Background driving iconic work for: Pixar, Sony, Blue Sky, Walt Disney, and Reel FX, as well as games for Electronic Arts (EA) and Behavior Interactive.
I approach the craft of animation with a care for appeal and authenticity in performance as well as respect for other departments. My goal is to bring as much joy in the process and empathy when facing challenges so that audiences can relate to stories in unexpected ways. There has been an evolution in my work over the years, but what has remained consistent is my dedication to the craft and my teammates.
I would love to hear from you!
Connect with me here or via email – Animuse@hotmail.com
Work History
Animator
Motive Studio
September 2024 - October 2026
Animator
Pixar
July 2018 - July 2024
fix animator
Pixar
July 2016 - August 2018
CG Animator
Blue Sky Studios
January 2016 - June 2016
Greenwich, CT
Animator
Sony Pictures Imageworks
November 2014 - December 2015
Animator on Angry Birds (04-2015 to 12-2015) and Pixels (11-2014 to 03-2015)
Animator
Mikros Image
September 2014 - November 2014
montreal
Animator on "The Little Prince"
CG Animator
Walt Disney Animation Studios
March 2014 - August 2014
burbank, california
CG Animator on "Big Hero 6"
CG Animator
Reel FX
September 2012 - February 2014
dallas/fort worth area
CG Animator on "The Book of Life" and "Free Birds"
CG Animator
Digital Domain
January 2012 - April 2012
Vancouver, Canada Area
CG Animator on "Jack the Giant Slayer"
CG Animator
Reel FX
April 2011 - January 2012
CG Animator on "Ice Age: A Mammoth Christmas" and Ice Age commercials
CG Animator
Sony Pictures Imageworks
September 2010 - April 2011
CG Animator on "The Smurfs"
CG Animator
Reel FX
February 2010 - July 2010
CG Animator for "Open Season 3"
CG Animator
Electronic Arts
November 2006 - January 2010
In-Game animations
3D animator
A2M
2002 - November 2006
Character Rigging,In-Game action animations and cutscenes.
CG Animator
Klik Animation
2002 - 2002
3D Animation on short tv interstitial.
Character Designer, Layout Artist and Animator
Ciné Groupe Animation
2001 - 2002
Character Designer: Create characters based on a determined style, draw characters in each angle for animators as well as mouth charts for lipsyncs.
Layout Artist:Preparing a scene for the animation: create key poses for a scene with background.
2D Animator: animation retakes and corrections.