Eji Yared

Eji Yared

Senior Animator at Insomniac Games

Senior Animator / 15 yrs

Los Angeles, CA

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Senior Animator

Spider-Man 2 (2023)

Senior Animator

Call of Duty: Black Ops Cold War (2020)

Senior Cinematic Animator

Call of Duty: Black Ops 4 (2018)

Animator

Call of Duty: Infinite Warfare (2016)

Animator

Call of Duty: Black Ops III (2015)

Animator

Call of Duty: Ghosts (2013)

Associate Animator

Call of Duty: Black Ops II (2012)

Facial Animator

Max Payne 3 (2012)

Facial Animator

inFamous 2 (2011)

Junior Animator

Call of Duty: Black Ops (2010)

Storyboard Artist and Animator, as well as Illustration and Character Design. Have both 2D and 3D Animation experience, have done work with Mocap editing.
Work History
  • Senior Animator

    Insomniac Games

    October 2022 - Present
  • Lead Cinematic Animator

    Deviation Games

    February 2020 - October 2022
  • Animator

    Treyarch

    March 2013 - January 2020

    Making cinematic and high-quality full performance animations (body and facial) utilizing both mocap and hand-key techniques.


    Call of Duty: Ghosts - 2013
    Call of Duty: Black Ops 3 - 2015

  • Senior Cinematic Animator

    Treyarch

    April 2017 - January 2020

    Created storyboards, animatics and animation for cinematic cutscenes. Was point animator for several intro/outro cutscenes for the Zombies cinematics. Contributed to mocap planning and directing for cutscenes as well as editing and polishing mocap data.
    In general an active part of the cinematic pre-production pipeline as well as the animation itself.

    Call of Duty: Black Ops 4 and DLCs

  • Associate Animator

    Treyarch

    August 2011 - February 2013

    My tasks consisted of making full performance (both face and body) animation for both in-game cinematic cutscenes and rendered loading movie cinematic cutscenes. Utilized both mocap and hand-key techniques to craft each scene.

    Call of Duty: Black Ops 2 - 2012

  • Facial Animator

    Image Metrics

    February 2011 - July 2011

    Crafting facial animation for various game projects, utilitizing Maya, Max and Motionbuilder for animation done by hand-key as well as in-house proprietary tools.

    inFamous 2 - facial animation for in-game cinematic cutscenes
    Max Payne 3 - facial animation for in-game cinematic cutscenes

  • Junior Animator

    Treyarch

    July 2009 - October 2010

    My tasks consisted of making temp and polished animations, for both AI and cinematics, working with mocap data and crafting it for in-game levels, testing, organizing animation files.

    Call of Duty: Black Ops - 2010

  • QA Tester

    Activision

    February 2009 - July 2009

    Testing AAA titles and DLC for Activision: bug reports, ad-hoc and regression testing, etc.
    Worked on all Call of Duty: World At War DLC map packs (PS3/X360/PC)

  • Character Designer / Animator

    DEEPBLUE Worlds Inc.

    June 2008 - January 2009

    Lead character designer, made character turnarounds, sample animations, light UI work, playtesting, game design concepts and planning

  • Freelance Animator and Rotoscope Artist

    Buck

    May 2008 - May 2008

    Rotoscope animation work and clean-up for a StubHub commercial.

  • Storyboard Artist

    Fantasy Prone

    June 2007 - August 2007

    Contributed thumbnails, storyboards, and colored/shaded completed boards for Spaceballs: The Animated Series.

  • Freelance Artist

    High Impact Games

    March 2007 - April 2007

    Made roughs, designs, and final art for a Ratchet and Clank t-shirt design

  • Intern

    High Impact Games

    June 2006 - September 2006

    Made breakables for in-game objects, contributed to bug database, placed in-game items, assisted with day-to-day tasks, play-tested games for bugs

Education
  • MFA in Animation

    University of California, Los Angeles

    2004 - 2008
  • B.A. in Film, Concentration in Animation

    San Francisco State University

    2001 - 2003