• Contracted for multiple companies to create in game assets. Clients included:
-Warner Bros.
-Ubisoft
-Activision
-Robomodo
-Compulsion Games
-3dFiggins
• Created hi-res assets including zbrush models and hi-res textures
• Created game res Main Characters and non-playable assets that worked within the given pipelines
• Managed systems to create more efficient pipelines and workflows
• Asset cleanup and polish
• Re-cut topology for efficiency and animation purposes
Senior Modeler
Lumiere VFX Inc.
February 2010 - July 2010
• I was responsible for modeling and texturing of high res assets
• Generating terrain for multiple environments
• Worked on pipeline and workflow creation
Senior Character Artist
Electronic Arts
April 2004 - February 2010
Architectural Intern
Cannon Design
June 2000 - June 2003
• Lead 3d artist on various types of projects
• Worked with lead designer to visualize ideas in real time
• Created presentation materials for multi-million dollar projects
• Created marketing and competition booklets
• Drafted construction documents
• Built physical study and presentation models