2014 - June 2014

    Compositor

    Drawn by the Light

    Composite shots to completion for final episode of NBC's Believe.
    CG+Comp for Fox/Vice Promo
  • September 2013 - May 2014

    Sequence Lead / Modular Asset Developer / Compositor

    Zoic Studios

    Technical Consultation and Evaluation on Nuke Pipeline.
    Tool & Asset Development.
    Lead a team of Mid and Senior Compositors to bring shots to final.
    Delegated tasks between artists and managed workflows to ensure continuity and timely delivery.
  • July 2013 - August 2013

    Mid-Senior Compositor

    Drawn by the Light

    Appended new and updated Nuke/Python tools to the repository.
    Lead Compositing role for a TV-Movie.
    Finalized a handful of shots for TV-Pilot.
    Established Look-Dev and RnD for incoming Stop-Motion Film.
  • June 2013 - July 2013

    Compositor

    Mind Over Eye

    Product visualization for commercial magazine and online media.
    Consultation on a per-shot basis to assist in scheduling and delivery.
    Brought shots to final output while maintaining support for multiple projects.
  • April 2013 - May 2013

    Compositor

    Zoic Studios

    Seamlessly integrated a multitude of shots.
    Applied Pythonic knowledge to assist in other artist's tasks.
    Problem-solved situation-specific issues and streamline to work in many situations.
    Participated in analysis between artist and client.
  • March 2013 - April 2013

    Mid-Senior Compositor

    Bad Robot

    Compositing and scene finishing.
    Provided Nuke + Python pipeline support to create tools and preset scripts for faster shot assembly.
    Assisted in machine setup for converting to a network/team workflow for Nuke scripts.
  • February 2013 - March 2013

    Mid-Senior Compositor

    Drawn by the Light

    Handled a multitude of shots requiring 2D and 2.5D compositing work using Nuke.
    Composited CG with live-action footage including shot elements to bring to final integration.
    Appended useful Nuke toolsets, gizmos, and python tools to speed up workflow.
    Provided support to Vancouver team involving intricate detail of script setups and notes.
  • January 2013 - February 2013

    Compositor

    King and Country

    Provided Nuke + Python pipeline support to create tools and preset scripts for faster shot assembly.
    Brought compositing artists up to speed on newly applied tools in the pipeline to promote fast workflow.
    Exercised Nuke's CameraTracker and Modeler for scene recreation and export to Maya for CG Team.
    Seamlessly prepped and finaled a multitude of shots.
  • August 2011 - December 2012

    Compositor

    Ingenuity Engine

    Nuke + Max/Vray workflow to deliver CG integrated shots.
    Nuke + Python scripting to enhance workflow and tool creation.
    Handled a multitude of shots to meet tight deadlines.
    Provided visually creative and timely solutions to supervisors and producers for presentation to clients.
    Occasionally consulted with clients to address notes and present options for look development and final image.
    Assisted in training interns for post-production workflow and Nuke.
  • April 2011 - August 2011

    Compositor

    Scoundrel Inc.

    Utilized advanced compositing workflows to integrate and final film images.
  • August 2008 - March 2009

    Render Wrangler / Production Assistant

    Nanotoon Entertainment

    Maintaining Renders on the farm, checking frames and producing slap composites in After Effects to ensure proper renders.
  • February 2007 - February 2009

    VFX Artist | 3D Generalist

    LQ Studios

    Contributed as a CG artist to develop assets to meet client's expectations and needs.
    Projects ranged in areas of architectural and archeological research, walk-throughs, and conceptual renderings.
Education
  • Full Sail University

    2009 - 2011
  • Rensselaer Polytechnic Institute

    2008 - 2009