I am 15 year veteran in film animation, who has held both artist, and lead roles. I have a recognized talent for delivering natural performances with personality, and nuance. I am methodical, utilize reference, and conscientiously design shots with the flexibility to accommodate quick revisions. Being an attentive listener with good communication skills, I thrive in collaborative environments. I love to learn, and aim to expand my technical and artistic capacities with every new experience.
Work History
Animator
DreamWorks Animation
May 2018 - Present
Senior Character Animator
Digital Domain
October 2017 - March 2018
Playa Vista, CA
Avengers 3: Infiniti Wars (2018)
• Delivered convincing full keyframe animation for shots without mocap to seamlessly flow with surrounding mocap and live action shots.
• Heavily edited mocap shots homogeneously with key frame animation to address broad directional changes.
• Enriched facial capture with organic, fleshy texture using the slider modification system FACS.
Senior Animator
Sony Pictures Animation
March 2017 - July 2017
Culver City, CA
• Fastidiously met director's directives delivering emotional acting shots, and physical dancing shots from personal acting reference for The Emoji Movie.
Senior Animator
DreamWorks Animation
July 2014 - December 2014
• Consistently met, and exceeded demanding deadlines for DreamworksTV and StoryProducer App.
• Delivered an average of 40 seconds per week of feature quality facial animation and keyframed enhancements to mocap data for DreamworksTV webisodes.
• Averaged 10 seconds of feature quality keyframe animation per week for StoryProducer and consumer products marketing spots.
• Performed scenes for feature film animation which were heavily referenced by various animators.
Senior Animator
Motion Grinder
October 2013 - January 2014
Greater Los Angeles Area
• Delivered dynamic key frame animation of vehicles, characters, and shot cameras for cut scenes and in-game events for Wolfenstein: The New Order (2013)
Senior Animator
BOSA
November 2013 - November 2013
Los Angeles, CA
• Helped bring to life a charismatic flying droid named JAX in Zach Braff's crowd funded film "Wish I Was Here".
Senior Animator
Sony Pictures Imageworks
October 2008 - September 2013
• Earned two Applause Awards for “Outstanding Performance and Lasting Contribution to Sony Pictures Entertainment, Demonstrating Exceptional Initiative and Teamwork” in 2010 and 2013.
• Held a seat on the “Animation Town Council”, a group of select professionals working together to discuss and implement ways to improve our tools, rigs, and workflow.
• Worked closely with riggers to redesign the feline quadruped rig to feature superior poseability, and more intuitive controls.
Senior Animator
Rhythm & Hues Studios
June 2008 - October 2008
• Delivered realistic, and sometimes complex animation of a wide variety of creatures including snakes, spiders, lions, and elephants.
• A great repertoire with managers, leads, and other animators secured immediate re-employment after returning from work overseas.
Lead Animator
MPC
June 2007 - April 2008
•Promoted to a lead position after exceeding management's expectations in animation skill and communication.
•Built a stronger, more productive animation team through regular critique, and supportive mentorship.
•Played a valuable role in weekly lead meetings to discuss issues and pitch ideas, giving definition to MPC's the fledgling animation department.
•Co-managed a team of animators to create dynamic, naturalistic locomotion cycles for the animation library.
•Collaborated with riggers under tight budgetary constraints to design more efficient, and anatomical rigs, expediting delivery, and achieving more natural shapes.
Animator
MPC
November 2006 - June 2007
• Brought fidelity to mammoth locomotion from faithful reference of several videos and anatomical diagrams of modern day elephants which earned the attention of my supervisors, and a subsequent promotion to lead animator for the following picture.
Animator
Rhythm & Hues Studios
July 2003 - October 2006
• Adeptly navigated proprietary software “Voodoo”, creating a fast, and efficient workflow.
Intern
EA Games
May 2002 - July 2002
• Constructed and textured low-rez poly models for various sideline objects.